Sync NPC(AI NavMesh) for SDK3(Udon)
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Updated
Feb 6, 2022 - C#
Sync NPC(AI NavMesh) for SDK3(Udon)
A unity asset to support making your VRChat world with commonly UdonSharp scripts!
A functional 3d printer for VRChat worlds
A collection of experimental physically interactable controls for vehicles
A toolkit for configuring the depth buffer in VRChat worlds with Udon
VRChat用乗り物床面追従システム
UdonSharp prefab for reading data written into avatar images
My collection of Unity stuffs, mainly focus on VRChat.
Udon script that exposes additional options for mirrors giving the ability to set distance based culling per layer functioning like an adjustable far clip distance.
Dynamically load meshes from the internet using Udon
Multi-purpose user-action/event and function-handling component for VRChat.
UTC animation sync for VRChat.
Network-synced object spawner & controller for VRChat.
Local player body-part tracking for VRChat.
UTC-synced bobbing and rocking motion for floating objects in VRChat.
Controller haptics profile for VRChat.
Raycast laser renderer and point-plotter for VRChat.
Surface sliding object controller for VRChat.
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