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tosekk/README.md
  • Hi, I’m @tosekk. I am from Kazakhstan.
  • I am a Technical Director and Tools Developer
  • CG Softwares that I use: Houdini, Blender, Unreal Engine, Unity, Substance Designer
  • Programming languages I code in: Python, Odin, Rust, TypeScript
  • I love creating systems that is why I love programming and procedural modeling. Creating FX in Houdini is fun as well.
  • I'm currently diving deeper into Odin, Rust programming languages and Technical Art.
  • You can reach me via email: zhandos.kadyrkulov@gmail.com and LinkedIn.

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  1. raytracer-odin raytracer-odin Public

    Raytracer built in Odin following Raytracing in One Weekend series.

    Odin

  2. odin-pixel-editor odin-pixel-editor Public

    Pixel editor built using Odin and raylib

    Odin

  3. odin-sort-viz odin-sort-viz Public

    Sorting algorithms visualizer written in Odin

    Odin

  4. texture-viewer texture-viewer Public

    A simple texture viewer built with Odin and raylib

    Odin

  5. blender-playblast blender-playblast Public

    Blender add-on that lets you playblast the animation

    Python 1

  6. ease-the-keys ease-the-keys Public

    A Blender add-on that eases the keys

    Python