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Tentative Feature #81
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Leave it up to the consuming application to mange selection and mode. less surprises for developers => happy developers
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georgios-uber
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Instead of calling
onEdit
for tentative features, store then internally in nebula.gl.So, for example:
drawLineString
, only callonEdit
when two points are clicked (i.e. don't add aPoint
feature)drawPolygon
,drawRectangleUsing3Points
), only callonEdit
when the polygon is complete (i.e. don't add aPoint
orLineString
feature)This means nebula will no longer "upgrade" geometry types.
In action
More Testable
Much of the pointer move and click functionality was factored out of
EditableGeoJsonLayer
intoEditableFeatureCollection
. So, it should be much more testable going forward.Other fixes
Fixes #69
TODO
[X] POC with
drawLineString
[X] Refactor other draw modes
[X] delete
updatedMode
[X] delete
updatedSelectedFeatureIndexes
[X] Rename "draw" to "tentative" for rendering props
[X] Documentation
[X] Add example of test for onPointerMove
[X] Add example of test for onClick
[ ] Refactor add intermediate position?
[ ] Refactor move position?
[ ] Refactor rotate?