Processing image captured in UGV or UAV navigation
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Updated
May 2, 2018 - C#
Processing image captured in UGV or UAV navigation
This project simulates the generation of shortest paths and rhumb lines between coordinates. It displays the final generated paths on a 2D plane and a 3D sphere. The project is created using Unity3d.
My 32nd SOLIDWORKS Power User Challenge solution with points distributed similar to a soccer ball
My work in C#/WPF for the 6th Semester "Computer Graphics" class in the Computer Science B.S. program at Politechnika Warszawa. Image Processing, Rasterization & 3D-Modeling
Open Source Unity3d Planetary Terrain Editor Extension with incremental background updates via multithreading
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