Modified version of the WFC algorithm that generates cyclic paths around obstacles
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Updated
Oct 8, 2018 - C#
Modified version of the WFC algorithm that generates cyclic paths around obstacles
WaveFunctionCollapse in C# .Net
A Unity tool for setting up procedural level generation via wave-function-collapse.
WFC algorithm to procedurally generate terrain based on existing ground data within unity.
A Unity project utilizing the wave-function-collapse algorithm to procedurally generate level.
A Tile-based generalized procedural generation tool for the Unity Editor based on the Wave Function Collapse algorithm.
Project realised in the IAS (Artificial Intelligence) module at ENIB. The aim of this project is to explore the procedural generation of content, by procedurally generating levels of video games inspired by the Pokémon universe.
Free procedural level generator for unity
A custom package for Unity Engine to procedurally generate 2D tile based game levels using own simple implementation of WaveFunctionCollapse algorithm.
DeBroglie is a C# library implementing the Wave Function Collapse algorithm with support for additional non-local constraints, and other useful features.
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
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