Vector field library using discrete exterior culclus
-
Updated
Jul 27, 2023 - C#
Vector field library using discrete exterior culclus
Testbed project exploring the performance of Unity's Job System/Burst compiler combined with GPU mesh instancing.
A crowd simulation algorithm to steer virtual birds using RBF interpolation of a vector field, aiming to create a more plausible and visually appealing result for video games.
Add a description, image, and links to the vector-field topic page so that developers can more easily learn about it.
To associate your repository with the vector-field topic, visit your repo's landing page and select "manage topics."