v4.5.0
Version 4.5.0
This version supports Gemini 5.2.0.0 and greater LeapC.dll (Gen2 support) and Unreal v4.27 and Unreal v5.0
Please use the *_ue5 zip for Unreal 5.
- Metahumans support has been added to the plugin. There's an example Metahumans project to follow containing fully rigged metahumans with embodiment and locomotion in VR along with running as a third person view outside of VR.
- See the documentation on how to rig your own metahuman from scratch using just this plugin
- Fixed some issues with auto mapping bones in Both Hands mode
Known issues:
- Text colour in UI interaction drop downs wrong (UE5 bug)
- Running VR with OpenXR via SteamVR doesn't see VR (UE5 bug). To work around, enable the SteamVR plugin in the project.
- In UE5, grabbing with the right hand motion controller is intermittent
- HMD offset is not set automatically for SteamVR devices and should be set manually for your headset in the IEPawnHands blueprint.
- As with most Unreal 4 VR projects, when run in VR preview in the editor, full framerate is often not achievable. This is fine when packaged.
- Auto calculating orientations with imported meshes that have negative scales require manual correction to the PreBaseRotation.
- Using the SteamVR plugin only, motion controller models are not visible when auto switching is enabled.
Use of the Ultraleap Tracking SDK is subject to the terms of the Ultraleap Tracking SDK Agreement available at https://developer.leapmotion.com/sdk_agreement, or another agreement between Ultraleap Ltd. and you, your company or other organization.