wfc
Here are 16 public repositories matching this topic...
A Unity tool for setting up procedural level generation via wave-function-collapse.
-
Updated
Apr 4, 2020 - C#
WaveFunctionCollapse in C# .Net
-
Updated
Apr 28, 2019 - C#
WFC algorithm to procedurally generate terrain based on existing ground data within unity.
-
Updated
Jun 21, 2023 - C#
A Tile-based generalized procedural generation tool for the Unity Editor based on the Wave Function Collapse algorithm.
-
Updated
Oct 6, 2023 - C#
A custom package for Unity Engine to procedurally generate 2D tile based game levels using own simple implementation of WaveFunctionCollapse algorithm.
-
Updated
Feb 24, 2024 - C#
Project realised in the IAS (Artificial Intelligence) module at ENIB. The aim of this project is to explore the procedural generation of content, by procedurally generating levels of video games inspired by the Pokémon universe.
-
Updated
Nov 27, 2023 - C#
Modified version of the WFC algorithm that generates cyclic paths around obstacles
-
Updated
Jun 12, 2024 - C#
A Unity project utilizing the wave-function-collapse algorithm to procedurally generate level.
-
Updated
Jun 23, 2023 - C#
Free procedural level generator for unity
-
Updated
Jan 26, 2024 - C#
DeBroglie is a C# library implementing the Wave Function Collapse algorithm with support for additional non-local constraints, and other useful features.
-
Updated
May 5, 2024 - C#
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
-
Updated
May 30, 2024 - C#
Improve this page
Add a description, image, and links to the wfc topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the wfc topic, visit your repo's landing page and select "manage topics."