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Full-featured embedded GUI library with animation, opacity and anti-aliasing using one frame buffer

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Littlev Graphics Libraray

LittlevGL cover

LittlevGL provides everything you need to create a Graphical User Interface (GUI) on embedded systems with easy-to-use graphical elements, beautiful visual effects and low memory footprint.

Homepage: https://littlevgl.com

Table Of Content

Key features

  • Powerful building blocks buttons, charts, lists, sliders, images etc
  • Advanced graphics with animations, anti-aliasing, opacity, smooth scrolling
  • Various input devices touch pad, mouse, keyboard, encoder, buttons etc
  • Multi language support with UTF-8 decoding
  • Fully customizable graphical elements
  • Hardware independent to use with any microcontroller or display
  • Scalable to operate with few memory (50 kB Flash, 10 kB RAM)
  • OS, External memory and GPU supported but not required
  • Single frame buffer operation even with advances graphical effects
  • Written in C for maximal compatibility
  • Simulator to develop on PC without embedded hardware
  • Tutorials, examples, themes for rapid development
  • Documentation and API references online

Porting

In the most sime case you need 4 things:

  1. Call lv_tick_inc(1) in every millisecods in a Timer or Task
  2. Register a function which can copy a pixel array to an area of the screen.
  3. Register a function which can read an input device. (E.g. touch pad)
  4. Call lv_task_handler() periodically in every few milliseconds For more information visit https://littlevgl.com/porting Or check the Porting tutorial

Project set-up

  1. Clone or Download the lvgl repository: git clone https://github.com/littlevgl/lvgl.git
  2. Create project with your prefered IDE and add the lvgl folder
  3. Copy lvgl/lv_conf_templ.h as lv_conf.h next to the lvgl folder
  4. In the lv_conf.h delete the first #if 0 and its #endif. Let the default configurations at first.
  5. In your main.c: #include "lvgl/lvgl.h"
  6. In your main function:
    • lvgl_init();
    • tick, display and input device initialization (see above)
  7. To test create a label: lv_obj_t * label = lv_label_create(lv_scr_act(), NULL);
  8. In the main while(1) call lv_task_handler(); and make a few milliseconds delay (e.g. my_delay_ms(5);)
  9. Compile the code and load it to your embedded hardware

PC Simulator

If you don't have got an embedded hardware you can test the graphics library in a PC simulator. The simulator uses SDL2 to emulate a display on your monitor and a touch pad with your mouse.

There is a pre-configured PC project for Eclipse CDT in this repository: https://github.com/littlevgl/pc_simulator

Screenshots

TFT material TFT zen TFT alien TFT night

Contributing

See CONTRIBUTING.md

Donate

If you are pleased with the graphics library, found it useful or be happy with the support you got, please help its further development:

Donate

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Full-featured embedded GUI library with animation, opacity and anti-aliasing using one frame buffer

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