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JavaScript all concepts

Amazing JavaScript learning and practice questions

Content

  • Values and Variables- Premitive data types- Numbers
  • How JavaScript works?
  • Premitive data types- Boolean, Null, Undefined, String
  • Control and logic flow- if/else, switch, ternary operator, logical operators etc.
  • Arrays, array methods
  • Objects in JavaScript
  • Loops in JavaScript
  • Functions in JavaScript
  • Scope,Function expressions, Higher Order functions, callbacks, hoisting
  • Array callback methods- filter, forEach, reduce, map, some, every etc.
  • Default Parameters, Spreads,Rest Parameters, Destructuring
  • Object Methods and the "This" Keyword
  • Document Object Model
  • Communicating with Events
  • Asynchronous JavaScript, Callbacks and Promises
  • Making http requests: Fetch, Axios
  • Async and Await
  • Prototypes, Classes, & the new operator
  • JavaScript with Node.js

    Values and variables

    Primitive Data types

    every language out there has a group of types. Different categories for data.

  • Number - its a numeric value
  • String - text words, could be a number but inside quotation marks
  • Boolean - true or false values
  • Null
  • Undefined
  • technically there are two others- Symbol and BigInt

    Numbers in JS

    JS has one number type

  • positive numbers
  • negative numbers
  • whole number (integers)
  • Decimal Numbers(floats)

    clear() - clears the console

    with numbers we have different mathematical operations that we can use kind of like a calculator.

    Addition
    13+15

    Substraction
    15-2

    Multiply
    12*3

    Divide
    12/6

    Modulo
    12%4 - returns the remainder

    // Comments after these two forward slashes

    exponent or exponential operator

    which looks like this two star star.

    4 ** 2 = 16

    NAN Not a Number

    NaN is a numeric value that represents something that is not a number.

    0/0 = NaN

    122 + NaN = NaN

    It doesn't necessarily mean something went wrong.

    Infinity

    which we can generate by doing something like 1 divided by zero javascript just has a way of representing a value of infinity.

    1/0 = infinity


    Variables

    Variables are like "labeled jars" for a value in JavaScript.

    We can store a value and give it a name, so that we can--

  • Recall it
  • Use it
  • Or change it later on

    the basic syntax that we'll see first is using a keyword called let.

    let age = 14;

    Now there actually are two different ways that we can create variables in JavaScript at least two that are commonly used today.

    how to update a variable

    age = age +1;

    we should always keep our variable names in camel case like this

    let ageOfTushar = 20;

    Unary operators

    unary operators are operators where there's only one side.

    let counter = 1;
    counter++;

    Const

    const is just like let except we can't change the value.

    legacy of var

    before let and const , var was only way to declare the variables. Now there's no reason to use it.

    lets talk about other primitive data types-

    Booleans

    booleans are simply true or false values.
    let isFriend = true;
    isFriend = false;

    -- in javascript we can change type of variables. if you have experience with any other programming language well maybe not any other but many other languages. When you declare a variable and you make it a number it needs to stay a number in JavaScript there is no restriction on that. We can change a number to a Boolean at any point.

    That's not saying it's a good idea at all. In fact it's one of the things a lot of people don't like about JavaScript and it's why things like TypeScript exist.

    Strings

    strings are pieces of text, or strings of characters.We wrap them in quotes.

    let rh = "This is going to be a good book";
    "hi" + 1
    > "hi1"
    "hi" - 1
    >NaN

    Strings are indexed every character has a corresponding index. we can check length of a string using:

    let s = "Tushar"
    let lengthOfs = s.length
    // accessing individual characters of a string using it's index
    console.log(s[0])
    // access last character of a string
    console.log(s[s.length - 1])
    // change characters 
    s[1] = "u"
    // we can't change strings individual characters this way

    strings are immutable in javascript

    String methods

    strings come with a set of built in methods. which are actions that can be performed on or with that particular string.

    thing.method()

    toUpperCase()

    let s = "tushar";
    s.toUpperCase(); // returns new string with UPPER case

    toLowerCase()

    s.toLowerCase();// returns new string with all lowercase characters

    trim()

    It just removes trailing leading and trailing whitespace so spaces at the beginning and end of a string when you call trim it returns a string where that space has been removed.

    s.trim()

    Methods with arguments

    some methods accepts arguments that modify their behaviour.

    thing.method(args)

    indexOf()

    tell you where in a string a given string occurs substring.

    let st = "Tushar Rajpoot";
    st.indexOf("u") // returns the index
    st.indexof("www") // return -1 not found

    slice()

    takes index and gives sliced string

    let s = "Tushar";
    s.slice(0,3);
    >"Tus"

    replace()

    returns a new string with replaced substring

    let as = "I'm Tushar and I'm a programmer";
    as.replace("programmer","developer")
    >"I'm Tushar and I'm a developer"

    String espace characters

  • \n - newline
  • \' - single quote
  • \" - double quote
  • \\ - backslash

    String template literals

    template literals are strings that allow embedded expressions, which will be evaluated and then turned into a resulting string.

    use backtick for string template literals

    let tu = 13;
    let s = `Number of tushar- ${tu}`

    Null and Undefined

    Null

    Intentional absence of any value.
    Must be assigned.

    Undefined

    Variables that don't have an assigned value are undefined.

    let logg = null;

    Math object

    contains properties and methods for mathematical constantss and functions.

    Math.PI // 3.14...
    
    //Rounding a number
    Math.round(4.9) // 5
    
    // Absolute value
    Math.abs(-456) // 456
    
    // Raises 2 to 5th power
    Math.pow(2,5) // 32
    
    // Removes decimal
    Math.floor(3.23) // 3

    Random numbers

    Math.random() gives us a random decimal between 0 and 1 (non- inclusive)

    Math.random() // it will return random decimal number between 0 and 1
    // 0.33493
    
    // genrate random number between 1 to 10
    const step1 = Math.random();
    const step2 = step1 * 10;
    const step3 = Math.floor(step2);
    const step4 = step3 +1;
    
    // so basically we can do like this
    Math.floor(Math.random() * 10)+1;

    TYPE OF

    we use type of to determine type of a given value.

    let s = "tus";
    typeof(s)// return string
    // we can use without these parentheses also
    typeof tu

    parseInt and parseFloat

    use to parse strings into numbers, but watch out for NaN.

    let str = "123"
    parseInt(str)
    >123
    let s = "1.2"
    parseFloar(s);
    >1.2
    let st = "w1"
    parseInt(st);
    >NaN

    How code is executed in JavaScript

    Execution Context

    Everything in JavaScript happens inside an execution context.
    Assume it like a big box or container in which JS code is executed.
    Execution context is a wrapper around your existing code; which contains code that you have not written, but is generated by JS engine.
    A JavaScript execution context is created each time when you run your JS code file.
    Memory Component Code Component
    Memory allocation of variables Code execution

    Components of execution context

  • Memory Component
  • Memory component is a place where all the variables and keywords are stored as key value pairs. Ex: We have a variable called a equivalent to 10.
    const a = 10;
    Memory Component Code Component
    a:10 Code execution
  • Code Component
  • This is the place where code executed one line at a time.

    JavaScript is a synchronous single threaded language.

  • Single Threaded
  • JavaScript can only execute one command at a time.
  • Synchronous Single threaded
  • JavaScript can only execute one command at a time and in a specific order. It can only go to the next line once the current line has been finished executing.

    What happens when you run your JS code

    1. When we run a JS program, An execution context will be created
      • An execution context is created in two phases.
        1. Memory creation phase
        2. In this phase JS will allocate memory to all the variables and functions.
        3. Code execution phase
        4. In this phase, Code will be executed after it's memory allocation.

    Let's Assume we're executing below code

    var n = 2;
    function square(num){
      var ans = num*num;
      return ans;
    }
    
    var square2 = square(n)
    var square3 = square(3)
      

    So as we know first phase is creation-

    1. Memory Allocation Phase
      • Allocate memory to n variable
      • Allocate memory to square function
      So when JS allocates memory what does it stores?
      It stores a special value known as undefined.
      But in case of functions, it litterally stores the whole code of the function inside the memory space.
      Memory Component Code Component
      n:undefined
      square: {.....}
      square2: undefined
      square3: undefined
      --------------------------
    2. Code Execution Phase
      • Now JS once again runs through this whole JavaScript program line by line and it executes the code now.
      • This is the point when all these variables, functions, every calculation in the program is done
      • As soon as it counters the first line-
        var n = 2;
        It actually places the 2 insides then, till now the value of n was undefined now in the second phase of creation of execution context that is the code execution phase in this phase, this 2 value overhere of n is now been placed actually in this placeholder or the identifier which is n.
      • On line 2 to 5 (function) it sees that here is nothing to execute so it moves to the next line.
      • In line 6 we are invoking the function.
      • functions are like a mini program in JavaScript, whenever a function is invoked, a mini program is invoked so all together a new execution context is created
      • Whole thing, we were running this whole program was inside the global execution context, now when we run the funtion or when we invoke a function. A brand new context is created.
      • Then again two phases will be created
      • Memory creation phase
      • Code execution phase
    Memory Component Code Component
    n:2

    square2: 4
    square3: 9
    Memory Component Code Component
    num:2
    ans:4
    return ans




    Controlling program logic and flow

    Comparison Operators

    > // greater than
    < // less than
    >= // greater than or equal to
    <= // less than or equal to
    == // equality
    != // not equal
    === // strict equality
    !== // strict non-equality
    // these give booleans true or false like this
    5>2 // true
    5<3 //false

    double equals(==)

  • Checks for equality of value, but not equality of type.
  • It coerces both values to the same type and then compares them.
  • This can lead to some unexpected results.

    Triple equals(===)

  • Checks for equality of value and type.
    7 == '7' // true
    7 ==='7' //false

    Always go with triple equals.

    Making decisions in the code

    A conditional statement can have three pieces-

  • If
  • Else if
  • Else

    If

    Run code if a given condition is true.

    let rate = 3;
    if(rate===3){
        console.log("Amazing");
    }

    Else If

    if not the first thing, maybe this another thing?

    let rate = 2;
    if(rate===3){
        console.log("Amazing");
    }
    else if(rate === 2){
        console.log("Oh its ok");
    }

    Else

    if nothing else was true, do this..

    let rate = 349;
    if(rate===3){
        console.log("Amazing");
    }
    else if(rate === 2){
        console.log("Oh its ok");
    }
    else{
        console.log("Ok we don't know about it")
    }

    Nesting

    we can nest conditionals inside conditionals

    let password = "hello kiry";
    if(password.length >=6){
        if(password.indexOf(' ')!== -1){
            console.log("Password can't include spaces");
        }
        else{
            console.log("Valid password")
        }
    }
    else{
        console.log("password is too short");
    }

    Truthy and Falsy values

  • All values have an inherent truthy or falsy boolean value
  • Falsy values:--
    false
    0
    ""(empty string)
    null
    undefined
    NaN
  • Everything else is truthy/

    Logical Operators

  • AND(&&)
  • OR(||)
  • NOT(!)

    AND(&&)

    Both sides must be true in order for the whole thing to be true

    1<=4 && 'a'==='a'; // true
    9>10 && 9>=9 ; // false

    OR(||)

    If one side is true, the whole thing is true

    // only one side needs to be true
    1!==1 || 10===10 // true

    NOT(!)

    returns true if the expression is false

    !null // true
    
    !(0===0) // false

    Operator precedence

  • NOT(!) has higher precedence than && and ||.
  • && has higher precedence than ||.
    ! && ||

    we can alter these using parentheses.

    Switch Statement

    The switch statement evaluates an expression, matching the expression's value to a case clause, and executes statements associated with that case, as well as statements in cases that follow the matching case.

    Syntax---

    switch (expression) {
      case value1:
        //Statements executed when the
        //result of expression matches value1
        [break;]
      case value2:
        //Statements executed when the
        //result of expression matches value2
        [break;]
      ...
      case valueN:
        //Statements executed when the
        //result of expression matches valueN
        [break;]
      [default:
        //Statements executed when none of
        //the values match the value of the expression
        [break;]]
    }

    Ternary Operator

    condition ? expIfTrue: expIfFalse

    Some questions

    1. Program to check if a number is even or odd.
    2. Program to find maximum, minimum among two numbers
    3. Program to find maximum, minimum among three numbers
    4. Program to check if an alphabet is a vowel or a consonant.

    Arrays

    Ordered collections of values

  • List of comments on IG post
  • Collection of levels in a game
  • Songs in a playlist

    Creating arrays

    // make an empty array
    let students = [];
    
    // array of strings
    let names = ["Rahul", "Tushar", "Sahul"];
    
    // an array of numbers
    let rollNo = [23,45,2,34,6,7]
    
    // mixed array
    let stuff = [true, 435, 'tushar', null];

    Arrays are indexed

    let colors = ['red','orange','yellow','green']
    colors.length//4
    
    colors[0] // 'red'
    colors[1] // 'orange'
    colors[2] // 'yellow'
    colors[3] // 'green'
    colors[4] // 'undefined'

    modifying arrays

    unlike strings, arrays are mutable, we can modify arrays

    let shop = ['milk','sugar'];
    shop[1] = 'coffee';
    // add something at the end
    shop[shop.length] = 'tomatos'
  • Push - add to end
  • Pop - remove from end
  • Shift remove from start
  • Unshift - add to start
  • ________________________________________
  • concat - merge arrays
  • includes - look for a value, returns true or false
  • indexOf - just like str.indexOf
  • join - creates a string from arr
  • reverse - reverses an array
  • slice - copy portion of an arr
  • splice - remove/replace elements
  • sort - sorts an array. The sort() method sorts the elements of an array in place and returns the sorted array. The default sort order is ascending, built upon converting the elements into strings, then comparing their sequences of UTF-16 code units values.

    arrays are reference types which means that the actual array data is not the content that is stored in the slot in memory for each variable.Instead it is a reference.

    we can modify array elements even it's initialized by const.

    Objects in JavaScript

    An object allows us to store data where we can associate things in group pieces of data together but rather than simply ordering data based off of an index to zero with item the first the second like an array does.

  • Objects are collections of properties.
  • Properties are a key value pair.
  • Rather than accessing data using an index, we use custom keys. Property- key+ value
    const student = {
        name: "Tushar",
        rollno: 123,
        class: 12
    }

    in other languages like Python objects are actually called dictionaries.

    Creating objects literals

    Instead of the square braces that we use for an array we use curly braces to signify an object.

    // accessing properties
    student.name // accessing name

    when we create an object when we make a property the keys are automatically converted to strings.

    let num ={
        34: "thirty four"
    }
    num.34 // throw error because it has converted to a string

    Accessing objects properties

    const colors ={
        red: "#eb4d4b",
        yellow: "#f9ca24",
        blue: "#30336b"
    }
    colors.red
    colors['blue']
    let cr = 'yellow';
    colors[cr] 
    
    const numbers = {
        100: 'one hundred',
        16: 'sixteen'
        '34 thing': "good"
    };
    numbers[100] // 'one hundred'
    numbers['34 thing']

    Adding and updating properties

    const users={}
    users['facebook'] = "Tushar";
    users.insta = "tush_tr"; 

    Nested arrays and objects

    We can fill objects with keys that are arrays or also keys that are other objects. And we do this all the time because most of the data we work with in the real world is generally a combination of list or ordered data as well as key value pairs of data.

    const shopCart = [
        {
            product: 'milk',
            price: 12,
            quantity: 1
        },
        {
            product: 'water bottle',
            price: 20,
            quantity: 5
        },
        {
            product: 'coffee',
            price: 2,
            quantity: 20
        }
    ]
    
    const student = {
        firstName: 'Tushar',
        lastName: 'Rajpoot',
        hobbies: ['Music', 'reading'],
        marks:{
            mid: 56,
            final: 94
        }
    }

    We know that values in an array are not actually stored in a variable. The variable has limited space available to it. So it stores a reference sort of an address.
    objects also work the exact same way.

    we use const when we want the reference to stay the same like we always want to be pointing to this one object but the contents can come and go.

    Equality in arrays and objects

    the value of that variable has the little space in memory is not storing the array it's simply storing a reference to this array.

    let n = [1,2,3];
    let r = [1,2,3];
    n==r // false
    n===r // false
    // so what we can do 
    let newn = n;
    // now
    newn===n // true

    if you're trying to compare arrays if you're trying to see if an array is equal to another array it's not as straightforward as you might hope it would be because a lot of times you're not trying to check if an array is the exact same array.

    Loops in JavaScript

    Doing things repeatedly.
    • Loops allow us to repeat code
    • ---Print 'hello' 10 times
    • ---Sum all numbers in an array
    • There are multiple types:
    • ---For loop
    • ---While Loop
    • ---for....of loop
    • ---for....in loop

    For Loops

    for(
        [initialExpression];
        [condition];
        [incrementExpression];
    ){}
    // print hello 10 times--
    for(let i=0;i<=10;i++){
        console.log('hello');
    }

    print a multiplication table

    const table = (num)=>{
        for(let i=0;i<=10;i++){
            console.log(`${num} X ${i} = ${num*i}`);
        }
    }
    table(4);

    For loops and arrays

    we can use for loops to iterate over a string or an array.
    To loop over an array, start at 0 and continue to the last index(length-1).

    const students = ['Ram','Shyam','Mohan'];
    for(let i=0;i<students.length;i++){
        console.log(i,students[i]);
    }
    // iterating a string
    const studentName = "Tushar";
    for(let i=studentName.length-1;i>=0;i--){
        console.log(studentName[i]);
    }

    Nested for loops

    we can nest loops

    for(let i=0;i<=10;i++){
        console.log("Outer loop",i);
        for(let j=10;j>=0;j--){
            console.log("Inner loop",j);
        }
    }
    // we can use nested loops for iterating 2d arrays
    const gameBoard = [
        [4,32,8,4],
        [64,8,32,2],
        [8,32,16,4],
        [2,8,4,2]
    ];
    for(let i=0;i < gameBoard.length;i++){
        // console.log(gameBoard[i]);
        for(let j=0;j<gameBoard[i].length;j++)
        {
            console.log(gameBoard[i][j]);
        }
    }
    // output---
    /*
    4
    32
    8
    4
    64
    8
    32
    2
    8
    32
    16
    4
    2
    8
    4
    2
    */

    While Loops

    A while loop continues to run as long as its test condition is true.

    let n = 0;
    while(n<10){
        console.log(n);
        n++;
    }

    Break Keyword

    There is a special keyword in JavaScript called Break which we can use instead of loops to break out of that loop to stop its execution. Whenever javascript encounters break that loop that it's enclosed in is done so you can use this technically in a for loop.

    for(let i=0;i<10;i++){
        console.log(i);
        if(i===5){
            break;
        }
    }
    // in while loops
    while(true){ // loop forever
        if(target === guess){
            break;
        }
    }

    Continue keyword

    for skipping something

    for(let i=0;i<10;i++){
        if(i===5){
            continue;
        }
        console.log(i)
    }

    For of loop

    A nice and easy way of iterating over arrays(or other iterable objects)[No internet explorer support]

    for(variable of iterable){
        statement
    }
    // example--
    const arr = [1,2,3,4,5];
    for(let i of arr){
        console.log(i);
    }
    // for of with objects
    const movieRatings ={South: 9.5, BollyWood: 2.5,Hollywood: 9.8};
    Object.keys(movieRatings)
    // > ["South", "BollyWood", "Hollywood"]
    Object.values(movieRatings)
    // > [9.5, 2.5, 9.8]
    for(let x of Object.keys(movieRatings)){
        console.log(x)
    }
    for(let ratings of Object.values(movieRatings)){
        console.log(ratings);
    }

    We can loop over the keys of an object, using Object.key() and values using Object.values()

    For In Loop

    Loop over the keys in an object

    for(variable in object){
        statement
    }
    // iterate over an object keys
    const movieRatings ={South: 9.5, BollyWood: 2.5,Hollywood: 9.8};
    for(let movie in movieRatings){
        console.log(movie)
    }
    // accessing values with for in loop
    for(let movie in movieRatings){
        console.log(movie)
        console.log(movieRatings[movie])
    }

    Functions

    Reusable procedures

  • Functions allow us to write reusable, modular code.
  • We define a 'chunk' of code that we can then execute at a later point.

    Defining functions

    function funcName(){
        // do something
    }
    // let's write our first function
    function hello(){
        console.log("Hello")
    }

    function arguments

    we can also write functions that accept inputs, called arguments.

    function greet(person){
        console.log(`hello ${person}`)
    }
    function add(a,b){
        console.log(a+b);
    }

    Return statement

    built-in methods return values when we call them. We can store those values:

    function add(x,y){
        return x+y;
    }
    console.log(add(2,3));
    // we can capture a return value in a variable.
    let a = add(2,3)

    No return

    our functions print values out, but don't return anything.

    function add(x,y){
        console.log(x+y)
    }
    add(3,3);

    Other Important concepts about functions

    What is scope?

    Variable "visibility"

  • The location where a variable is defined dictates where we have access to that variable.

    Function Scope

    function show(){
        let msg = "Hey I'm here";
        // msg is scoped to the show function
    }
    // we can't access or manipulate msg variable outside of this function.

    Block Scope

    let rad = 8;
    if(rad>0){
        var a = 12;
        const PI  = 3.14;
        let area = 2*PI*rad;
    }
    console.log(rad) // 8
    console.log(area) // undefined
    console.log(a) // 12
    // this tells us that let and const have
    // different scoping rules than var
    // there was one more problem with var
    let arr = [1,2,3,4];
    for(var i=0;i<arr.length;i++){
        console.log(i,arr[i]);
    }
    console.log(i) // 3

    Lexical Scope

    function outer(){
        let hero = "Black Panther";
        function inner(){
            let cryForHelp = `${hero}, please save me! `;
            console.log(cryForHelp);
        }
        inner();
    }

    Function Expressions

    there's another syntax we can use to define functions:

    const square = function(num){
        return num*num;
    }
    square(7); // 49

    The main distinction here is that the function does not actually have a name. It's stored in a variable but we haven't provided a name.

    Higher Order Functions

    Functions are objects We can put functions in an array.
    We can also put a function in an object.

    Functions as arguments

    passing functions as an argument to another function or returning a function which is actually a very key part of javascript.

    What are higher order functions?

    Functions that operate on/with other functions. They can:

  • Accept other functions as arguments
  • Return a function
    function callTwice(func){
        func();
        func();
    }
    
    function laugh(){
        console.log("hahahahahhah");
    }
    
    callTwice(laugh);

    Returning functions

    function makeBetweenFunc(min,max){
        return function (val){
            return val>=min && val<=max;
        }
    }
    const inAgeRange = makeBetweenFunc(18,100);
    console.log(inAgeRange(45)) // true

    Callback Functions

    A callback function is a function passed into another function as an argument, which is then invoked inside the outer function.

    function callTwice(func){
        func();
        func();
    }
    function laugh(){
        console.log("hahahahha");
    }
    callTwice(laugh) // pass a function as argument
    // so here laugh is a callback function
    // we can also do the same like this
    callTwice(function (){
        console.log("Calling again");
    })

    We can write our own function that accepts callbacks but also tons of the built in methods, that are really useful ones in JavaScript expect you to pass in a callback. if you want to make a request to load data from Facebook API. That request takes time. We pass in a callback function that will be called when the request is finished. When the data is back if we want to run code when a user clicks on a button on a page or when they hover over a photo the code that we write to set that up requires us to pass in a callback function which will be executed when the user hovers or when the user clicks.

    Anonymous functions

    we use anonymous functions when we call callback functions(higher order functions). We pass in an anonymous function rather than an existing function like laugh.

    There's nothing wrong with this

    callTwice(laugh)

    but sometimes we just need a one time use function. We don't need it to be a standalone function in which case we use an anonymous function.

    setTimeout function

    There is a method called set timeout set timeout will run a certain block of code or a function of code after a certain number of milliseconds or seconds we pass in a number of milliseconds like five thousand which is five seconds but the first argument we need to pass it is a function so a function to run and then how long to wait before it runs.

    function notice(){
        alert("go away");
    }
    setTimeout(notice,5000);
    // this will wait till 5 second then execute notice function
    // so we don't to define a function always we can use anonymous function like this
    setTimeout(function(){
        alert("Go away");
    },5000);

    Hoisting

    Hoisting is JavaScript's default behavior of moving declarations to the top.

    Remember that variables when we declare them but don't initialize them. For example var x and I don't give it a value, X is set to undefined.

    let x;
    >undefined

    so when you execute a js program, it hoists up all variable declaration. for ex, if you try to run this code

    console.log(student); // undefined
    var student = "Tushar"

    When javascript is interpreting the code what happens is that it hoists up I'm doing air quotes but you can't see it. It hoist up the variable declaration.(var student)

    With let and const-

    Variables defined with let and const are hoisted to the top of the block, but not initialized. Meaning: The block of code is aware of the variable, but it cannot be used until it has been declared.

    Using a let variable before it is declared will result in a ReferenceError.

    when you declare variable with let it's not hoisted.

    Using a const variable before it is declared, is a syntax errror, so the code will simply not run.

    Let and const are not hoisted

    Functions are hoisted

    show();
    function show(){
        console.log("helooooo");
    }

    But But if we use function expression, it not gonna work

    console.log(show) // undefined because its a variable that has been declared
    show(); // error
    var show = function(){
        console.log("Hloooo")
    }
    // but if we declare this function using let or const it will not work.

    Array callback methods

  • Arrays come with many built-in methods that accept callback functions.

    For Each

    accepts a callback function. Calls the function once per element in the array.

    const num = [1,2,3,4,5,6];
    num.forEach(function(n){ // n parameter represents one element at a time
        console.log(n)
    })

    We can also add a second parameter to our callback to the function here if we want to use the index.

    num.forEach(function(e,i){
        console.log(i,e);
    })

    Map Method

    creates a new array with the results of calling a callback on every element in the array

    const texts = ['fer','rrer','rer','erre'];
    const caps = texts.map(function(t){
        return t.toUpperCase();
    })

    Arrow Functions

    Syntactically compact alternative to a regular function expression.

    const square = (x)=>{
        return x*x;
    }

    Implicit return

    all these functions do the same thing:

    const isEven = function(num){
        return num%2===0;
    }
    const isEven = (num)=>{
        return num%2===0;
    }
    const isEven = num =>{
        return num%2===0;
    }
    const isEven = num =>{ // implicit return
        num%2===0
    } 
    const isEven = num=> num%2===0;// one-liner implicit return

    Find method

    returns the value of the first element in the array that satisfies the provided testing function.

    let shoppingList = [
        "Veggies",
        "Milk",
        "Notebooks"
    ]
    let item = shoppingList.find(item=>{
        return item.includes("Milk");
    })

    Filter method

    creates a new array with all elements that pass the test implemented by the provided function.

    const numbers = [12,334,542,3,34,54,5,45,3,4,523,6,3]
    const evens = numbers.filter(n=>{
        return n%2===0;
    })

    Every and Some method

    Every-

    tests whether all elements in the array pass the provided function It returns a boolean value.

    const words = ['dog','dog','dig','dag','bag'];
    words.every(word=>{
        return word.length === 3;
    }) // true

    Some -

    Similar to every, but returns true if any of the array elements pass the test function.

    words.some(word=>{
        return word.length >4;
    })

    Sort

    arr.sort(compareFunc(a,b)))
    
  • If compareFunc(a,b) returns less than 0 -> Sort a before b
  • If compareFunc(a,b) returns 0 -> leave a and b unchanged with respect to each other
  • If compareFunc(a,b) returns greater than 0 -> Sort b before a
    const prices = [122,4542,453,5248,78709,3435];
    prices.sort(); // it's weird converts into strings then sort
    
    prices.sort((a,b)=> a-b);
    
    prices.sort((a,b)=>b-a);

    Reduce Method

    executes a reducer function on each element of the array, resulting in a single value.

    Summing an array

    const arr = [3,5,7,9,11];
    arr.reduce((accumulator, currentValue)=>{
        return accumulator+currentValue;
    })
    Callback Accumulator Currentvalue return value
    first call 3 5 8
    second call 8 7 15
    third call 15 9 24
    fourth call 24 11 35

    it's not always about summing or multiplying or accumulating data in one number. It could be finding the maximum value in an entire array.

    Initial value

    when you use reduce you can actually pass in an initial starting value. So after your callback the format would be something dot reduce.

    [12,23,5,6].reduce((acc,curr)=>{
        return acc+curr;
    },100)

    Tallying

    we can tally up results from an array we can group different values in an array using an object.

    const vote = ['y','y','n','y','y','y','n']
    const tally = vote.reduce((tally, vote)=>{
        tally[vote] = (tally[vote] || 0)+1
        return tally;
    },{})
    // {}- initial object

    Default Parameters, Spreads,Rest Parameters, Destructuring

    list of some important JS new features

    Arrow functions String template literals Let and const
    For...of for...in Exponent operator
    String.includes() Array.includes() Object.values()
    Rest & Spread Destructuring Default function params
    Object Enhancements Classes Async Functions

    Default parameter

    function multiply(a,b=1){
        //means if no b is passed in if it's undefined.  Use this value.
        return a*b;
    }
    multiply(4); // 4
    multiply(4,3); // 12

    Spread

    It does many things.
    Spread syntax allows an iterable such as an array to be expanded in places where zero or more arguments(for function calls) or elements(for array literals) are expected, or an object expression to be expanded in places where zero or more key-value pairs(for object literals) are expected.

    function sum(x, y, z) {
      return x + y + z;
    }
    
    const numbers = [1, 2, 3];
    
    console.log(sum(...numbers));
    // expected output: 6
    console.log(sum.apply(null, numbers));
    // expected output: 6

    Spread in array literals

    In array literals -
    Create a new array using an existing array. Spreads the elements from one array into a new array.

    const n1 = [1,2,3];
    const n2 = [4,5,6];
    [...n1,...n2];
    // [1,2,3,4,5,6]
    
    ['a','b',...n2];
    // ["a","b",4,5,6]
    
    const a = [1,2,3]
    const b = [23]
    b.push(...a)
    console.log(b)
    // [23, 1, 2, 3]

    In object literals

    copies properties from one object into another object literal.

    const dog = {name: "Joolie",age:6};
    const animal = {...dog, isPet: true};
    // {name: "Joolie",age:6,isPet: true}

    The arguments object

  • Available inside every function
  • It's like an array-like object
    Has a length property
    Does not have array methods like push/pop
  • Contains all the arguments passed to the function
  • Not available inside of arrow functions
    function sumAll(){
        let total = 0;
        for(let i=0; i< arguments.length; i++){
            total += arguments[i];
        }
        return total;
    }
    sumAll(8,3,4,5);

    Rest (...) Params

    collects all remaining arguments into an actual array.

    function sum(...numbers){
        return nums.reduce((t,c)=>{
            return t+c;
        })
    }
    // we can use this in arrow function
    const fullName = (firstName, secondName, ...titles)=>{
        console.log('first',firstName)
        console.log('second',secondName)
        console.log('titles',titles)
    }

    Destructuring

    A short, clean syntax to 'unpack':

  • values from arrays
  • Properties from objects Into distinct variables.

    Destructuring arrays

    const arr = [223,535,536];
    const [one,two,three] = arr;
    one// 223
    two // 535
    three // 536
    
    const [one, ...everyElse] = arr;
    one // 223
    everyElse // [535,536]

    Destructuring objects

    const runner = {
        first :  "Eliud",
        last: "Kipchoge",
        country: "Kenya",
        title: "Elder of the order of the golden heart of kenya"
    }
    
    const {first, last, country} = runner;
    first // "Eliud"
    last // "Kipchoge"
    country // "Kenya"
    
    const {country: nation} = runner;
    nation // "Kenya"

    Parameters destructuring

    const fullName = ({first,last})=>{
        return `${first} ${last}`
    }
    const runner = {
        first :  "Eliud",
        last: "Kipchoge",
        country: "Kenya",
        title: "Elder of the order of the golden heart of kenya"
    }
    fullName(runner); // Eliud Kipchoge

    Object Methods and the "This" Keyword

    Short hand properties

    const a = 12;
    const t = "Tushar";
    const n = {a,t};
    console.log(n)
    // {a: 12, t: "Tushar"}

    Computed Properties

    we can use a variable as a key name in an object literal property.

    const role = 'SDE';
    const person = "Tushar";
    const role2 = 'Sys Admin';
    const person2 = 'Navneet';
    
    const team = {};
    team[role] = person;
    team[role2] =  person2;
    // or
    const team = {
        [role]: person,
        [role2]: person2,
        [23+34]: 'Another'
    }
    
    const addProp = (obj,k,v)=>{
        return{
            ...obj,
            [k]:v
        }
    }

    Methods

    We can add functions as properties on objects.

    we call them methods.

    const math ={
        multiply: function(x,y){
            return x*y;
        },
        divide: function(x,y){
            return x/y;
        }
    }

    Method short hand syntax

    we do this so often that there's a new shorthand way ofadding methods.

    const math = {
        msg: "Hii this is math",
        add(x,y){
            return x+y;
        }
        multiply(x,y){
            return x*y
        }
    }
    
    math.add(40,50) // 90

    This keyword

    The JavaScript this keyword refers to the object it belongs to. It has different values depending on where it is used: ... In a function, this refers to the global object.

    It has different values depending on where it is used:

  • In a method, this refers to the owner object.
  • Alone, this refers to the global object.
  • In a function, this refers to the global object.
  • In a function, in strict mode, this is undefined.
  • In an event, this refers to the element that received the event.
  • Methods like call(), and apply() can refer this to any object.

    The value of this depends on the invocation context the unction it is used in.

    const person = {
        first: "Tushar",
        last : "Rajpoot",
        nickName: false,
        fullName(){
            // console.log(this)
            return `${this.first} ${this.last}`
        },
        printBio(){
            const fullName = this.fullName();
            console.log(`${fullName} is a person`)
        }
    }

    We should not use arrow functions in methods

    Document Object Model

  • The DOM is a JavaScript representation of a webpage.
  • It's your JS "window" into the contents of a webpage
  • It's just a bunch of objects that you can interact with via JS.

    The Document Object

    The document object is our entry point into the world of the DOM. It contains representations of all the content on a page, plus tons of useful methods and properties.

    Selecting

  • getElementById
  • getElementsByTagName
  • getElementsByClassName

    querySelector

  • A newer, all-in-one method to select a single element.
  • Pass in a CSS selector
    const btn = document.querySelector(".red")

    querySelectorAll

    Same idea but it selects a collection of elements.

    const buttons = document.querySelector(".red")

    properties and methods

  • classList
  • getAttribute()
  • setAttribute()
  • appendChild()
  • append()
  • prepend()
  • removeChild()
  • remove()
  • createElement
  • innerText
  • textContent
  • innerHTML
  • value
  • parentElement
  • children
  • nextSibling
  • previousSibling
  • style

    Events in DOM

    Responding to user inputs and actions !

  • clicks
  • drags
  • drops
  • hovers
  • scrolls
  • form submission
  • key presses
  • focus/blur
  • mouse wheel
  • double click
  • copying
  • pasting
  • audio start
  • screen resize
  • printing

    addEventListener

    Specify the event type and a callback to run.

    const button = document.querySelector("h1");
    button.addEventListener("click",()=>{
        alert("You clicked me")
    })

    getAttribute() and setAttribute()

    const btn = document.querySelector('input[type="submit"]')
    
    btn.getAttribute('type')
    >"submit"
    btn.setAttribute('type','new')

    finding parent/children/sibling

    element.parentElement
    element.children
    element.nextSibling
    element.previousSibling

    changing multiple elements

    const buttons = document.querySelectorAll('.btn')
    buttons.forEach((e)=>{
        e.innerText = 'new Button'
    })

    Altering styles

    every element has a style property.

    we can use the style property to change colors or styles we can change any of those properties and they will be affected on the page but if we're trying to use the style property to read existing properties to read existing styles it won't work unless those styles are defined inline.

    getComputedStyle

    let styles = getComputedStyle(h1)

    Manipulating classes

    todo.setAttribute("class","done")
    // remove a class
    todo.classList.remove('done')
    // add a class
    todo.classlist.add('done')
    // check element has class or not
    todoAdd.getAttribute('class').includes('done')
    // toggle will remove if class exist and add class if it doesn't'
    todoAdd.classList.toggle('done')

    Creating elements

    let h1 = document.createElement('h1')
    h1.innerText = "This is heading 1"
    // add class to the element
    h1.classList.add('heading')
    // add an id to the element
    h1.setAttribute('id','heading1')
    
    // add an element to the existing element
    const section = document.querySelector('section')
    const newImg = document.createElement('img')
    newImg.setAttribute('src',url)
    section.appendChild(newImg)

    append, prepend and insertBefore

    const parentUl = document.querySelector('ul')
    const newLi = document.createElement('li')
    newLi.innerText = "Tushar"
    parentUl.appendChild(newLi)
    const firstLi = document.querySelector('li')parentUl.insertBefore(newLi,firstLi)

    insertAdjacentElement

    element.insertAdjacentHTML(position, text);

    'beforebegin': Before the element itself. 'afterbegin': Just inside the element, before its first child. 'beforeend': Just inside the element, after its last child. 'afterend': After the element itself.

    <!-- beforebegin -->
    <p>
      <!-- afterbegin -->
      foo
      <!-- beforeend -->
    </p>
    <!-- afterend -->
    const le = document.createElement('li')
    h1.insertAdjacentElement('beforebegin',le)

    append()

    firstP.append(i,newLi);
    firstP.prepend(i,newLi)

    removeChild()

    const ul = document.querySelector('ul')const removeMe = ul.querySelector('.special')ul.removeChild(removeMe)

    remove()

    doesn't need parent element

    removeMe.remove()

    DOM Events

    Responding to user inputs and actions.

  • clicks
  • drags
  • drops
  • hovers
  • scrolls
  • form submission
  • key presses
  • focus/blur
  • mouse wheel
  • double click
  • copying
  • pasting
  • audio start
  • screen resize
  • printing

    Using Events

    using on

    <button onclick="fun()">Click</button>

    More content will be added soon for events


    Asynchronous JavaScript, Callbacks and Promises

    Call Stack

    The mechanism the JS interpreter uses to keep track of its place in a script that calls multiple functions.

    How JS "knows" what function is currently being run and what functions are called from within that function etc.

    How it works

  • When a script calls a function, the interpreter adds it to the call stack and then starts carrying out the function.
  • Any functions that are called by that function are added the call stack further up, and run where their callls are reached
  • When the current function is finished, the interpreter takes it off the stack and resumes execution where it left off the last code listing.

    Stack is a linear data structure which follows a particular order in which the operations are performed. The order may be LIFO(Last In First Out) or FILO(First In Last Out). There are many real-life examples of a stack

    const multiply = (x,y) => x*y;
    const square = (x) => multiply(x,x);
    
    const isRightTriangle = (a,b,c)=>{
        return square(a) + square(b)=== square(c);
    }
    
    isRightTriangle(3,4,5);
    // square(3) + square(4)===square(4)

    JavaScript is a single threaded language

    At any given point in time, that single JS thread is running at most one line of JS code.

    How asynchronous callbacks actually work?

  • Browsers come with web APIs that are able to handle certain tasks in the background (like making requests or setTimeout)
  • The JS call stack regocnizes these web API functions and passes them off to the browser to take care of
  • Once the browser finishes those tasks, they return and are pushed onto the stack as a callback.

    try your code here :- click here

    Callback Hell

    What is Synchronous Javascript?

    In Synchronous Javascript, when we run the code, the result is returned as soon as the browser can do. Only one operation can happen at a time because it is single-threaded. So, all other processes are put on hold while an operation is executing.

    What is Asynchronous Javascript?

  • Some functions in Javascript requires AJAX because the response from some functions are not immediate. It takes some time and the next operation cannot start immediately. It has to wait for the function to finish in the background. In such cases, the callbacks need to be asynchronous.
  • There are some external Javascript Web APIs that allows AJAX – Asynchronous Javascript and XML. In AJAX, many operations can be performed simultaneously.

    What is a callback?

  • Callbacks are nothing but functions that take some time to produce a result.
  • Usually these async callbacks (async short for asynchronous) are used for accessing values from databases, downloading images, reading files etc.
  • As these take time to finish, we can neither proceed to next line because it might throw an error saying unavailable nor we can pause our program.
  • So we need to store the result and call back when it is complete.

    What is callback hell?

    This is a big issue caused by coding with complex nested callbacks. Here, each and every callback takes an argument that is a result of the previous callbacks. In this manner, The code structure looks like a pyramid, making it difficult to read and maintain. Also, if there is an error in one function, then all other functions get affected.

    Promises

    A promise is an object representing the eventual completion or failure of an asynchronous operation.

    A Pattren for writing async code.

    A promise is a returned object to which we can attach callbacks, instead of passing callbacks into a function.

    when we create a promise, we pass in a function. And this function has two parameters. Always these two parameters we usually call resolve and reject. And these are actually functions.

    Inside of inside promise function if we call resolve, the promise will be resolved. If we call reject, the promise will be rejected.

  • If we don't resolve or reject it, it's status will be pending.
  • If we reject it, our promise status will be rejected.
  • If we resolve it, promise status will be resolved.
    // create a promise which resolved using a random number
    const getMePhone = new Promise((resolve,reject) => {
        let rand = Math.random()
        if(rand<0.5){
            resolve()
        }
        else{
            reject()
        }
    
    })

    How do I run code if this promise was rejected versus run code, if this promise was resolved?

    .then: every promise has a then method. this then method will run if our promise is resolved.

    .catch Every promise has a catch method also. We can chain it with .then or we can write along with promise.

    getMePhone.then(()=>{
        console.log("Yeah I got a Phone")
    }).catch(()=>{
        console.log("No Phone")
    })

    Returning promises from Functions

    // returning a promise from a function
    const makeDogPromise = () => {
        return new Promise((resolve, reject) => {
            setTimeout(() => {
                const rand = Math.random();
                if (rand < 0.5) {
                    resolve()
                }
                else
                    reject()
            }, 5000)
        })
    }
    makeDogPromise().then(()=>{
        console.log("hello")
    })

    Resolving/rejecting promises with values

    we can pass information in to the resolve or reject calls.

    const fakeRequest = (url)=>{
        return new Promise((resolve,reject)=>{
            setTimeout(()=>{
                const pages = {
                    '/users' : "Users pages",
                    '/about' : "About page"
                }
                const data = pages[url]
                if(data){                
    
                    resolve(pages[url])
                }
                else{
                    reject({status:400})
                }
            },2000)
        })
    }
    
    fakeRequest('/users').then((data)=>{
        console.log(data)
    }).catch((res)=>{console.log(res.status)})

    Promise Chaining

    const fakeRequest = (url) => {
        return new Promise((resolve, reject) => {
            setTimeout(() => {
                const pages = {
                    '/users': [
                        { id: 1, username: 'Tushar' },
                        { id: 5, username: 'Rahul' }
                    ],
                    '/users/1': {
                        id: 1,
                        username: 'Tushar',
                        country: 'India',
                        work: 'Noida',
                        role: 'Software Engineer',
                        postid: 54
                    },
                    '/users/5': {
                        id: 5,
                        username: 'Rahul',
                        country: 'India',
                        work: 'Noida',
                        role: 'DevOps Engineer'
                    },
                    '/posts/54': {
                        id: 54,
                        title: 'My new Post',
    
                    },
                    '/about': "About page"
                }
    
                const data = pages[url]
                if (data) {
                    resolve(pages[url])
                }
                else {
                    reject({ status: 400 })
                }
            }, 2000)
        })
    }
    
    fakeRequest('/users').then((data) => {
        let id = data[0].id;
        return fakeRequest(`/users/${id}`)
    })
        .then((data) => {
            // console.log(data)
            let postid = data.postid;
            return fakeRequest(`/posts/${postid}`)
        })
        .then((data) => {
            console.log(data)
        })
        .catch((err) => { console.log(err) })

    Making http requests

  • XMLHTTP (old standard method)
  • Fetch (a better way)
  • Axios (a third party library)

    What is AJAX?

    Asynchronous Javascript and XML.
    AJAX is a technique for accessing web servers from a web page.

  • Read data from a web server - after a web page has loaded
  • Update a web page without reloading the page
  • Send data to a web server - in the background

    AJAX just uses a combination of:

    A browser built-in XMLHttpRequest object (to request data from a web server) JavaScript and HTML DOM (to display or use the data)

    AJAX allows web pages to be updated asynchronously by exchanging data with a web server behind the scenes. This means that it is possible to update parts of a web page, without reloading the whole page.

    1. An event occurs in a web page (the page is loaded, a button is clicked)
    2. An XMLHttpRequest object is created by JavaScript
    3. The XMLHttpRequest object sends a request to a web server
    4. The server processes the request
    5. The server sends a response back to the web page
    6. The response is read by JavaScript
    7. Proper action (like page update) is performed by JavaScript

    XML and JSON

    AJAJ- Asyncrhonous Javascript and JSON .

    XML and JSON are two ways of basically formatting data so that you can send it from a server to another server or a server to a browser.

    XML Format

    <note>
    <to>Tove</to>
    <from>Jani</from>
    <heading>Reminder</heading>
    <body>Don't forget me this weekend!</body>
    </note>

    JSON Format

    (JavaScript Object Notation)

    {  
        "employee": {  
            "name":       "sonoo",   
            "salary":      56000,   
            "married":    true  
        }  
    }  
  • JSON is not JS object
  • Every key in JSON must be a string
  • We can also use arrays in JSON
  • We can easily translate between JSON to JavaScript

    XMLHttpRequest

  • The "original" way of sending requests via JS.
  • Does not support promises, so... lots of callbacks
  • WTF is going on with the weird capitalization
  • Clunky syntax that I find difficult to remember.
    const myReq = new XMLHttpRequest();
    myReq.onload = function(){
        const data = JSON.parse(this.responceText)
        console.log(data);
    }
    myReq.onerror = (err)=>{
        console.log("Error",err)
    }
    myReq.open('get','sample.com',true);
    myReq.setRequestHeader('Accept','application/json');
    myReq.send();
    console.log(myReq.response)

    Making requests using fetch

  • The newer way of making requests via JS.
  • Supports promises.
  • Not supported in Internet Explorer.
    fetch('url',{header: { Accept: 'application/json'}})
    .then((res)=> {
        if(res.status!=200){
            console.log("Problem",res.status)
            return;
        }
        res.json().then((data)=> {
            console.log(data)
        })
    
    })
    .catch((err)=> {console.log(err)})

    Chaining fetch requests

    const url = "https://swapi.dev/api/planets";
    fetch(url).then((res)=>{
        return res.json()
        
    })
    .then((data)=>{
        return data.results
    })
    .then((results)=>{
        const filmUrl = results[0].films[0];
        return fetch(filmUrl)
    })
    .then((results)=>{
        return results.json()
    }).then((data)=>{
        console.log(data)
    })
    .catch((err)=>{console.log(err)})

    Refactoring fetch requests

    const checkStatusAndParse = (response)=>{
        if(!response.ok) throw new Error('Status code error')
        return response.json();
    }
    const printPlanets = (data)=>{
        console.log("FETCHED ALL PLANETS")
        data.results.forEach((planet)=>{
            console.log(planet.name)
        })
        return Promise.resolve(data.next)
    }
    
    const fetchMorePlanets = (url)=>{
        return fetch(url);
    }
    
    fetch(url)
    .then(checkStatusAndParse)
    .then(printPlanets)
    .then(fetchMorePlanets)
    .then(checkStatusAndParse)
    .then(printPlanets)
    .catch((err)=>{console.log(err)})

    Axios

  • A library for making http requests.
    axios.get(url).then((res)=>{
        console.log(res.data)
    })
    .catch((err)=>{
        console.log(err)
    })

    Sequential requests using axios

    const showData = ({data})=>{
        data.results.forEach((planet) => {
            console.log(planet.name)
        })
        return axios.get(data.next)
    }
    
    axios.get(url)
    .then(showData)
    .then(showData)

    Async and Await

    The async keyword

  • Async functions always return a promise.
  • If the function returns a value, the promise will be resolved with that value.
  • If the function throws an exception, the promise will be rejected.
    async function hello(){
        return "Hey Guys"
    }
    hello();
    // Promise(<resolved>: "Hey Guys")
    async function huh(){
        throw new Error("Oh no")
    }
    huh();
    // Promise(<rejected>: Error: oh no)
    const add  = async (a,b) => {
        return a+b;
    }
    
    add(24,35).then((value) => {console.log(value)})

    The Await keyword

  • We can only use the await keyword inside of function declared with async.
  • Await will pause the execution of the function, waiting for a promise to be resolved.
    async function getData(){
        const res = await axios.get('https://swapi.dev/api/planets')
        console.log(res.data)
    }

    Error handling in async Functions

  • We can use catch while calling the async function as we know async functions always return promise.
    getData().catch((err) => {console.log(err)})
  • We can add a try and catch block
    async function getData(){
        try{
            const res = await axios.get('https://swapi.dev/api/planets')
            console.log(res.data)
        }
        catch(err){
            console.log(err)
        }
    }

    Multiple Awaits

    async function animateRight(el, amt) {
    	await moveX(el, amt, 1000);
    	await moveX(el, amt, 1000);
    	await moveX(el, amt, 1000);
    	await moveX(el, amt, 1000);
    	await moveX(el, amt, 1000);
    	await moveX(el, amt, 1000);
    	await moveX(el, amt, 1000);
    	await moveX(el, amt, 1000);
    	await moveX(el, amt, 1000);
    	await moveX(el, amt, 1000);
    }

    Parallel vs Sequential requests

    // SEQUENTIAL REQUEST
    async function getData(){
        // if I want to request 3 urls
       const res = await axios.get("https://pokeapi.co/api/v2/pokemon/1")
       const res2 = await axios.get("https://pokeapi.co/api/v2/pokemon/2")
       const res3 = await axios.get("https://pokeapi.co/api/v2/pokemon/3")
       console.log(res.data)
    }

    These requests are happening in sequence, like second request will happen when first done.

    Awaiting in parallel

    async function getData(){
        // if I want to request 3 urls
       const res = axios.get("https://pokeapi.co/api/v2/pokemon/1")
       const res2 = axios.get("https://pokeapi.co/api/v2/pokemon/2")
       const res3 = axios.get("https://pokeapi.co/api/v2/pokemon/3")
       const poke1 = await res
       const poke2 = await res2
       const poke3 = await res3
    //    now res, res2, res3 are promises not data
       console.log(poke1.data)
    }

    Refactoring with Promise.all

    Promise.all accepts an array of promises.

    async function getData(){
       const res = axios.get("https://pokeapi.co/api/v2/pokemon/1")
       const res2 = axios.get("https://pokeapi.co/api/v2/pokemon/2")
       const res3 = axios.get("https://pokeapi.co/api/v2/pokemon/3")
       const results = await Promise.all([res,res2,res3])
       console.log(results)
    }

    Prototypes, Classes, & the new operator

    What are protoypes?

    Prototypes are the mechanism by which JavaScript objects inherit features from one another.

    A prototype-based language?

    JavaScript is often described as a prototype-based language — to provide inheritance, objects can have a prototype object, which acts as a template object that it inherits methods and properties from.

    An object's prototype object may also have a prototype object, which it inherits methods and properties from, and so on. This is often referred to as a prototype chain, and explains why different objects have properties and methods defined on other objects available to them.

    We can define prototypes of string like

    String.prototype.getup  = function(){
       return this.toUpperCase()
    }

    We can change already defined protoypes as well. For example

    Array.prototype.pop = function(){
        return "Sorry"
    }

    Object Oriented Programming in JavaScript

    There are certain features or mechanisms which makes a Language Object-Oriented like:

  • Object
  • Classes
  • Encapsulation
  • Inheritance

  • Object
  • An Object is an instance of a class. Objects are everywhere in JavaScript almost every element is an Object whether it is a function, array, and string.

    A Method in javascript is a property of an object whose value is a function.

    Object can be created in two ways in JavaScript:

    1. Using an Object Literal
      //Defining object
      let person = {
      	first_name:'Mukul',
      	last_name: 'Latiyan',
      
      	//method
      	getFunction : function(){
      		return (`The name of the person is
      		${person.first_name} ${person.last_name}`)
      	},
      	//object within object
      	phone_number : {
      		mobile:'12345',
      		landline:'6789'
      	}
      }
      console.log(person.getFunction());
      console.log(person.phone_number.landline);
    2. Using an Object Constructor
      //using a constructor
      function person(first_name,last_name){
      this.first_name = first_name;
      this.last_name = last_name;
      }
      //creating new instances of person object
      let person1 = new person('Mukul','Latiyan');
      let person2 = new person('Rahul','Avasthi');
      
      console.log(person1.first_name);
      console.log(`${person2.first_name} ${person2.last_name}`);
  • Using Object.create() method:
    The Object.create() method creates a new object, using an existing object as the prototype of the newly created object.
    // Object.create() example a
    // simple object with some properties
    const coder = {
    	isStudying : false,
    	printIntroduction : function(){
    		console.log(`My name is ${this.name}. Am I
    		studying?: ${this.isStudying}.`)
    	}
    }
    // Object.create() method
    const me = Object.create(coder);
    
    // "name" is a property set on "me", but not on "coder"
    me.name = 'Mukul';
    
    // Inherited properties can be overwritten
    me.isStudying = true;
    
    me.printIntroduction();

  • Classes
  • Classes are blueprint of an Object. A class can have many Object, because class is a template while Object are instances of the class or the concrete implementation.

    // Defining class using es6
    class Vehicle {
    constructor(name, maker, engine) {
    	this.name = name;
    	this.maker = maker;
    	this.engine = engine;
    }
    getDetails(){
    	return (`The name of the bike is ${this.name}.`)
    }
    }
    // Making object with the help of the constructor
    let bike1 = new Vehicle('Hayabusa', 'Suzuki', '1340cc');
    let bike2 = new Vehicle('Ninja', 'Kawasaki', '998cc');
    
    console.log(bike1.name); // Hayabusa
    console.log(bike2.maker); // Kawasaki
    console.log(bike1.getDetails());

    unlike other Object Oriented Language there is no classes in JavaScript we have only Object. To be more precise, JavaScript is a prototype based object oriented language, which means it doesn’t have classes rather it define behaviors using constructor function and then reuse it using the prototype.

    JavaScript classes, introduced in ECMAScript 2015, are primarily syntactical sugar over JavaScript’s existing prototype-based inheritance. The class syntax is not introducing a new object-oriented inheritance model to JavaScript. JavaScript classes provide a much simpler and clearer syntax to create objects and deal with inheritance.

  • Encapsulation
  • The process of wrapping property and function within a single unit is known as encapsulation.

    //encapsulation example
    class person{
    	constructor(name,id){
    		this.name = name;
    		this.id = id;
    	}
    	add_Address(add){
    		this.add = add;
    	}
    	getDetails(){
    		console.log(`Name is ${this.name},Address is: ${this.add}`);
    	}
    }
    
    let person1 = new person('Mukul',21);
    person1.add_Address('Delhi');
    person1.getDetails();

    Sometimes encapsulation refers to hiding of data or data Abstraction which means representing essential features hiding the background detail.

  • Inheritance
  • It is a concept in which some property and methods of an Object is being used by another Object. Unlike most of the OOP languages where classes inherit classes, JavaScript Object inherits Object i.e. certain features (property and methods)of one object can be reused by other Objects.

    //Inheritance example
    class person{
    	constructor(name){
    		this.name = name;
    	}
    	//method to return the string
    	toString(){
    		return (`Name of person: ${this.name}`);
    	}
    }
    class student extends person{
    	constructor(name,id){
    		//super keyword to for calling above class constructor
    		super(name);
    		this.id = id;
    	}
    	toString(){
    		return (`${super.toString()},Student ID: ${this.id}`);
    	}
    }
    let student1 = new student('Mukul',22);
    console.log(student1.toString());

    Factory Functions

    function makeColor(r, g, b) {
        const color = {}
        color.r = r;
        color.g = g;
        color.b = b;
        color.rgb = function () {
            const { r, g, b } = this;
            return `rgb(${r}, ${b}, ${g})`
        }
        color.hex = function () {
            const { r, g, b } = this;
            return '#' + ((1 << 24) + (r << 16) + (g << 8) + b).toString(16).slice(1)
    
        }
        return color;
    }

    This above function makes us an object. This is called factory function.

    Constructor funcion

    Factory function pattern is not commonly used. Instead of this we use constructor pattern or constructor function.

    The new operator

    The new operator lets developers create an instance of a user-defined object type or of one of the built-in object types that has a constructor function.

    new constructor[([arguments])]
    
    function Car(make,model,year){
        this.make = make
        this.model = model
        this.year = year
    }
    
    let car1 = new Car("Audi", "Q7", "2022")
  • constructor
    A class or function that specifies the type of the object instance.
  • arguments
    A list of values that the constructor will be called with.
    1. Creates a blank, plain JavaScript object.
    2. Adds a property to the new object (__proto__) that links to the constructor function's prototype object
    3. Binds the newly created object instance as the this context (i.e. all references to this in the constructor function now refer to the object created in the first step).
    4. Returns this if the function doesn't return an object.

    Classes in JavaScript

    Whenever we define a class, we define a constructor() inside of it. Constructor is a function which will run immediately when a object is created using this class.

    class Color{
        constructor(r,g,b){
            console.log("INSIDE CONSTRUCTOR")
            console.log(r,g,b)
    
        }
    }
    
    const c1 =  new Color(333,43,34)

    We can define object methods in class

    class Color{
        constructor(r,g,b){
            this.r = r
            this.g = g
            this.b = b
        }
        greet(){
            const {r,g,b} = this
            return `rgb(${r}, ${g}, ${b})`
        }
    }
    
    const c1 =  new Color(333,43,34)

    Extends, Super and Subclasses

    We can inherit a class to another class using extends keyword

    class Pet {
        constructor(name,age){
            this.name = name
            this.age = age
        }
        eat(){
            return `${this.name} is eating`
        }
    }
    
    class Cat extends Pet{
        meow(){
            return "MEOWWW"
        }
    }
    
    class Dog extends Pet{
        bark(){
            return "BARKWW"
        }
    }
    
    const cat1 = new Cat("Losi",5)
    const dog1 = new Dog("Rockie",7)
  • The super keyword is used to access and call functions on an object's parent.
    class Rectangle {
      constructor(height, width) {
        this.name = 'Rectangle';
        this.height = height;
        this.width = width;
      }
      sayName() {
        console.log('Hi, I am a ', this.name + '.');
      }
      get area() {
        return this.height * this.width;
      }
      set area(value) {
        this._area = value;
      }
    }
    
    class Square extends Rectangle {
      constructor(length) {
        this.height; // ReferenceError, super needs to be called first!
    
        // Here, it calls the parent class's constructor with lengths
        // provided for the Rectangle's width and height
        super(length, length);
    
        // Note: In derived classes, super() must be called before you
        // can use 'this'. Leaving this out will cause a reference error.
        this.name = 'Square';
      }
    }

    JavaScript with Node.js

    JS in Browser JS with Node
    Executed by adding script tags to an HTML document Executed by running the NODE CLI from your terminal
    We get access to the DOM and related objects(window) NO DOM exists
    Code can references variables in other files freely Each file is its own seperte world
    Include libraries by adding script tags(more complicated solutions exist) Include libraries by using NPM(Node Package Manager)

    Running JS code with Node

    $ node index.js # executes a file in te same directory caled index.js
    
    $ node # enters the NODE REPS

    Working with Modules in Node.js

    If we want to share stuff between different node js files. We can make use of modules

    // index.js
    const message = require('./myscript.js')
    console.log(message)
    // myscript.js
    module.exports = 'Hi'
    $ node index.js

    Invisible functions

    If we are running index.js file, node will find index.js file and then it's going to wrap it inside a function like this

    function (exports, require, module,__filename, __dirname){
        const message = require('./myscript.js')
        console.log(message)
    }

    This is a simple function that has some number of arguments. This function is going to be automatically invoked by node. Here are 5 arguments that are automatically provided.

    exports Equivalent to module.exports . We can technically export code using this, but it is easier to use 'module.exports' because of a little corner
    require Function to get access to the exports from another file
    module Object that defines some properties + informtion about the current file
    __filename Full path + file name of this file
    __dirname Full path of this file

    We can check these arguments by running -

    console.log(arguments)

    The require cache

    Modules are cached after the first time they are loaded. This means (among other things) that every call to require('foo') will get exactly the same object returned, if it would resolve to the same file.

    Moules get only required once.

    Debugging Node js

    node inspect index.js Start up a debugger CLI and pause execution whenever a debugger statement is hit
    node --inspect index.js start up a debugger instance and pause execution whenever a debugger statement is hit. Access the debugger at 'chrome://inspect'
    node --inspect-brk index.js Start up a debugger instance and wait to execute until a debugger is connected. Access the debugger at 'chrome://inspect'

    CLI Debugger commands

    C Continue execution until program ends or next debugger statement
    n Run the next line of code
    s step in to a function
    o Step out of current function

    Accessing Node js standard library modules

    We can access node js provided inbuilt standard library modules using require function.

    If we want to use file system we can require fs just like this

    const fs = require('fs');

    callback pattern in Node js

    let's use fs.readdir function which accepts callbacks.

    If we want to use current directory, first argument we need to pass '.' in the function. The second argument is callback.

    const fs = require('fs');
    fs.readdir('.',(err,files)=>{
        if(err){
            console.log(err)
        }
        console.log(files)
    })

    Process.cwd function

    cwd means current working directory.

    const fs = require('fs');
    fs.readdir(process.cwd(),(err,files)=>{
        if(err){
            console.log(err)
        }
        console.log(files)
    })

    Running a Node program as an Executable

    $ npm init -y

    This command will generate a file for us, package.json

    {
      "name": "project-1",
      "version": "1.0.0",
      "description": "",
      "main": "index.js",
      "scripts": {
        "test": "echo \"Error: no test specified\" && exit 1"
      },
      "keywords": [],
      "author": "",
      "license": "ISC"
    }

    Here we can see a key "scripts" so these are tiny script that do some automated tasks for us.

    We can add another script that try to build our project

      "scripts": {
        "test": "echo \"Error: no test specified\" && exit 1",
        "build": "npm run build"
      },

    We can add bin key in this file so that when we run this nls command in our terminal our index.js file will be executed.

      "bin":{
        "nls": "index.js"
      }
  • Create package.json file with bin section
  • Change index.js file permissions
    $ chmod +x index.js
  • Add comment to index.js file to allow it to be treated like an executable
    #!/usr/bin/env node
  • Link our project
    $ npm link

    Now our project(index.js) file is executable. We can execute it from anywhere in our system just by command nls.

    It's very useful for creating command line tools using node js.

    Options to get to know which file is dir or file

  • Maintain an array of results from each lstat. As each callback is invoked, add the stats object to this array. When array is full, log everything in it.
  • Wrap the lstat call with a promise, use async/await syntax to process lstat call one at a time
  • Wrap the lstat call with a promise, use async/await + the Promise.all helper method to process lstat calls all at once.

    let's implement most optimized solution(promise.all based)

    #!/usr/bin/env node
    const fs = require('fs');
    const chalk = require('chalk')
    const {lstat} = fs.promises;
    
    fs.readdir(process.cwd(),async (err,files)=>{
        if(err){
            console.log(err)
        }
    const fileAr = files.map((file)=>{return lstat(file)})
        const stats = await Promise.all(fileAr)
        
        stats.forEach((stat,index)=>{
            if(stat.isFile()){
                console.log(chalk.blue(files[index]))
            }
            else{
                console.log(chalk.green(files[index]))
            }
        })
    })

    Taking inputs from commandline

    If we console.log process.argv this will return an array and whatever we pass with our executable command that will be pushed into this array.

    console.log(process.argv)

    Thanks for reading this..


    Publication: Kubekode

       

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