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monattack.h
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monattack.h
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#ifndef _MONATTACK_H_
#define _MONATTACK_H_
//#include "game.h"
class game;
class mattack
{
public:
void none (game *g, monster *z) { };
void antqueen (game *g, monster *z);
void shriek (game *g, monster *z);
void acid (game *g, monster *z);
void shockstorm (game *g, monster *z);
void boomer (game *g, monster *z);
void resurrect (game *g, monster *z);
void science (game *g, monster *z);
void growplants (game *g, monster *z);
void grow_vine (game *g, monster *z);
void vine (game *g, monster *z);
void spit_sap (game *g, monster *z);
void triffid_heartbeat(game *g, monster *z);
void fungus (game *g, monster *z);
void fungus_sprout (game *g, monster *z);
void leap (game *g, monster *z);
void dermatik (game *g, monster *z);
void plant (game *g, monster *z);
void disappear (game *g, monster *z);
void formblob (game *g, monster *z);
void dogthing (game *g, monster *z);
void tentacle (game *g, monster *z);
void vortex (game *g, monster *z);
void gene_sting (game *g, monster *z);
void stare (game *g, monster *z);
void fear_paralyze (game *g, monster *z);
void photograph (game *g, monster *z);
void tazer (game *g, monster *z);
void smg (game *g, monster *z);
void flamethrower (game *g, monster *z);
void copbot (game *g, monster *z);
void multi_robot (game *g, monster *z); // Pick from tazer, smg, flame
};
#endif