A VRChat system that will assign a unique object to every player in the world.
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Updated
May 17, 2024 - C#
A VRChat system that will assign a unique object to every player in the world.
VizVid - Brand new original video player frontend for VRChat, aims for flexibility.
UdonSharp prefab for reading data written into avatar images
Another VRChat Airliner
Tools/Components for UDON (VRChat) based worlds. Includes private channels, reverb, auto player range adjustment, etc. for player voices.
Prefab to make players follow moving colliders correctly. Effectively parents players to objects.
A hologram earth gimmick asset for VRChat SDK3 worlds which shows everyone's timezone, approximate location and their local time.
Multi-purpose user-action/event and function-handling component for VRChat.
Unity Editor extension for easily exploring all VRCSDK3 UdonBehaviours in your Unity scene
Prevents FBT Heaven Moderation System and allows you to use the Admin doors [NO EAC BYPASS NEEDED]
Simple and fancy video player for VRChat with an on-screen interface, and simplified layout.
Dynamicly fit colliders to avatars humanoid armature.
A portable menu for VRChat worlds that can be summoned anywhere by users to control various settings
My collection of Unity stuffs, mainly focus on VRChat.
Powerful utilities and classes to build complex systems for VRChat using UdonSharp.
UTC animation sync for VRChat.
Smooth, predictive synchronization for rigidbody based vehicles for VRChat worlds.
Dynamically load meshes from the internet using Udon
Various sensors for detecting a renderer's visibility state and relaying it to e.g. GameObject's active state, UdonBehaviour variables, etc.
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