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My 5th year as Team Meh. Good contest this year! Game logic is always interesting. This entry uses a simple a* pathfinder to try to get what it can. The map is fully emulated so the robot at least knows when to give up. Signal handling was kind of a pain but meh. The basic logic is: Try to navigate to a lambda, or get to the lift if all lambdas are gone, or see if any rocks are falling and wait for them to stop, or try to move any moveable rocks, or abort This doesn't solve most of the puzzly maps since I don't have a way to prioritize moving rocks over getting lambdas. I kind of ran out of steam after getting the emulator fully working. Oh, and my robot doesn't shave. All code was developed by me except for the Priority Queue (I used the C5 collections library) To see an ASCII simulation of the solver, run the following from the shell (the '75' is the redraw speed of the console in ms): mono bin/LambdaLifter.Cli.exe maps/contest10.map 75 My final scores for the contest maps are: beard1.map Score: 571 Moves: 30 State: Aborted Time: 00:0.0334 beard2.map Score: 2811 Moves: 190 State: Killed Time: 00:4.0634 beard3.map Score: 912 Moves: 39 State: Aborted Time: 00:0.0447 beard4.map Score: 1906 Moves: 195 State: Aborted Time: 00:0.0826 beard5.map Score: 657 Moves: 44 State: Aborted Time: 00:0.0205 contest1.map Score: 212 Moves: 13 State: Won Time: 00:0.0106 contest10.map Score: 3534 Moves: 291 State: Won Time: 00:12.0902 contest2.map Score: 143 Moves: 8 State: Aborted Time: 00:0.0105 contest3.map Score: 275 Moves: 25 State: Won Time: 00:0.0108 contest4.map Score: 561 Moves: 39 State: Won Time: 00:0.0116 contest5.map Score: 841 Moves: 60 State: Aborted Time: 00:0.0195 contest6.map Score: 1163 Moves: 112 State: Won Time: 00:0.0327 contest7.map Score: 867 Moves: 33 State: Won Time: 00:0.0111 contest8.map Score: 1129 Moves: 122 State: Aborted Time: 00:2.0003 contest9.map Score: 1758 Moves: 143 State: Aborted Time: 00:0.0970 flood1.map Score: 569 Moves: 32 State: Killed Time: 00:0.0159 flood2.map Score: 37 Moves: 14 State: Aborted Time: 00:0.0117 flood3.map Score: 845 Moves: 56 State: Killed Time: 00:0.0222 flood4.map Score: 716 Moves: 135 State: Killed Time: 00:3.0094 flood5.map Score: 561 Moves: 39 State: Won Time: 00:0.0131 horock1.map Score: 730 Moves: 95 State: Won Time: 00:0.0167 horock2.map Score: 235 Moves: 16 State: Killed Time: 00:0.0126 horock3.map Score: 1480 Moves: 171 State: Aborted Time: 00:0.0428 trampoline1.map Score: 290 Moves: 11 State: Aborted Time: 00:0.0149 trampoline2.map Score: 238 Moves: 13 State: Aborted Time: 00:0.0161 trampoline3.map Score: 3502 Moves: 299 State: Aborted Time: 00:31.0177 Thanks to: Niels Kokholm and Peter Sestoft for the excellent C5 collections library (http://www.itu.dk/research/c5/) Jetbrains for ReSharper Curtis and Britt for competing against me :) SomaFM for the Dubstep channel Wikipedia for the A* article The Jenkins continuous integration server Mercurial Bitbucket - Tom Stivers
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