- Hi, I’m @tosekk. I am from Kazakhstan.
- I am a Technical Director and Tools Developer
- CG Softwares that I use: Houdini, Blender, Unreal Engine, Unity, Substance Designer
- Programming languages I code in: Python, Odin, Rust, TypeScript
- I love creating systems that is why I love programming and procedural modeling. Creating FX in Houdini is fun as well.
- I'm currently diving deeper into Odin, Rust programming languages and Technical Art.
- You can reach me via email: zhandos.kadyrkulov@gmail.com and LinkedIn.
🏠
Working from home
Technical Director and Tools Developer
- Astana, Kazakhstan
-
12:10
(UTC +05:00) - https://www.qtap.one/tosektd
- qzr_td
- @tosek_k
- in/zhandos-kadyrkulov
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raytracer-odin
raytracer-odin PublicRaytracer built in Odin following Raytracing in One Weekend series.
Odin
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blender-playblast
blender-playblast PublicBlender add-on that lets you playblast the animation
Python 1
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