2021/2022 sem 1 - AI Game Group Assignment Project - Last Man Standing - A Unity horror game that utilized Navmesh, Waypoints, State Machine and ML-Agents.
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Updated
Feb 2, 2022 - C#
2021/2022 sem 1 - AI Game Group Assignment Project - Last Man Standing - A Unity horror game that utilized Navmesh, Waypoints, State Machine and ML-Agents.
A 3D simulation created to demo the data structure, Queue, for the `Programming Data Structures & Algorithms` module of NIBM.
Quick, fragile POC for a gameobject to follow a track of waypoints
Custom Windows to create standard materials and apply them to multiple objects at the same time. Custom Inspector that allows you to see a dictionary and a Custom Inspector to create waypoints in Edit Mode. Project made for Engine Application II
Character controller easy pathway drawing in editor.
2D platformer adventure in Unity. Play it here (https://yuhanpizza.github.io/JumpFrog-Game/). Enjoy three thrilling levels, challenges, and collectibles. Have fun!"
2021/2022 sem 1 - AI Game Group Assignment Project - Last Man Standing - A Unity horror game that utilized Navmesh, Waypoints, State Machine and ML-Agents.
Create waypoints easily by just clicking on Unity3D scene view .
Unity3D ranking system for all kind of racing game
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