Small program visually demonstrating some basics of linear algebra.
The project is built on tPixelGameEngine which is only one dependency used exclusively for pixel drawing.
W/A/S/D
- move the cube.Q/E
- rotate the cube.
- 2D and 3D preview of the scene.
- Fixed camera with frustum preview.
- All matrices used for all steps needed for rendering are printed out.
- Cohen-Sutherland line clipping.