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channel.go
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channel.go
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// Copyright (c) 2012, Sean Treadway, SoundCloud Ltd.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// Source code and contact info at http://github.com/streadway/amqp
package amqp
import (
"container/heap"
"reflect"
"sync"
)
// 0 1 3 7 size+7 size+8
// +------+---------+-------------+ +------------+ +-----------+
// | type | channel | size | | payload | | frame-end |
// +------+---------+-------------+ +------------+ +-----------+
// octet short long size octets octet
const frameHeaderSize = 1 + 2 + 4 + 1
/*
Channel represents an AMQP channel. Used as a context for valid message
exchange. Errors on methods with this Channel as a receiver means this channel
should be discarded and a new channel established.
*/
type Channel struct {
destructor sync.Once
sendM sync.Mutex // sequence channel frames
m sync.Mutex // struct field mutex
connection *Connection
rpc chan message
consumers *consumers
id uint16
// true when we will never notify again
noNotify bool
// Channel and Connection exceptions will be broadcast on these listeners.
closes []chan *Error
// Listeners for active=true flow control. When true is sent to a listener,
// publishing should pause until false is sent to listeners.
flows []chan bool
// Listeners for returned publishings for unroutable messages on mandatory
// publishings or undeliverable messages on immediate publishings.
returns []chan Return
// Listeners for when the server notifies the client that
// a consumer has been cancelled.
cancels []chan string
// Listeners for Acks/Nacks when the channel is in Confirm mode
// the value is the sequentially increasing delivery tag
// starting at 1 immediately after the Confirm
acks []chan uint64
nacks []chan uint64
// When in confirm mode, track publish counter and order confirms
confirms tagSet
publishCounter uint64
// Selects on any errors from shutdown during RPC
errors chan *Error
// State machine that manages frame order, must only be mutated by the connection
recv func(*Channel, frame) error
// State that manages the send behavior after before and after shutdown, must
// only be mutated in shutdown()
send func(*Channel, message) error
// Current state for frame re-assembly, only mutated from recv
message messageWithContent
header *headerFrame
body []byte
}
// Constructs a new channel with the given framing rules
func newChannel(c *Connection, id uint16) *Channel {
return &Channel{
connection: c,
id: id,
rpc: make(chan message),
consumers: makeConsumers(),
recv: (*Channel).recvMethod,
send: (*Channel).sendOpen,
errors: make(chan *Error, 1),
}
}
// shutdown is called by Connection after the channel has been removed from the
// connection registry.
func (me *Channel) shutdown(e *Error) {
me.destructor.Do(func() {
me.m.Lock()
defer me.m.Unlock()
// Broadcast abnormal shutdown
if e != nil {
for _, c := range me.closes {
c <- e
}
}
me.send = (*Channel).sendClosed
// Notify RPC if we're selecting
if e != nil {
me.errors <- e
}
me.consumers.closeAll()
for _, c := range me.closes {
close(c)
}
for _, c := range me.flows {
close(c)
}
for _, c := range me.returns {
close(c)
}
for _, c := range me.cancels {
close(c)
}
// A seen map to keep from double closing the ack and nacks. the other
// channels are different types and are not shared
seen := make(map[chan uint64]bool)
for _, c := range me.acks {
if !seen[c] {
close(c)
seen[c] = true
}
}
for _, c := range me.nacks {
if !seen[c] {
close(c)
seen[c] = true
}
}
me.noNotify = true
})
}
func (me *Channel) open() error {
return me.call(&channelOpen{}, &channelOpenOk{})
}
// Performs a request/response call for when the message is not NoWait and is
// specified as Synchronous.
func (me *Channel) call(req message, res ...message) error {
if err := me.send(me, req); err != nil {
return err
}
if req.wait() {
select {
case e := <-me.errors:
return e
case msg := <-me.rpc:
if msg != nil {
for _, try := range res {
if reflect.TypeOf(msg) == reflect.TypeOf(try) {
// *res = *msg
vres := reflect.ValueOf(try).Elem()
vmsg := reflect.ValueOf(msg).Elem()
vres.Set(vmsg)
return nil
}
}
return ErrCommandInvalid
} else {
// RPC channel has been closed without an error, likely due to a hard
// error on the Connection. This indicates we have already been
// shutdown and if were waiting, will have returned from the errors chan.
return ErrClosed
}
}
}
return nil
}
func (me *Channel) sendClosed(msg message) (err error) {
me.sendM.Lock()
defer me.sendM.Unlock()
// After a 'channel.close' is sent or received the only valid response is
// channel.close-ok
if _, ok := msg.(*channelCloseOk); ok {
return me.connection.send(&methodFrame{
ChannelId: me.id,
Method: msg,
})
}
return ErrClosed
}
func (me *Channel) sendOpen(msg message) (err error) {
me.sendM.Lock()
defer me.sendM.Unlock()
if content, ok := msg.(messageWithContent); ok {
props, body := content.getContent()
class, _ := content.id()
size := me.connection.Config.FrameSize - frameHeaderSize
if err = me.connection.send(&methodFrame{
ChannelId: me.id,
Method: content,
}); err != nil {
return
}
if err = me.connection.send(&headerFrame{
ChannelId: me.id,
ClassId: class,
Size: uint64(len(body)),
Properties: props,
}); err != nil {
return
}
for i, j := 0, size; i < len(body); i, j = j, j+size {
if j > len(body) {
j = len(body)
}
if err = me.connection.send(&bodyFrame{
ChannelId: me.id,
Body: body[i:j],
}); err != nil {
return
}
}
} else {
err = me.connection.send(&methodFrame{
ChannelId: me.id,
Method: msg,
})
}
return
}
// Eventually called via the state machine from the connection's reader
// goroutine, so assumes serialized access.
func (me *Channel) dispatch(msg message) {
switch m := msg.(type) {
case *channelClose:
me.connection.closeChannel(me, newError(m.ReplyCode, m.ReplyText))
me.send(me, &channelCloseOk{})
case *channelFlow:
for _, c := range me.flows {
c <- m.Active
}
me.send(me, &channelFlowOk{Active: m.Active})
case *basicCancel:
for _, c := range me.cancels {
c <- m.ConsumerTag
}
me.send(me, &basicCancelOk{ConsumerTag: m.ConsumerTag})
case *basicReturn:
ret := newReturn(*m)
for _, c := range me.returns {
c <- *ret
}
case *basicAck:
if m.Multiple {
me.confimMultiple(m.DeliveryTag, me.acks)
} else {
me.confimOne(m.DeliveryTag, me.acks)
}
case *basicNack:
if m.Multiple {
me.confimMultiple(m.DeliveryTag, me.nacks)
} else {
me.confimOne(m.DeliveryTag, me.nacks)
}
case *basicDeliver:
me.consumers.send(m.ConsumerTag, newDelivery(me, m))
// TODO log failed consumer and close channel, this can happen when
// deliveries are in flight and a no-wait cancel has happened
default:
me.rpc <- msg
}
}
func (me *Channel) transition(f func(*Channel, frame) error) error {
me.recv = f
return nil
}
func (me *Channel) recvMethod(f frame) error {
switch frame := f.(type) {
case *methodFrame:
if msg, ok := frame.Method.(messageWithContent); ok {
me.body = make([]byte, 0)
me.message = msg
return me.transition((*Channel).recvHeader)
}
me.dispatch(frame.Method) // termination state
return me.transition((*Channel).recvMethod)
case *headerFrame:
// drop
return me.transition((*Channel).recvMethod)
case *bodyFrame:
// drop
return me.transition((*Channel).recvMethod)
default:
panic("unexpected frame type")
}
panic("unreachable")
}
func (me *Channel) recvHeader(f frame) error {
switch frame := f.(type) {
case *methodFrame:
// interrupt content and handle method
return me.recvMethod(f)
case *headerFrame:
// start collecting if we expect body frames
me.header = frame
if frame.Size == 0 {
me.message.setContent(me.header.Properties, me.body)
me.dispatch(me.message) // termination state
return me.transition((*Channel).recvMethod)
} else {
return me.transition((*Channel).recvContent)
}
case *bodyFrame:
// drop and reset
return me.transition((*Channel).recvMethod)
default:
panic("unexpected frame type")
}
panic("unreachable")
}
// state after method + header and before the length
// defined by the header has been reached
func (me *Channel) recvContent(f frame) error {
switch frame := f.(type) {
case *methodFrame:
// interrupt content and handle method
return me.recvMethod(f)
case *headerFrame:
// drop and reset
return me.transition((*Channel).recvMethod)
case *bodyFrame:
me.body = append(me.body, frame.Body...)
if uint64(len(me.body)) >= me.header.Size {
me.message.setContent(me.header.Properties, me.body)
me.dispatch(me.message) // termination state
return me.transition((*Channel).recvMethod)
}
return me.transition((*Channel).recvContent)
default:
panic("unexpected frame type")
}
panic("unreachable")
}
/*
Close initiate a clean channel closure by sending a close message with the error
code set to '200'.
It is safe to call this method multiple times.
*/
func (me *Channel) Close() error {
defer me.connection.closeChannel(me, nil)
return me.call(
&channelClose{ReplyCode: replySuccess},
&channelCloseOk{},
)
}
/*
NotifyClose registers a listener for when the server sends a channel or
connection exception in the form of a Connection.Close or Channel.Close method.
Connection exceptions will be broadcast to all open channels and all channels
will be closed, where channel exceptions will only be broadcast to listeners to
this channel.
The chan provided will be closed when the Channel is closed and on a
graceful close, no error will be sent.
*/
func (me *Channel) NotifyClose(c chan *Error) chan *Error {
me.m.Lock()
defer me.m.Unlock()
if me.noNotify {
close(c)
} else {
me.closes = append(me.closes, c)
}
return c
}
/*
NotifyFlow registers a listener for basic.flow methods sent by the server.
When `true` is sent on one of the listener channels, all publishers should
pause until a `false` is sent.
The server may ask the producer to pause or restart the flow of Publishings
sent by on a channel. This is a simple flow-control mechanism that a server can
use to avoid overflowing its queues or otherwise finding itself receiving more
messages than it can process. Note that this method is not intended for window
control. It does not affect contents returned by basic.get-ok methods.
When a new channel is opened, it is active (flow is active). Some
applications assume that channels are inactive until started. To emulate
this behavior a client MAY open the channel, then pause it.
Publishers should respond to a flow messages as rapidly as possible and the
server may disconnect over producing channels that do not respect these
messages.
basic.flow-ok methods will always be returned to the server regardless of
the number of listeners there are.
To control the flow of deliveries from the server. Use the Channel.Flow()
method instead.
Note: RabbitMQ will rather use TCP pushback on the network connection instead
of sending basic.flow. This means that if a single channel is producing too
much on the same connection, all channels using that connection will suffer,
including acknowledgments from deliveries. Use different Connections if you
desire to interleave consumers and producers in the same process to avoid your
basic.ack messages from getting rate limited with your basic.publish messages.
*/
func (me *Channel) NotifyFlow(c chan bool) chan bool {
me.m.Lock()
defer me.m.Unlock()
if me.noNotify {
close(c)
} else {
me.flows = append(me.flows, c)
}
return c
}
/*
NotifyReturn registers a listener for basic.return methods. These can be sent
from the server when a publish is undeliverable either from the mandatory or
immediate flags.
A return struct has a copy of the Publishing along with some error
information about why the publishing failed.
*/
func (me *Channel) NotifyReturn(c chan Return) chan Return {
me.m.Lock()
defer me.m.Unlock()
if me.noNotify {
close(c)
} else {
me.returns = append(me.returns, c)
}
return c
}
/*
NotifyCancel registers a listener for basic.cancel methods. These can be sent
from the server when a queue is deleted or when consuming from a mirrored queue
where the master has just failed (and was moved to another node)
The subscription tag is returned to the listener.
*/
func (me *Channel) NotifyCancel(c chan string) chan string {
me.m.Lock()
defer me.m.Unlock()
if me.noNotify {
close(c)
} else {
me.cancels = append(me.cancels, c)
}
return c
}
/*
NotifyConfirm registers a listener chan for reliable publishing to receive
basic.ack and basic.nack messages. These messages will be sent by the server
for every publish after Channel.Confirm has been called. The value sent on
these channels is the sequence number of the publishing. It is up to client of
this channel to maintain the sequence number of each publishing and handle
resends on basic.nack.
There will be either at most one Ack or Nack delivered for every Publishing.
Acknowledgments will be received in the order of delivery from the
NotifyConfirm channels even if the server acknowledges them out of order.
The capacity of the ack and nack channels must be at least as large as the
number of outstanding publishings. Not having enough buffered chans will
create a deadlock if you attempt to perform other operations on the Connection
or Channel while confirms are in-flight.
It's advisable to wait for all acks or nacks to arrive before calling
Channel.Close().
*/
func (me *Channel) NotifyConfirm(ack, nack chan uint64) (chan uint64, chan uint64) {
me.m.Lock()
defer me.m.Unlock()
if me.noNotify {
close(ack)
close(nack)
} else {
me.acks = append(me.acks, ack)
me.nacks = append(me.nacks, nack)
}
return ack, nack
}
// Since the acknowledgments may come out of order, scan the heap
// until found. In most cases, only the head will be found.
func (me *Channel) confimOne(tag uint64, ch []chan uint64) {
me.m.Lock()
defer me.m.Unlock()
if me.confirms != nil {
var unacked []uint64
for {
// We expect once and only once delivery
next := heap.Pop(&me.confirms).(uint64)
if next != tag {
unacked = append(unacked, next)
} else {
for _, c := range ch {
c <- tag
}
break
}
}
for _, pending := range unacked {
heap.Push(&me.confirms, pending)
}
}
}
// Instead of pushing the pending acknowledgments, deliver them as we should ack
// all up until this tag.
func (me *Channel) confimMultiple(tag uint64, ch []chan uint64) {
me.m.Lock()
defer me.m.Unlock()
if me.confirms != nil {
for {
// We expect once and only once delivery
next := heap.Pop(&me.confirms).(uint64)
for _, c := range ch {
c <- next
}
if next == tag {
break
}
}
}
}
/*
Qos controls how many messages or how many bytes the server will try to keep on
the network for consumers before receiving delivery acks. The intent of Qos is
to make sure the network buffers stay full between the server and client.
With a prefetch count greater than zero, the server will deliver that many
messages to consumers before acknowledgments are received. The server ignores
this option when consumers are started with noAck because no acknowledgments
are expected or sent.
With a prefetch size greater than zero, the server will try to keep at least
that many bytes of deliveries flushed to the network before receiving
acknowledgments from the consumers. This option is ignored when consumers are
started with noAck.
When global is true, these Qos settings apply to all existing and future
consumers on all channels on the same connection. When false, the Channel.Qos
settings will apply to all existing and future consumers on this channel.
RabbitMQ does not implement the global flag.
To get round-robin behavior between consumers consuming from the same queue on
different connections, set the prefetch count to 1, and the next available
message on the server will be delivered to the next available consumer.
If your consumer work time is reasonably is consistent and not much greater
than two times your network round trip time, you will see significant
throughput improvements starting with a prefetch count of 2 or slightly
greater as described by benchmarks on RabbitMQ.
http://www.rabbitmq.com/blog/2012/04/25/rabbitmq-performance-measurements-part-2/
*/
func (me *Channel) Qos(prefetchCount, prefetchSize int, global bool) error {
return me.call(
&basicQos{
PrefetchCount: uint16(prefetchCount),
PrefetchSize: uint32(prefetchSize),
Global: global,
},
&basicQosOk{},
)
}
/*
Cancel stops deliveries to the consumer chan established in Channel.Consume and
identified by consumer.
Only use this method to cleanly stop receiving deliveries from the server and
cleanly shut down the consumer chan identified by this tag. Using this method
and waiting for remaining messages to flush from the consumer chan will ensure
all messages received on the network will be delivered to the receiver of your
consumer chan.
Continue consuming from the chan Delivery provided by Channel.Consume until the
chan closes.
When noWait is true, do not wait for the server to acknowledge the cancel.
Only use this when you are certain there are no deliveries requiring
acknowledgment are in-flight otherwise they will arrive and be dropped in the
client without an ack and will not be redelivered to other consumers.
*/
func (me *Channel) Cancel(consumer string, noWait bool) error {
req := &basicCancel{
ConsumerTag: consumer,
NoWait: noWait,
}
res := &basicCancelOk{}
if err := me.call(req, res); err != nil {
return err
}
if req.wait() {
me.consumers.close(res.ConsumerTag)
} else {
// Potentially could drop deliveries in flight
me.consumers.close(consumer)
}
return nil
}
/*
QueueDeclare declares a queue to hold messages and deliver to consumers.
Declaring creates a queue if it doesn't already exist, or ensures that an
existing queue matches the same parameters.
Every queue declared gets a default binding to the empty exchange "" which has
the type "direct" with the routing key matching the queue's name. With this
default binding, it is possible to publish messages that route directly to
this queue by publishing to "" with the routing key of the queue name.
QueueDeclare("alerts", true, false, false false, false, nil)
Publish("", "alerts", false, false, Publishing{Body: []byte("...")})
Delivery Exchange Key Queue
-----------------------------------------------
key: alerts -> "" -> alerts -> alerts
The queue name may be empty, in which the server will generate a unique name
which will be returned in the Name field of Queue struct.
Durable and Non-Auto-Deleted queues will survive server restarts and remain
when there are no remaining consumers or bindings. Persistent publishings will
be restored in this queue on server restart. These queues are only able to be
bound to durable exchanges.
Non-Durable and Auto-Deleted queues will not be redeclared on server restart
and will be deleted by the server after a short time when the last consumer is
canceled or the last consumer's channel is closed. Queues with this lifetime
can also be deleted normally with QueueDelete. These durable queues can only
be bound to non-durable exchanges.
Non-Durable and Non-Auto-Deleted queues will remain declared as long as the
server is running regardless of how many consumers. This lifetime is useful
for temporary topologies that may have long delays between consumer activity.
These queues can only be bound to non-durable exchanges.
Durable and Auto-Deleted queues will be restored on server restart, but without
active consumers, will not survive and be removed. This Lifetime is unlikely
to be useful.
Exclusive queues are only accessible by the connection that declares them and
will be deleted when the connection closes. Channels on other connections
will receive an error when attempting declare, bind, consume, purge or delete a
queue with the same name.
When noWait is true, the queue will assume to be declared on the server. A
channel exception will arrive if the conditions are met for existing queues
or attempting to modify an existing queue from a different connection.
When the error return value is not nil, you can assume the queue could not be
declared with these parameters and the channel will be closed.
*/
func (me *Channel) QueueDeclare(name string, durable, autoDelete, exclusive, noWait bool, args Table) (Queue, error) {
if err := args.Validate(); err != nil {
return Queue{}, err
}
req := &queueDeclare{
Queue: name,
Passive: false,
Durable: durable,
AutoDelete: autoDelete,
Exclusive: exclusive,
NoWait: noWait,
Arguments: args,
}
res := &queueDeclareOk{}
if err := me.call(req, res); err != nil {
return Queue{}, err
}
if req.wait() {
return Queue{
Name: res.Queue,
Messages: int(res.MessageCount),
Consumers: int(res.ConsumerCount),
}, nil
}
return Queue{
Name: name,
}, nil
panic("unreachable")
}
/*
QueueDeclarePassive is functionally and parametrically equivalent to
QueueDeclare, except that it sets the "passive" attribute to true. A passive
queue is assumed by RabbitMQ to already exist, and attempting to connect to a
non-existent queue will cause RabbitMQ to throw an exception. This function
can be used to test for the existence of a queue.
*/
func (me *Channel) QueueDeclarePassive(name string, durable, autoDelete, exclusive, noWait bool, args Table) (Queue, error) {
if err := args.Validate(); err != nil {
return Queue{}, err
}
req := &queueDeclare{
Queue: name,
Passive: true,
Durable: durable,
AutoDelete: autoDelete,
Exclusive: exclusive,
NoWait: noWait,
Arguments: args,
}
res := &queueDeclareOk{}
if err := me.call(req, res); err != nil {
return Queue{}, err
}
if req.wait() {
return Queue{
Name: res.Queue,
Messages: int(res.MessageCount),
Consumers: int(res.ConsumerCount),
}, nil
}
return Queue{
Name: name,
}, nil
panic("unreachable")
}
/*
QueueInspect passively declares a queue by name to inspect the current message
count, consumer count.
Use this method to check how many unacknowledged messages reside in the queue
and how many consumers are receiving deliveries and whether a queue by this
name already exists.
If the queue by this name exists, use Channel.QueueDeclare check if it is
declared with specific parameters.
If a queue by this name does not exist, an error will be returned and the
channel will be closed.
*/
func (me *Channel) QueueInspect(name string) (Queue, error) {
req := &queueDeclare{
Queue: name,
Passive: true,
}
res := &queueDeclareOk{}
err := me.call(req, res)
state := Queue{
Name: name,
Messages: int(res.MessageCount),
Consumers: int(res.ConsumerCount),
}
return state, err
}
/*
QueueBind binds an exchange to a queue so that publishings to the exchange will
be routed to the queue when the publishing routing key matches the binding
routing key.
QueueBind("pagers", "alert", "log", false, nil)
QueueBind("emails", "info", "log", false, nil)
Delivery Exchange Key Queue
-----------------------------------------------
key: alert --> log ----> alert --> pagers
key: info ---> log ----> info ---> emails
key: debug --> log (none) (dropped)
If a binding with the same key and arguments already exists between the
exchange and queue, the attempt to rebind will be ignored and the existing
binding will be retained.
In the case that multiple bindings may cause the message to be routed to the
same queue, the server will only route the publishing once. This is possible
with topic exchanges.
QueueBind("pagers", "alert", "amq.topic", false, nil)
QueueBind("emails", "info", "amq.topic", false, nil)
QueueBind("emails", "#", "amq.topic", false, nil) // match everything
Delivery Exchange Key Queue
-----------------------------------------------
key: alert --> amq.topic ----> alert --> pagers
key: info ---> amq.topic ----> # ------> emails
\---> info ---/
key: debug --> amq.topic ----> # ------> emails
It is only possible to bind a durable queue to a durable exchange regardless of
whether the queue or exchange is auto-deleted. Bindings between durable queues
and exchanges will also be restored on server restart.
If the binding could not complete, an error will be returned and the channel
will be closed.
When noWait is true and the queue could not be bound, the channel will be
closed with an error.
*/
func (me *Channel) QueueBind(name, key, exchange string, noWait bool, args Table) error {
if err := args.Validate(); err != nil {
return err
}
return me.call(
&queueBind{
Queue: name,
Exchange: exchange,
RoutingKey: key,
NoWait: noWait,
Arguments: args,
},
&queueBindOk{},
)
}
/*
QueueUnbind removes a binding between an exchange and queue matching the key and
arguments.
It is possible to send and empty string for the exchange name which means to
unbind the queue from the default exchange.
*/
func (me *Channel) QueueUnbind(name, key, exchange string, args Table) error {
if err := args.Validate(); err != nil {
return err
}
return me.call(
&queueUnbind{
Queue: name,
Exchange: exchange,
RoutingKey: key,
Arguments: args,
},
&queueUnbindOk{},
)
}
/*
QueuePurge removes all messages from the named queue which are not waiting to
be acknowledged. Messages that have been delivered but have not yet been
acknowledged will not be removed.
When successful, returns the number of messages purged.
If noWait is true, do not wait for the server response and the number of
messages purged will not be meaningful.
*/
func (me *Channel) QueuePurge(name string, noWait bool) (int, error) {
req := &queuePurge{
Queue: name,
NoWait: noWait,
}
res := &queuePurgeOk{}
err := me.call(req, res)
return int(res.MessageCount), err
}
/*
QueueDelete removes the queue from the server including all bindings then
purges the messages based on server configuration, returning the number of
messages purged.
When ifUnused is true, the queue will not be deleted if there are any
consumers on the queue. If there are consumers, an error will be returned and
the channel will be closed.
When ifEmpty is true, the queue will not be deleted if there are any messages
remaining on the queue. If there are messages, an error will be returned and
the channel will be closed.
When noWait is true, the queue will be deleted without waiting for a response
from the server. The purged message count will not be meaningful. If the queue
could not be deleted, a channel exception will be raised and the channel will
be closed.
*/
func (me *Channel) QueueDelete(name string, ifUnused, ifEmpty, noWait bool) (int, error) {
req := &queueDelete{
Queue: name,
IfUnused: ifUnused,
IfEmpty: ifEmpty,
NoWait: noWait,
}
res := &queueDeleteOk{}
err := me.call(req, res)