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Value types in Sample objects should be nullable (FTV-212) #12

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jcowles opened this issue May 31, 2018 · 0 comments
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Value types in Sample objects should be nullable (FTV-212) #12

jcowles opened this issue May 31, 2018 · 0 comments

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@jcowles
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jcowles commented May 31, 2018

For example, XformSample has a Matrix4x4 object, which is always written for every sample because it is not nullable.

This may make reading values trickier, so a unit test should be added to verify the round-trip API works as expected, without additional complications.

jcowles pushed a commit that referenced this issue Aug 30, 2018
Assigning values to these outputs will cause the connections to be ignored
which is almost always not what the user wants.

This should be addressed along with issue #12
jcowles pushed a commit that referenced this issue Jan 14, 2019
Assigning values to these outputs will cause the connections to be ignored
which is almost always not what the user wants.

This should be addressed along with issue #12
@mfe mfe changed the title Value types in Sample objects should be nullable Value types in Sample objects should be nullable (FTV-212) Jun 12, 2019
jcowles added a commit that referenced this issue Jul 17, 2019
Now that Nullable<T> is handled correctly and null values still trigger the attribute to be defined in USD, now shader outputs can be made explicit and adhere to the USD spec.

Fixes #12
jcowles added a commit that referenced this issue Jul 18, 2019
Now that Nullable<T> is handled correctly and null values still trigger the attribute to be defined in USD, now shader outputs can be made explicit and adhere to the USD spec.

Fixes #12
jcowles added a commit that referenced this issue Jul 19, 2019
Now that Nullable<T> is handled correctly and null values still trigger the attribute to be defined in USD, now shader outputs can be made explicit and adhere to the USD spec.

Fixes #12
jcowles added a commit that referenced this issue Jul 19, 2019
Now that Nullable<T> is handled correctly and null values still trigger the attribute to be defined in USD, now shader outputs can be made explicit and adhere to the USD spec.

Fixes #12
@mfe mfe closed this as completed in 4ba998d Jul 26, 2019
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