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OnRequestFail and OnRequestComplete events do not trigger after binding #60
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bump. I'm getting this too on OSX using the latest release. It shows that the request is being made in the output log though. |
@cyberconian @pushmatrix What is the url you're launching? |
im hitting an internal http url in standard form.
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@ufna Actually my issue was totally a mistake on my end. What I was trying was: In this case I wasn't storing the constructed JSON request in a variable, meaning that the request that I was binding my OnRequestComplete to was not the same one that was being passed to ProcessURL. I was constructing it twice :( @cyberconian were you doing something similar? |
@pushmatrix That's exactly how blueprints work.. :) Personally I'm using the plugin on all mentioned platforms and last version works like a clock. Closing the issue, will reopen if @cyberconian provides new details. |
Hey guys, Regards, On 2 May 2016 at 05:01, Vladimir Alyamkin notifications@github.com wrote:
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Hey guys, [image: Inline images 1] Still not sure what is happening, but Ill leave it for the time being. Regards, On 2 May 2016 at 06:50, Christian Kanakis christian.kanakis@gmail.com
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@cyberconian Re-upload the image, please :) |
Make sure you assign 'Request' to a blueprint variable (not just local variable inside a function). This will prevent UE's garbage collection from destroying request object before it completed. |
Hey, Best regards |
The events stated to do not appear to fire when a request is completed.
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