Work on the sample exercise defined below for 1 hour.
As you work, you may:
- Ask questions of your facilitator
- Reference external public resources (ie: Google, Ruby API, etc)
- Use the tooling most comfortable to you (Editor/IDE, testing framework, support tools like Guard, etc)
As you work, you should not:
- Copy code snippets other than those present in this description
- Seek live support from individuals other than your facilitator
- Fork this repository.
- Clone your new repository to your local machine (
$ git clone https://github.com/<YOUR GITHUB USERNAME>/scrabble.git
) cd
into your scrabble directory.- Run
bundle
from the command line. - Run
rake
from the command line.
To run the MiniTest tests run rake
from the command line.
Let’s use test-driven development to build pieces of a Scrabble-like game.
At a high level, you will be adding to an existing Scrabble
class to make it so that it can score words. Words will be scored based on the following letter values:
Letter | Value |
---|---|
A, E, I, O, U, L, N, R, S, T | 1 |
D, G | 2 |
B, C, M, P | 3 |
F, H, V, W, Y | 4 |
K | 5 |
J, X | 8 |
Q, Z | 10 |
Or, stored as a Ruby hash:
{
"A"=>1, "B"=>3, "C"=>3, "D"=>2,
"E"=>1, "F"=>4, "G"=>2, "H"=>4,
"I"=>1, "J"=>8, "K"=>5, "L"=>1,
"M"=>3, "N"=>1, "O"=>1, "P"=>3,
"Q"=>10, "R"=>1, "S"=>1, "T"=>1,
"U"=>1, "V"=>4, "W"=>4, "X"=>8,
"Y"=>4, "Z"=>10
}
When complete, your Scrabble class will be able to:
- score a word,
- score an empty string,
- score when someone passes
nil
- score a word with letter multipliers,
- score word with a word multiplier,
- score a word with a seven-letter bonus.
Using test-driven development, implement an interaction pattern that scores words insensitive to case, such that an empty word or nil scores 0, which follows the interaction pattern below.
> game = Scrabble.new
=> ...
> game.score("hello")
=> 8
> game.score("")
=> 0
> game.score(nil)
=> 0
Note: a double letter score in Scrabble is dependent on the position of a letter on the board. The arrays passed to #score_with_multipliers
below indicate the multiplier for a letter in the corresponding position of the word that is passed as the first argument.
> game.score_with_multipliers('hello', [1,2,1,1,1])
=> 9
> game.score_with_multipliers('hello', [1,2,1,1,1], 2)
=> 18
Additionally, a word scores a 10-point bonus (applied before the word multiplier) if that word has seven or more letters.
> game.score_with_multipliers('sparkle', [1,2,1,3,1,2,1], 2)
=> 58
Use the existing point_values
method in the Scrabble
class as a source for each letter's value.
It is expected that you will add to the existing tests in test/scrabble_test.rb
.
- 4: Application demonstrates excellent knowledge of Ruby syntax, style, and refactoring
- 3: Application shows strong effort towards organization, content, and refactoring
- 2: Application runs but the code has long methods, unnecessary or poorly named variables, and needs significant refactoring
- 1: Application generates syntax error or crashes during execution
- 4: Application is expertly divided into logical components each with a clear, single responsibility
- 3: Application effectively breaks logical components apart but breaks the principle of SRP
- 2: Application shows some effort to break logic into components, but the divisions are inconsistent or unclear
- 1: Application logic shows poor decomposition with too much logic mashed together
- 4: Application is broken into components which are well tested in both isolation and integration using appropriate data
- 3: Application is well tested but does not balance isolation and integration tests, using only the data necessary to test the functionality
- 2: Application makes some use of tests, but the coverage is insufficient
- 1: Application does not demonstrate strong use of TDD
- 4: Application meets all requirements, and implements one extension properly.
- 3: Application meets all requirements as laid out per the specification.
- 2: Application runs, but does not work properly, or does not meet specifications.
- 1: Application does not run, crashes on start.
- 4: Student demonstrates strong git workflow, commits frequently to document progress, uses commits to identify added functionality, and utilizes pull requests for communication and feedback
- 3: Student utilizes git workflow essentials, committing frequently to document progress
- 2: Student adds and commits infrequently and pushes project to GitHub
- 1: Student makes an initial commit and pushes project to GitHub