A GUI tool in Lua for SM64 TASing.
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Updated
Dec 27, 2023 - Lua
A tool-assisted speedrun is a video game speedrun that has been optimized via TAS software, a special set of tools made to assist with speedrunning. These tools usually include frame advance, which can step through frames one at a time and pause gameplay, TASInput, which can send precise controller, mouse, and keyboard inputs to the game, and savestates, which can be used to return to an earlier state of gameplay to further optimize. Tool-assisted speedruns are not accepted on regular speedrun leaderboards due to the modified gameplay.
A GUI tool in Lua for SM64 TASing.
State printer for Factorio TAS - designed to aid in pin-pointing issues by comparing two different state-prints using any text comparison tool
Tool Assisted Speedrun of Devil Dice USA on PSX
Tool Assisted Speedrun of Bust A Groove USA on PSX
This repository contains all my research on The Flintstones (U) for Snes, since October 4th, 2015. I'm making a TAS of it, so I'm mapping the RAM to create a lua script to help the speedrun process. Also, I'll document any mechanic aspect of the game, as well glitches I may find through the process.
Tool Assisted Superplays of Rival Schools on PSX
Custom lua scaffolding project helping in TAS creation
A crappy TASing script I made.
Various scripts for TASing and research
A repository to be filled mainly by a lua script for Super Mario World 2: Yoshi's Island (Snes), among RAM research, glitch hunting, and whatever I find substantial enough to document.
Super Mario World scripts and documentation