Sync NPC(AI NavMesh) for SDK3(Udon)
-
Updated
Feb 6, 2022 - C#
Sync NPC(AI NavMesh) for SDK3(Udon)
Just a test for people that want to get in the new OSC feature!
A unity asset to support making your VRChat world with commonly UdonSharp scripts!
Free cam script for the Game view tab. Modified version of Unity FreeCam by ashleydavis for use with the VRChat Creator Companion.
A collection of experimental physically interactable controls for vehicles
A toolkit for configuring the depth buffer in VRChat worlds with Udon
A hologram earth gimmick asset for VRChat SDK3 worlds which shows everyone's timezone, approximate location and their local time.
VRChat用乗り物床面追従システム
UdonSharp prefab for reading data written into avatar images
Transmit data digitally between avatars in VRChat
Dynamically load meshes from the internet using Udon
Self-calibrating synced abstract seats with callbacks and API
Multi-purpose user-action/event and function-handling component for VRChat.
UTC animation sync for VRChat.
Network-synced object spawner & controller for VRChat.
Local player body-part tracking for VRChat.
UTC-synced bobbing and rocking motion for floating objects in VRChat.
Controller haptics profile for VRChat.
Raycast laser renderer and point-plotter for VRChat.
Add a description, image, and links to the vrchat-sdk3 topic page so that developers can more easily learn about it.
To associate your repository with the vrchat-sdk3 topic, visit your repo's landing page and select "manage topics."