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ziglang
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Sustenet is a networking solution built with Zig for Game Engines like Unity3D, Godot, and Unreal Engine. The primary focus is on scaling by allowing multiple servers to work together.
client
player
networking
server
sockets
unity
zig
unity3d
fragment
godot
client-server
regions
clusters
players
master-server
unity-networking
ziglang
fragment-servers
fragment-zone
godot-server
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Updated
Aug 15, 2023 - C#
OpenGL binding generator based on the opengl registry
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Updated
Sep 29, 2023 - C#
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