Compilation of VRC UdonSharp scripts and prefabs to assist VRChat world builders
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Updated
Dec 27, 2022 - C#
Compilation of VRC UdonSharp scripts and prefabs to assist VRChat world builders
Prefab to make players follow moving colliders correctly. Effectively parents players to objects.
A VRChat system that will assign a unique object to every player in the world.
Unity Editor extension for easily exploring all VRCSDK3 UdonBehaviours in your Unity scene
VizVid - Brand new original video player frontend for VRChat, aims for flexibility.
A functional 3d printer for VRChat worlds
UdonSharp prefab for reading data written into avatar images
DEPRECATED (U#1.0 not supported) .NET Roslyn Analyzer for VRChat Udon and UdonSharp.
A collection of -almost- niche UdonSharp scripts as an (almost) all in one Toolkit for world creators
Udon script that exposes additional options for mirrors giving the ability to set distance based culling per layer functioning like an adjustable far clip distance.
Multi-purpose user-action/event and function-handling component for VRChat.
VRChat Videoplayer for Quest and PC
Collection of array extension methods compatible with UdonSharp 1.x which adds partial feature set from List<T>
Dynamicly fit colliders to avatars humanoid armature.
UTC animation sync for VRChat.
Simple and fancy video player for VRChat with an on-screen interface, and simplified layout.
A hologram earth gimmick asset for VRChat SDK3 worlds which shows everyone's timezone, approximate location and their local time.
A toolkit designed to lower the bar of entry for SDK3 worlds and to help speed up the process for existing creators.
EXUR (EXclusive Use and Reusing objects) is yet another VRChat Udon object pooling library.
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