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Bug - Game doesnt seem to be saving anything #650
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Sorry to hear that! Could you please give me all your save folder, I also need the Instances folder. How many ship where not restored? Can you send them all? Thanks |
I have attached my entire save_data folder All torus structures were left there and still remained. However the above structures were in the world and upon leaving the game and restarting, they were all gone, and the blueprint file hadnt been updated with the newer version which I had been working on. |
Thanks I will have a look at it. |
Ah yes, I presume you mean the rotator wall pieces. ;D However in any case I do believe that it shouldn't have been affecting anything, as there were many more wall pieces placed in an earlier version of the build before I had started rebuilding them in their desired position. It is only since the update that I have experience such issues. |
How do you plan to prevent doing something like that? Because some projects can require the use of multiple child entities overlapping and a drastic limitation could make some projects inconstructible. |
This happened to me with the same ship (we are working on it together) I loaded the BP and the freeform blocks had random textures, so i exported the BP with a new name and respawned it. the newly spawned ship was reverted to a save from days ago. |
It is weird, I dont see how this could happens. You have the original blueprint so I can do the export and see for myself? thanks |
I do not, however the same thing happened with this ship |
Thats odd... there are details missing on the top of the ship on both that
were there when i first exported.
The file i sent you was the .swbp from the PlayerEntities folder used prior
to the update, however it was not backed up prior to exporting,
Is it possible that after exporting both the original Blueprint and the
newly exported Blueprint were reverted?
…On Wed, Mar 28, 2018 at 11:29 PM, Francois Duret ***@***.***> wrote:
[image: unity 2018-03-29 15-28-12-36]
<https://user-images.githubusercontent.com/6604318/38073426-f0181c26-3365-11e8-9fdc-9caf05781de9.png>
Both ships look similar, where do I need to look for differences?
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Also when i did it all the lights on the ship were "on" but not emitting
light, but you don't seem to be having that problem
On Wed, Mar 28, 2018 at 11:35 PM, Brandon Byrne <poketrain9@gmail.com>
wrote:
… Thats odd... there are details missing on the top of the ship on both that
were there when i first exported.
The file i sent you was the .swbp from the PlayerEntities folder used
prior to the update, however it was not backed up prior to exporting,
Is it possible that after exporting both the original Blueprint and the
newly exported Blueprint were reverted?
On Wed, Mar 28, 2018 at 11:29 PM, Francois Duret ***@***.***
> wrote:
> [image: unity 2018-03-29 15-28-12-36]
> <https://user-images.githubusercontent.com/6604318/38073426-f0181c26-3365-11e8-9fdc-9caf05781de9.png>
> Both ships look similar, where do I need to look for differences?
>
> —
> You are receiving this because you were mentioned.
> Reply to this email directly, view it on GitHub
> <#650 (comment)>,
> or mute the thread
> <https://github.com/notifications/unsubscribe-auth/AZmjnlndiFgmVdxB1bUF-D6Ij_dPQH3Jks5tjH9jgaJpZM4S6qVX>
> .
>
|
Here is my settings.ini file. Further more, I have discovered that the saving also seems to affect ships of the same type, but not of the same version. Another discovery I have made is that if the world has two different versions of the same ship in the world (as described above) then saving of the newer version doesn't happen at all. Hope this helps track down the saving issues we have been having. :) |
Hi, as I have your save state, could you please give me a clear test case? Like what ship are you loading in that doesnt not get saved (if you have several please pick up the smallest one)? Thanks |
So by having the Ancient Bomber, that Tomatart and I have been building if an older version is in the world and the game is saved, and a newer version is also spawned into the world, it will not save the newer version. |
Yes if you could test with other ship that would be great! Could you please send me [New] [WIP] Ancient Bomber v1 and [New] [WIP] Ancient Bomber v8 so I can reproduce? Thanks |
Okay I think the issue will be fixed in next patch, please tell me if it is not the case. I think to get your old blueprint you need to have only one instance currently loaded, so delete first your old ship from the world - then load your blueprint, and re-export it to fix the issue. Thanks |
Hi, so I was playing for about 9 hours straight today, just as I usually would, on the new experimental version.
I was saving and making sure that everything was saved before closing the game, however when I restarted it, all 9 hours of work were gone. I checked the blueprints folder and found that the last time the swbp file of the ship I was working on was edited, was in fact when I first exported the model to the new BP systems about 8 hours before hand.
I checked the player entities folder and found a swbp file that appears to be exactly what I was working on, the file size was right, and the time it was last edited was perfect to the minute.
So after I went back in game, the world was the same except all the ships I had spawned in and had worked on were gone.
On top of this being a bit of a bug with the game not saving work except for ships being exported to a new blueprint file, I was hoping there might be a way I can get back my ship I was working on through the Player Entities swbp file of what I believe to be my ship.
SWBP Files.zip
I have attached the player entities and blueprint file of the ship in the above zip file
Also as has already been reported, the game isn't saving things in the settings file. The volume resets every restart, and all controls except for the alternate controls get reset too.
Hoping something can be done :)
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