Realtime 2D Raytracing in Unity using Signed Distance Fields 💡
-
Updated
Jul 2, 2019 - ShaderLab
Realtime 2D Raytracing in Unity using Signed Distance Fields 💡
A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.
Add a description, image, and links to the signed-distance-fields topic page so that developers can more easily learn about it.
To associate your repository with the signed-distance-fields topic, visit your repo's landing page and select "manage topics."