Emi Loot is a plugin for EMI that displays loot drops from chests, mobs, blocks, and more.
Credit for loot condition icon art goes to lxly9. Thank you!!
- LootJS: Affects drops on generation, doesn't modify loot tables themselves.
- Better Nether: Hardcoded drops
- Better End: Hardcoded drops
- Paradise Lost: Hardcoded drops
Task | Status | Planned Release |
---|---|---|
Released | --- | --- |
Add chest loot | Complete | 0.1.0 |
Add mob loot | Complete | 0.2.0 |
Add block drops | Complete | 0.2.0 |
Add new widgets for gui updating | Complete | 0.3.0 |
Update mob/block guis | Complete | 0.3.0 |
Update Mob EMI recipes for new layouts | Complete | 0.3.0 |
Update Block EMI recipes for new layouts | Complete | 0.3.0 |
Fix smelting condition showing the unsmelted item | Complete | 0.3.0 |
Add option for small mob loot tables shown to the right instead of below | Complete | 0.3.1 |
Review and fix mob/block table percentages | Complete | 0.3.1 |
Implement EntityPredicate Parser | Complete | 0.4.0 |
Update icon widget impl to handle custom sprites | Complete | 0.4.0 |
Implement other missing parsers as needed | Complete | 0.4.0 |
Remove GUI wiggles | Complete | 0.5.0 |
Starting impl of basic config | Complete | 0.5.0 |
Check mob/block table percentages actually right | Complete | 0.5.0 |
Port to 1.19.3 to match to EMI's update | Complete | 0.5.0 |
Update parser to apply top level functions to inner stacks | Complete | 0.5.0 |
Impl resource-driven mob offsetting overrides | Complete | 0.5.0 |
Optimize packet sending size/number | Complete | 0.5.0 |
Impl handler for code-based mob drops (nether star etc) | Complete | 0.5.0 |
Impl entry post-processor system that allows for parsing certain entries at later stages of the data-loading lifecycle | Complete | 0.6.0 |
Impl tag item entries using post-processing | Complete | 0.6.0 |
Refactor client table builders for commonality | Complete | 0.6.0 |
Remove test tag entry loot pool | Complete | 0.6.0 |
Impl group item entries | Complete | 0.6.0 |
Impl sequence item entries | Complete | 0.6.0 |
Impl fishing/gameplay loot | Complete | 0.6.0 |
Add table exclusion system to exclude certain tables from parsing | Complete | 0.6.0 |
In Development | --- | --- |
Working on other projects for the moment after the release of 0.6.0 | --- | --- |
Not yet released | --- | --- |
Fix issue with compact chest loot stacking | Not started | ?.?.? |
Fix Itemstack.EMPTY getting enchanted with Random | Not started | ?.?.? |
Chgeck on the NBT tag too big problem | Not started | ?.?.? |
Impl dynamic item entries | Not started | ?.?.? |
Improve collation of same-condition stacks | Not started | ?.?.? |
Add item tile optimizer to improve layout of condition tiles | ?.?.? | |
Implement resource-pack driven custom functions/conditions | Not started | ?.?.? |
Add method for displaying experience drops from mobs | Not started | ?.?.? |
Investigate way to calculate and convey item drop probability | Not started | ?.?.? |
Investigate the possibility to add LootJs support | Not started | ?.?.? |
Look into adding a worldgen "recipe" category | Not started | ?.?.? |
- Creeper
- Music discs