A VRChat system that will assign a unique object to every player in the world.
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Updated
May 17, 2024 - C#
A VRChat system that will assign a unique object to every player in the world.
VizVid - Brand new original video player frontend for VRChat, aims for flexibility.
VRChat best hacking in the world client. Very good tool, very reliable, very cool. Mo mom kicked me out of the house please give me your money so I can tell her that I'm worht something. Thanks for your time and patience. *applause*
UdonSharp prefab for reading data written into avatar images
Another VRChat Airliner
CyanTrigger is an Udon compiler with focus on in-scene editing. The interface resembles the old SDK2 VRC Trigger interface, but has more functionality. CyanTrigger has full access to all of Udon and can work with UdonGraph and UdonSharp.
Prevents FBT Heaven Moderation System and allows you to use the Admin doors [NO EAC BYPASS NEEDED]
Prefab to make players follow moving colliders correctly. Effectively parents players to objects.
Tools/Components for UDON (VRChat) based worlds. Includes private channels, reverb, auto player range adjustment, etc. for player voices.
A hologram earth gimmick asset for VRChat SDK3 worlds which shows everyone's timezone, approximate location and their local time.
Multi-purpose user-action/event and function-handling component for VRChat.
A portable menu for VRChat worlds that can be summoned anywhere by users to control various settings
Dynamicly fit colliders to avatars humanoid armature.
Simple and fancy video player for VRChat with an on-screen interface, and simplified layout.
Unity Editor extension for easily exploring all VRCSDK3 UdonBehaviours in your Unity scene
My collection of Unity stuffs, mainly focus on VRChat.
Powerful utilities and classes to build complex systems for VRChat using UdonSharp.
UTC animation sync for VRChat.
Various sensors for detecting a renderer's visibility state and relaying it to e.g. GameObject's active state, UdonBehaviour variables, etc.
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