A simple Line of Sight (LOS) implementation with Unity physics ray casting system
-
Updated
May 4, 2022 - C#
A type of video game, where the player primarily uses stealth to avoid or overcome antagonists.
A simple Line of Sight (LOS) implementation with Unity physics ray casting system
Isolation Thief is a first-person stealth game developed in Unity as part of Instituto Superior Técnico's Game Design Course.
First Person Stealth 👥 mechanics prototype based on the Deus Ex: Human Revolution experience. Made with Unity.
PCG algorithm for a stealth video game
A third person stealth game created with Unity3D.
A 3D stealth-action game reminiscent of the old Tenchus from the PSX days
⛔ Submission to GameJam2020. Cut into the line without alerting people beyond suspicion. Make it to the bouncer.
A prototype for a VR stealth game.
PLANETARY DEFENCE AGENCY (WIP) Game inspired by the SCP Foundation. It will feature multiple distinct and unique levels for the player to go through. With a strong variety of weapons, gadgets and enemies. Release date: TBD DEMO ATTACHED BELOW!
A stealth game where you will have to manoeuver past your enemies! This game was made using the Unity 3D engine.
First Game Portfolio Project 06/19 - 07/21
A 3D game developed with unity
A 2D tile-based, japanese-themed, platforming game with stealth and action elements, featuring different kinds of shinobi and kunoichi with unique abilities.