Simple messaging system for Unity, based on the event aggregator design pattern.
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Updated
Feb 18, 2023 - C#
Simple messaging system for Unity, based on the event aggregator design pattern.
Lets you create applications with event publishers and subscribers. Publishers communicate LOCALLY with subscribers by broadcasting events, Hangfire will process these events in the background via implemented handlers
A sample implementation of the EventBus
Declarative and simple pub/sub for .NET using Mass Transit. I am open to suggestions for enhancements, email support@digitalruby.com.
Source generator based mediator implementation without reflection. Supports action dispatch and subscribe.
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