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Swift and JavaScript comparison snippets

Issue and pull request are welcome, please!

Table of content

This table of content is from The swift programming language guide

The Basics

Constants and Variables

Swift

// declare a constant 
let maximumNumberOfLoginAttempts = 10

// declare a variable
var currentLoginAttempt = 0

// declare multiple constants or multiple variables on a single line, separated by commas
var x = 0.0, y = 0.0, z = 0.0

JavaScript

// declare a constant 
const maximumNumberOfLoginAttempts = 10

// declare a variable
var currentLoginAttempt = 0 
// or 
let currentLoginAttempt = 0

// declare multiple constants or multiple variables on a single line, separated by commas
var x = 0.0, y = 0.0, z = 0.0

Comments

Swift

// This is a comment.

/* This is also a comment
but is written over multiple lines. */

JavaScript

// This is a comment.

/* This is also a comment
but is written over multiple lines. */

Numeric Type Conversion

Swift

let pi = 3.14159
// Integer and Floating-Point Conversion
let integerPi = Int(pi)

JavaScript

const pi = 3.14159
// Integer and Floating-Point Conversion
const integerPi = parseInt(pi)

Booleans

Swift

let orangesAreOrange = true
let turnipsAreDelicious = false

if turnipsAreDelicious {
    print("Mmm, tasty turnips!")
} else {
    print("Eww, turnips are horrible.")
}

JavaScript

const orangesAreOrange = true
const turnipsAreDelicious = false

if (turnipsAreDelicious) {
    console.log("Mmm, tasty turnips!")
} else {
    console.log("Eww, turnips are horrible.")
}

Error Handling

Swift

func canThrowAnError() throws {
    // this function may or may not throw an error
}
do {
    try canThrowAnError()
    // no error was thrown
} catch {
    // an error was thrown
}

JavaScript

function canThrowAnError() {
    // this function may or may not throw an error
}
try {
    canThrowAnError()
    // no error was thrown
} catch (e) {
    // an error was thrown
}

Basic Operators

Assignment Operator

Swift

let b = 10
var a = 5
a = b

// decomposed tuple with multiple values into multiple variables
let (x, y) = (1, 2)
print("x = \(x), y = \(y)") // x = 1, y = 2

JavaScript

let b = 10
var a = 5
a = b

// object matching with destructuring assignment
const {x, y} = {x:1, y:2}
console.log(`x = ${x}, y = ${y}`) // x = 1, y = 2
// or array matching with destructuring assignment
const [x, y] = [1, 2]
console.log(`x = ${x}, y = ${y}`) // x = 1, y = 2

Arithmetic Operators

  • Addition (+)
  • Subtraction (-)
  • Multiplication (*)
  • Division (/)

Swift

1 + 2       // equals 3
5 - 3       // equals 2
2 * 3       // equals 6
10.0 / 2.5  // equals 4.0
"hello, " + "world"  // equals "hello, world"

JavaScript

1 + 2       // equals 3
5 - 3       // equals 2
2 * 3       // equals 6
10.0 / 2.5  // equals 4
"hello, " + "world"  // equals "hello, world"

Remainder Operator

Swift

9 % 4    // equals 1
-9 % 4   // equals -1

JavaScript

9 % 4    // equals 1
-9 % 4   // equals -1

Unary Minus/Plus Operator

Swift

let three = 3
let minusThree = -three       // minusThree equals -3
let plusThree = -minusThree   // plusThree equals 3, or "minus minus three"

let minusSix = -6
let alsoMinusSix = +minusSix  // alsoMinusSix equals -6

JavaScript

const three = 3
const minusThree = -three       // minusThree equals -3
const plusThree = -minusThree   // plusThree equals 3, or "minus minus three"

const minusSix = -6
const alsoMinusSix = +minusSix  // alsoMinusSix equals -6

Compound Assignment Operators

Swift

var a = 1
a += 2 // a is now equal to 3

JavaScript

let a = 1
a += 2 // a is now equal to 3

Comparison Operators

  • Equal to (a == b)
  • Not equal to (a != b)
  • Greater than (a > b)
  • Less than (a < b)
  • Greater than or equal to (a >= b)
  • Less than or equal to (a <= b)
  • Identity operators, refer to the same object instance (a === b)
  • Identity operators, not refer to the same object instance (a !== b)

Swift

1 == 1   // true because 1 is equal to 1
2 != 1   // true because 2 is not equal to 1
2 > 1    // true because 2 is greater than 1
1 < 2    // true because 1 is less than 2
1 >= 1   // true because 1 is greater than or equal to 1
2 <= 1   // false because 2 is not less than or equal to 1

let name = "world"
if name == "world" {
    print("hello, world")
} else {
    print("I'm sorry \(name), but I don't recognize you")
}
// Prints "hello, world", because name is indeed equal to "world".

let p1 = Person();
let p2 = Person();
p1 === p2 // false
p1 !== p2 // true

JavaScript

1 == 1   // true because 1 is equal to 1
2 != 1   // true because 2 is not equal to 1
2 > 1    // true because 2 is greater than 1
1 < 2    // true because 1 is less than 2
1 >= 1   // true because 1 is greater than or equal to 1
2 <= 1   // false because 2 is not less than or equal to 1

const name = "world"
if (name == "world") {
    console.log("hello, world")
} else {
    console.log(`I'm sorry ${name}, but I don't recognize you`)
}
// Prints "hello, world", because name is indeed equal to "world".

const p1 = new Person();
const p2 = new Person();
p1 === p2 // false
p1 !== p2 // true

Ternary Conditional Operator

Swift

let contentHeight = 40
let hasHeader = true
let rowHeight = contentHeight + (hasHeader ? 50 : 20)
// rowHeight is equal to 90

JavaScript

const contentHeight = 40
const hasHeader = true
const rowHeight = contentHeight + (hasHeader ? 50 : 20)
// rowHeight is equal to 90

Logical Operators

  • Logical NOT (!a)
  • Logical AND (a && b)
  • Logical OR (a || b)

Swift

let allowedEntry = false
if !allowedEntry {
    print("ACCESS DENIED")
}
// Prints "ACCESS DENIED"

let hasDoorKey = false
let knowsOverridePassword = true
let hasDoorKey = false
let knowsOverridePassword = true
if enteredDoorCode && passedRetinaScan || hasDoorKey || knowsOverridePassword {
    print("Welcome!")
} else {
    print("ACCESS DENIED")
}
// Prints "Welcome!"

JavaScript

const allowedEntry = false
if (!allowedEntry) {
    console.log("ACCESS DENIED")
}
// Prints "ACCESS DENIED"

const hasDoorKey = false
const knowsOverridePassword = true
const hasDoorKey = false
const knowsOverridePassword = true
if (enteredDoorCode && passedRetinaScan || hasDoorKey || knowsOverridePassword) {
    console.log("Welcome!")
} else {
    console.log("ACCESS DENIED")
}
// Prints "Welcome!"

Strings and Characters

String Literals

Swift

let someString = "Some string literal value"

// Multiline String Literals with three double quotation marks (""")
let quotation = """
The White Rabbit put on his spectacles.  "Where shall I begin,
please your Majesty?" he asked.

"Begin at the beginning," the King said gravely, "and go on
till you come to the end; then stop."
"""

// String Mutability
var variableString = "Horse"
variableString += " and carriage"
// variableString is now "Horse and carriage"

let constantString = "Highlander"
constantString += " and another Highlander"
// this reports a compile-time error - a constant string cannot be modified

JavaScript

const someString = "Some string literal value"

// Multiline String Literals back-tick (` `) 
const quotation = `
The White Rabbit put on his spectacles.  "Where shall I begin,
please your Majesty?" he asked.

"Begin at the beginning," the King said gravely, "and go on
till you come to the end; then stop."
`

// String Mutability
let variableString = "Horse"
variableString += " and carriage"
// variableString is now "Horse and carriage"

const constantString = "Highlander"
constantString += " and another Highlander"
// this reports a compile-time error - a constant string cannot be modified

String Interpolation

Swift

// insert values into the string literal is wrapped in a pair of parentheses, prefixed by a backslash (\)
let multiplier = 3
let message = "\(multiplier) times 2.5 is \(Double(multiplier) * 2.5)"
// message is "3 times 2.5 is 7.5"

JavaScript

const multiplier = 3
const message = `${multiplier} times 2.5 is ${multiplier * 2.5}`
// message is "3 times 2.5 is 7.5"

Accessing and Modifying a String

Swift

// String Indices
let greeting = "Guten Tag!"
greeting[greeting.startIndex]
// G
greeting[greeting.index(before: greeting.endIndex)]
// !
greeting[greeting.index(after: greeting.startIndex)]
// u


// Inserting and Removing
var welcome = "hello"
welcome.insert("!", at: welcome.endIndex)
// welcome now equals "hello!"

welcome.insert(contentsOf: " there", at: welcome.index(before: welcome.endIndex))
// welcome now equals "hello there!"

welcome.remove(at: welcome.index(before: welcome.endIndex))
// welcome now equals "hello there"

let range = welcome.index(welcome.endIndex, offsetBy: -6)..<welcome.endIndex
welcome.removeSubrange(range)
// welcome now equals "hello"

JavaScript

const greeting = "Guten Tag!"
greeting.slice(0, 1)
// G
greeting.slice(-1)
// !
greeting.substr(1, 1)
// u

// Inserting and Removing
let welcome = "hello"
welcome += "!"
// welcome now equals "hello!"

welcome = welcome.substr(0, welcome.length - 1) + " there" + welcome.slice(-1)
// welcome now equals "hello there!"

welcome.substr(0, welcome.length - 1)
// welcome now equals "hello there"

let index = welcome.indexOf(' ');
welcome.slice(0, index)
// welcome now equals "hello"

Collection Types

Mutability of Collections: Arrays

Swift

// creata an empty array
var someInts = [Int]()
print("someInts is of type [Int] with \(someInts.count) items.")
// Prints "someInts is of type [Int] with 0 items."

// Creating an Array with a Default Value
var threeDoubles = Array(repeating: 0.0, count: 3)
// threeDoubles is of type [Double], and equals [0.0, 0.0, 0.0]
var anotherThreeDoubles = Array(repeating: 2.5, count: 3)
// anotherThreeDoubles is of type [Double], and equals [2.5, 2.5, 2.5]

var sixDoubles = threeDoubles + anotherThreeDoubles
// sixDoubles is inferred as [Double], and equals [0.0, 0.0, 0.0, 2.5, 2.5, 2.5]


// Creating an Array with an Array Literal
var shoppingList: [String] = ["Eggs", "Milk"]
// shoppingList has been initialized with two initial items


// Accessing and Modifying an Array
if shoppingList.isEmpty {
    print("The shopping list is empty.")
} else {
    print("The shopping list is not empty.")
}
// Prints "The shopping list is not empty."
shoppingList.append("Flour")
// shoppingList now contains 3 items, and someone is making pancakes
shoppingList += ["Baking Powder"]
// shoppingList now contains 4 items
shoppingList += ["Chocolate Spread", "Cheese", "Butter"]
// shoppingList now contains 7 items
var firstItem = shoppingList[0]

// firstItem is equal to "Eggs"
shoppingList[0] = "Six eggs"
// the first item in the list is now equal to "Six eggs" rather than "Eggs"

shoppingList[4...6] = ["Bananas", "Apples"]
// shoppingList now contains 6 items

shoppingList.insert("Maple Syrup", at: 0)
// shoppingList now contains 7 items
// "Maple Syrup" is now the first item in the list

let mapleSyrup = shoppingList.remove(at: 0)
// the item that was at index 0 has just been removed
// shoppingList now contains 6 items, and no Maple Syrup
// the mapleSyrup constant is now equal to the removed "Maple Syrup" string

let apples = shoppingList.removeLast()
// the last item in the array has just been removed
// shoppingList now contains 5 items, and no apples
// the apples constant is now equal to the removed "Apples" string


// Iterating Over an Array
for item in shoppingList {
    print(item)
}
// Six eggs
// Milk
// Flour
// Baking Powder
// Bananas

for (index, value) in shoppingList.enumerated() {
    print("Item \(index + 1): \(value)")
}
// Item 1: Six eggs
// Item 2: Milk
// Item 3: Flour
// Item 4: Baking Powder
// Item 5: Bananas

JavaScript

// creata an empty array
let someInts = new Array()
console.log(`someInts is an array with ${someInts.length} items.`)
// Prints "someInts is an array with 0 items."

// Creating an Array with a Default Value
let threeDoubles = [0.0, 0.0, 0.0]
// threeDoubles is of type [Double], and equals [0.0, 0.0, 0.0]
let anotherThreeDoubles = [2.5, 2.5, 2.5]
// anotherThreeDoubles is of type [Double], and equals [2.5, 2.5, 2.5]

let sixDoubles = [...threeDoubles, ...anotherThreeDoubles]
// sixDoubles is inferred as [Double], and equals [0.0, 0.0, 0.0, 2.5, 2.5, 2.5]


// Creating an Array with an Array Literal
let shoppingList = ["Eggs", "Milk"]
// shoppingList has been initialized with two initial items


// Accessing and Modifying an Array
if (shoppingList.length === 0) {
    console.log("The shopping list is empty.")
} else {
    console.log("The shopping list is not empty.")
}
// Prints "The shopping list is not empty."
shoppingList.push("Flour")
// shoppingList now contains 3 items, and someone is making pancakes
shoppingList = shoppingList.concat(["Baking Powder"])
// shoppingList now contains 4 items
shoppingList = [...shoppingList, "Chocolate Spread", "Cheese", "Butter"]
// shoppingList now contains 7 items
let firstItem = shoppingList[0]
// firstItem is equal to "Eggs"
shoppingList[0] = "Six eggs"
// the first item in the list is now equal to "Six eggs" rather than "Eggs"

shoppingList.splice(4, 3, "Bananas", "Apples")
// shoppingList now contains 6 items

shoppingList.unshift("Maple Syrup")
// shoppingList now contains 7 items
// "Maple Syrup" is now the first item in the list

let mapleSyrup = shoppingList.shift()
// the item that was at index 0 has just been removed
// shoppingList now contains 6 items, and no Maple Syrup
// the mapleSyrup constant is now equal to the removed "Maple Syrup" string

let apples = shoppingList.pop()
// the last item in the array has just been removed
// shoppingList now contains 5 items, and no apples
// the apples constant is now equal to the removed "Apples" string


// Iterating Over an Array
shoppingList.forEach((item => {
    console.log(item)
})
// Six eggs
// Milk
// Flour
// Baking Powder
// Bananas

shoppingList.forEach(((item, index) => {
    console.log(`Item ${index + 1}: ${value}`)
})
// Item 1: Six eggs
// Item 2: Milk
// Item 3: Flour
// Item 4: Baking Powder
// Item 5: Bananas

Sets

Swift

// Creating and Initializing an Empty Set
var letters = Set<Character>()
print("letters is of type Set<Character> with \(letters.count) items.")
// Prints "letters is of type Set<Character> with 0 items."
var favoriteGenres: Set<String> = ["Rock", "Classical", "Hip hop"]
// favoriteGenres has been initialized with three initial items


// Accessing and Modifying a Set
print("I have \(favoriteGenres.count) favorite music genres.")
// Prints "I have 3 favorite music genres."

if favoriteGenres.isEmpty {
    print("As far as music goes, I'm not picky.")
} else {
    print("I have particular music preferences.")
}
// Prints "I have particular music preferences."

favoriteGenres.insert("Jazz")
// favoriteGenres now contains 4 items

if let removedGenre = favoriteGenres.remove("Rock") {
    print("\(removedGenre)? I'm over it.")
} else {
    print("I never much cared for that.")
}
// Prints "Rock? I'm over it."

if favoriteGenres.contains("Funk") {
    print("I get up on the good foot.")
} else {
    print("It's too funky in here.")
}
// Prints "It's too funky in here."


// Iterating Over a Set
for genre in favoriteGenres {
    print("\(genre)")
}
// Classical
// Jazz
// Hip hop

JavaScript

// Creating and Initializing an Empty Set
let letters = new Set()
console.log(`letters is of type Set with ${letters.size} items.`)
// Prints "letters is of type Set with 0 items."
let favoriteGenres = new set(["Rock", "Classical", "Hip hop"])
// favoriteGenres has been initialized with three initial items


// Accessing and Modifying a Set
console.log(`I have ${favoriteGenres.size} favorite music genres.`)
// Prints "I have 3 favorite music genres."

if (favoriteGenres.size == 0) {
    console.log("As far as music goes, I'm not picky.")
} else {
    console.log("I have particular music preferences.")
}
// Prints "I have particular music preferences."

favoriteGenres.add("Jazz")
// favoriteGenres now contains 4 items
const removedGenre = favoriteGenres.delete("Rock")
if (removedGenre) {
    console.log(`${removedGenre}? I'm over it.`)
} else {
    console.log("I never much cared for that.")
}
// Prints "Rock? I'm over it."

if (favoriteGenres.has("Funk")) {
    console.log("I get up on the good foot.")
} else {
    console.log("It's too funky in here.")
}
// Prints "It's too funky in here."


// Iterating Over a Set
favoriteGenres.forEach(genre => {
    console.log(genre);
})
// Classical
// Jazz
// Hip hop

Dictionaries

Swift

// Creating an Empty Dictionary
var namesOfIntegers = [Int: String]()
// namesOfIntegers is an empty [Int: String] dictionary
namesOfIntegers[16] = "sixteen"
// namesOfIntegers now contains 1 key-value pair
namesOfIntegers = [:]
// namesOfIntegers is once again an empty dictionary of type [Int: String]


// Creating a Dictionary with a Dictionary Literal
var airports: [String: String] = ["YYZ": "Toronto Pearson", "DUB": "Dublin"]


// Accessing and Modifying a Dictionary
print("The airports dictionary contains \(airports.count) items.")
// Prints "The airports dictionary contains 2 items."

if airports.isEmpty {
    print("The airports dictionary is empty.")
} else {
    print("The airports dictionary is not empty.")
}
// Prints "The airports dictionary is not empty."

airports["LHR"] = "London"
// the airports dictionary now contains 3 items

airports["LHR"] = "London Heathrow"
// the value for "LHR" has been changed to "London Heathrow"

if let oldValue = airports.updateValue("Dublin Airport", forKey: "DUB") {
    print("The old value for DUB was \(oldValue).")
}
// Prints "The old value for DUB was Dublin."

if let airportName = airports["DUB"] {
    print("The name of the airport is \(airportName).")
} else {
    print("That airport is not in the airports dictionary.")
}
// Prints "The name of the airport is Dublin Airport."

airports["APL"] = "Apple International"
// "Apple International" is not the real airport for APL, so delete it
airports["APL"] = nil
// APL has now been removed from the dictionary

if let removedValue = airports.removeValue(forKey: "DUB") {
    print("The removed airport's name is \(removedValue).")
} else {
    print("The airports dictionary does not contain a value for DUB.")
}
// Prints "The removed airport's name is Dublin Airport."


// Iterating Over a Dictionary
for (airportCode, airportName) in airports {
    print("\(airportCode): \(airportName)")
}
// YYZ: Toronto Pearson
// LHR: London Heathrow

for airportCode in airports.keys {
    print("Airport code: \(airportCode)")
}
// Airport code: YYZ
// Airport code: LHR

for airportName in airports.values {
    print("Airport name: \(airportName)")
}
// Airport name: Toronto Pearson
// Airport name: London Heathrow

let airportCodes = [String](airports.keys)
// airportCodes is ["YYZ", "LHR"]

let airportNames = [String](airports.values)
// airportNames is ["Toronto Pearson", "London Heathrow"]

JavaScript

// Creating an Empty Dictionary
let namesOfIntegers = {}
// namesOfIntegers is an empty dictionary
namesOfIntegers[16] = "sixteen"
// namesOfIntegers now contains 1 key-value pair
namesOfIntegers = {}
// namesOfIntegers is once again an empty dictionary of type


// Creating a Dictionary with a Dictionary Literal
let airports = {"YYZ": "Toronto Pearson", "DUB": "Dublin"}


// Accessing and Modifying a Dictionary
console.log(`The airports dictionary contains ${Object.keys(airports).length} items.`)
// Prints "The airports dictionary contains 2 items."

if (Object.keys(airports).length == 0) {
    console.log("The airports dictionary is empty.")
} else {
    console.log("The airports dictionary is not empty.")
}
// Prints "The airports dictionary is not empty."

airports["LHR"] = "London"
// the airports dictionary now contains 3 items

airports["LHR"] = "London Heathrow"
// the value for "LHR" has been changed to "London Heathrow"

const oldValue = airports["DUB"]
airports["DUB"] = "Dublin Airport"
if (oldValue)  {
    console.log(`The old value for DUB was ${oldValue}.`)
}
// Prints "The old value for DUB was Dublin."
const airportName = airports["DUB"]
if (airportName) {
    console.log(`The name of the airport is ${airportName}.`)
} else {
    console.log("That airport is not in the airports dictionary.")
}
// Prints "The name of the airport is Dublin Airport."

airports["APL"] = "Apple International"
// "Apple International" is not the real airport for APL, so delete it
airports["APL"] = null
delete airports["APL"]
// APL has now been removed from the dictionary


// Iterating Over a Dictionary
Object.keys(airports).forEach(airportCode => {
    const airportName = airports[airportCode]
    console.log(`${airportCode}: ${airportName}`)
})
// YYZ: Toronto Pearson
// LHR: London Heathrow

let airportCodes = Object.keys(airports)
// airportCodes is ["YYZ", "LHR"]

Control Flow

For-In Loops

Swift

let names = ["Anna", "Alex", "Brian", "Jack"]
for name in names {
    print("Hello, \(name)!")
}
// Hello, Anna!
// Hello, Alex!
// Hello, Brian!
// Hello, Jack!

let numberOfLegs = ["spider": 8, "ant": 6, "cat": 4]
for (animalName, legCount) in numberOfLegs {
    print("\(animalName)s have \(legCount) legs")
}
// ants have 6 legs
// cats have 4 legs
// spiders have 8 legs

JavaScript

const names = ["Anna", "Alex", "Brian", "Jack"]
for (let i = 0; i < names.length; i++) {
    console.log(`Hello, ${names[i]}!`)
}
// Hello, Anna!
// Hello, Alex!
// Hello, Brian!
// Hello, Jack!

const numberOfLegs = {"spider": 8, "ant": 6, "cat": 4}
Object.keys(numberOfLegs).forEach(animalName => {
    const legCount = numberOfLegs[animalName];
    console.log(`${animalName}s have ${legCount} legs`)
})
// ants have 6 legs
// cats have 4 legs
// spiders have 8 legs

While Loops

Swift

let finalSquare = 25
var board = [Int](repeating: 0, count: finalSquare + 1)
board[03] = +08; board[06] = +11; board[09] = +09; board[10] = +02
board[14] = -10; board[19] = -11; board[22] = -02; board[24] = -08
var square = 0
var diceRoll = 0
while square < finalSquare {
    // roll the dice
    diceRoll += 1
    if diceRoll == 7 { diceRoll = 1 }
    // move by the rolled amount
    square += diceRoll
    if square < board.count {
        // if we're still on the board, move up or down for a snake or a ladder
        square += board[square]
    }
}
print("Game over!")

JavaScript

let finalSquare = 25
let board = []
for (let i = 0; i <= finalSquare; i++) {
    board[i] = 0;
}
board[03] = +08; board[06] = +11; board[09] = +09; board[10] = +02
board[14] = -10; board[19] = -11; board[22] = -02; board[24] = -08
let square = 0
let diceRoll = 0
while (square < finalSquare) {
    // roll the dice
    diceRoll += 1
    if (diceRoll == 7) { diceRoll = 1 }
    // move by the rolled amount
    square += diceRoll
    if (square < board.length) {
        // if we're still on the board, move up or down for a snake or a ladder
        square += board[square]
    }
}
console.log("Game over!")

Conditional Statements

Swift

var temperatureInFahrenheit = 30
temperatureInFahrenheit = 90
if temperatureInFahrenheit <= 32 {
    print("It's very cold. Consider wearing a scarf.")
} else if temperatureInFahrenheit >= 86 {
    print("It's really warm. Don't forget to wear sunscreen.")
} else {
    print("It's not that cold. Wear a t-shirt.")
}
// Prints "It's really warm. Don't forget to wear sunscreen."

JavaScript

let temperatureInFahrenheit = 30
temperatureInFahrenheit = 90
if (temperatureInFahrenheit <= 32) {
    console.log("It's very cold. Consider wearing a scarf.")
} else if (temperatureInFahrenheit >= 86) {
    console.log("It's really warm. Don't forget to wear sunscreen.")
} else {
    console.log("It's not that cold. Wear a t-shirt.")
}
// Prints "It's really warm. Don't forget to wear sunscreen."

Switch

Swift

let someCharacter: Character = "z"
switch someCharacter {
case "a":
    print("The first letter of the alphabet")
case "z":
    print("The last letter of the alphabet")
default:
    print("Some other character")
}
// Prints "The last letter of the alphabet"

JavaScript

const someCharacter = "z"
switch (someCharacter) {
case "a":
    console.log("The first letter of the alphabet")
    break;
case "z":
    console.log("The last letter of the alphabet")
    break;
default:
    console.log("Some other character")
}
// Prints "The last letter of the alphabet"

Functions

Swift

// Defining and Calling Functions
func greet(person: String) -> String {
    let greeting = "Hello, " + person + "!"
    return greeting
}
print(greet(person: "Anna"))
// Prints "Hello, Anna!"
print(greet(person: "Brian"))
// Prints "Hello, Brian!"

func greetAgain(person: String) -> String {
    return "Hello again, " + person + "!"
}
print(greetAgain(person: "Anna"))
// Prints "Hello again, Anna!"


// Function Parameters and Return Values
// Functions Without Parameters
func sayHelloWorld() -> String {
    return "hello, world"
}
print(sayHelloWorld())
// Prints "hello, world"

// Functions With Multiple Parameters
func greet(person: String, alreadyGreeted: Bool) -> String {
    if alreadyGreeted {
        return greetAgain(person: person)
    } else {
        return greet(person: person)
    }
}
print(greet(person: "Tim", alreadyGreeted: true))
// Prints "Hello again, Tim!"


// Functions Without Return Values
func greet(person: String) {
    print("Hello, \(person)!")
}
greet(person: "Dave")
// Prints "Hello, Dave!"

// Functions with Multiple Return Values
func minMax(array: [Int]) -> (min: Int, max: Int) {
    var currentMin = array[0]
    var currentMax = array[0]
    for value in array[1..<array.count] {
        if value < currentMin {
            currentMin = value
        } else if value > currentMax {
            currentMax = value
        }
    }
    return (currentMin, currentMax)
}
let bounds = minMax(array: [8, -6, 2, 109, 3, 71])
print("min is \(bounds.min) and max is \(bounds.max)")
// Prints "min is -6 and max is 109"

// Nested Functions
func chooseStepFunction(backward: Bool) -> (Int) -> Int {
    func stepForward(input: Int) -> Int { return input + 1 }
    func stepBackward(input: Int) -> Int { return input - 1 }
    return backward ? stepBackward : stepForward
}
var currentValue = -4
let moveNearerToZero = chooseStepFunction(backward: currentValue > 0)
// moveNearerToZero now refers to the nested stepForward() function
while currentValue != 0 {
    print("\(currentValue)... ")
    currentValue = moveNearerToZero(currentValue)
}
print("zero!")
// -4...
// -3...
// -2...
// -1...
// zero!

JavaScript

// Defining and Calling Functions
function greet(person) {
    const greeting = "Hello, " + person + "!"
    return greeting
}
console.log(greet("Anna"))
// Prints "Hello, Anna!"
console.log(greet("Brian"))
// Prints "Hello, Brian!"

function greetAgain(person) {
    return "Hello again, " + person + "!"
}
print(greetAgain("Anna"))
// Prints "Hello again, Anna!"


// Function Parameters and Return Values
// Functions Without Parameters
function sayHelloWorld() {
    return "hello, world"
}
console.log(sayHelloWorld())
// Prints "hello, world"

// Functions With Multiple Parameters
function greet(person, alreadyGreeted) {
    if (alreadyGreeted) {
        return greetAgain(person)
    } else {
        return greet(person)
    }
}
console.log(greet("Tim", true))
// Prints "Hello again, Tim!"


// Functions Without Return Values
function greet(person) {
    console.log(`Hello, ${person}!`)
}
greet("Dave")
// Prints "Hello, Dave!"

// Functions with Multiple Return Values
function minMax(array) {
    let currentMin = array[0]
    let currentMax = array[0]
    array.forEach(value => {
        if (value < currentMin) {
            currentMin = value
        } else if (value > currentMax) {
            currentMax = value
        }
    })
    return {currentMin, currentMax}
}
const bounds = minMax([8, -6, 2, 109, 3, 71])
console.log(`min is ${bounds.min} and max is ${bounds.max}`)
// Prints "min is -6 and max is 109"

// Nested Functions
function chooseStepFunction(backward) {
    function stepForward(input) { return input + 1 }
    function stepBackward(input) { return input - 1 }
    return backward ? stepBackward : stepForward
}
let currentValue = -4
const moveNearerToZero = chooseStepFunction(currentValue > 0)
// moveNearerToZero now refers to the nested stepForward() function
while (currentValue != 0) {
    console.log(`${currentValue}... `)
    currentValue = moveNearerToZero(currentValue)
}
console.log("zero!")
// -4...
// -3...
// -2...
// -1...
// zero!

Closures

Swift

// Closure Expressions
// The Sorted Method
let names = ["Chris", "Alex", "Ewa", "Barry", "Daniella"]
func backward(_ s1: String, _ s2: String) -> Bool {
    return s1 > s2
}
var reversedNames = names.sorted(by: backward)
// reversedNames is equal to ["Ewa", "Daniella", "Chris", "Barry", "Alex"]
reversedNames = names.sorted(by: { (s1: String, s2: String) -> Bool in
    return s1 > s2
})
// or
reversedNames = names.sorted(by: { (s1: String, s2: String) -> Bool in return s1 > s2 } )

JavaScript

// Closure Expressions
// The Sort Method
const names = ["Chris", "Alex", "Ewa", "Barry", "Daniella"]
function backward(s1, s2) {
    return s1 < s2
}
let reversedNames = names.sort(backward)
// reversedNames is equal to ["Ewa", "Daniella", "Chris", "Barry", "Alex"]
reversedNames = names.sort((s1, s2) => {
    return s1 < s2
})
// or
reversedNames = names.sort((s1, s2) => return s1 < s2)

Classes

Swift

// class definition
class Counter {
    var count = 0
    func increment() {
        count += 1
    }
    func increment(by amount: Int) {
        count += amount
    }
    func reset() {
        count = 0
    }
}

// class instance
let counter = Counter()
// the initial count value is 0
counter.increment()
// the count's value is now 1
counter.increment(by: 5)
// the count's value is now 6
counter.reset()
// the count's value is now 0

print("The count property value is \(counter.count)")

JavaScript

// class definition
class Counter {
    contructor() {
        this.count = 0
    }
    function increment() {
        this.count += 1
    }
    function increment(amount) {
        this.count += amount
    }
    function reset() {
        this.count = 0
    }
}

// class instance
let counter = Counter()
// the initial count value is 0
counter.increment()
// the count's value is now 1
counter.increment(5)
// the count's value is now 6
counter.reset()
// the count's value is now 0

console.log(`The count property value is ${counter.count}`)

Inheritance

Swift

// Defining a Base Class
class Vehicle {
    var currentSpeed = 0.0
    var description: String {
        return "traveling at \(currentSpeed) miles per hour"
    }
    func makeNoise() {
        // do nothing - an arbitrary vehicle doesn't necessarily make a noise
    }
}
let someVehicle = Vehicle()
print("Vehicle: \(someVehicle.description)")
// Vehicle: traveling at 0.0 miles per hour


// Subclassing
class SomeSubclass: SomeSuperclass {
    // subclass definition goes here
}
class Bicycle: Vehicle {
    var hasBasket = false
}
let bicycle = Bicycle()
bicycle.hasBasket = true

bicycle.currentSpeed = 15.0
print("Bicycle: \(bicycle.description)")
// Bicycle: traveling at 15.0 miles per hour


// Subclasses can themselves be subclassed
class Tandem: Bicycle {
    var currentNumberOfPassengers = 0
}
let tandem = Tandem()
tandem.hasBasket = true
tandem.currentNumberOfPassengers = 2
tandem.currentSpeed = 22.0
print("Tandem: \(tandem.description)")
// Tandem: traveling at 22.0 miles per hour


// Overriding
class Train: Vehicle {
    override func makeNoise() {
        print("Choo Choo")
    }
}
let train = Train()
train.makeNoise()
// Prints "Choo Choo"


// Overriding Property Getters and Setters
class Car: Vehicle {
    var gear = 1
    override var description: String {
        return super.description + " in gear \(gear)"
    }
}
let car = Car()
car.currentSpeed = 25.0
car.gear = 3
print("Car: \(car.description)")
// Car: traveling at 25.0 miles per hour in gear 3

JavaScript

// Defining a Base Class
class Vehicle {
    constructor() {
        this.currentSpeed = 0.0
    }
    get description() {
        return `traveling at ${currentSpeed} miles per hour`
    }
    function makeNoise() {
        // do nothing - an arbitrary vehicle doesn't necessarily make a noise
    }
}
let someVehicle = Vehicle()
console.log(`Vehicle: ${someVehicle.description}`)
// Vehicle: traveling at 0.0 miles per hour


// Subclassing
class SomeSubclass extends SomeSuperclass {
    contructor() {
        super();
    }
    // subclass definition goes here
}
class Bicycle extends Vehicle {
    contructor() {
        super();
        this.hasBasket = false
    }
}
let bicycle = Bicycle()
bicycle.hasBasket = true

bicycle.currentSpeed = 15.0
console.log(`Bicycle: ${bicycle.description}`)
// Bicycle: traveling at 15.0 miles per hour


// Subclasses can themselves be subclassed
class Tandem extends Bicycle {
    contructor() {
        super();
        this.currentNumberOfPassengers = 0
    }
}
let tandem = Tandem()
tandem.hasBasket = true
tandem.currentNumberOfPassengers = 2
tandem.currentSpeed = 22.0
console.log("Tandem: \(tandem.description)")
// Tandem: traveling at 22.0 miles per hour


// Overriding
class Train extends Vehicle {
    contructor() {
        super();
        this.currentNumberOfPassengers = 0
    }
    function makeNoise() {
        console.log("Choo Choo")
    }
}
let train = Train()
train.makeNoise()
// Prints "Choo Choo"


// Overriding Property Getters and Setters
class Car extends Vehicle {
    contructor() {
        super();
        this.gear = 1
    }
    get description() {
        return `${super.description} in gear ${gear}`
    }
}
let car = Car()
car.currentSpeed = 25.0
car.gear = 3
console.log(`Car: ${car.description}`)
// Car: traveling at 25.0 miles per hour in gear 3

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