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Request compatibility to hdpr #36
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enhancement
New feature or request
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We are working in this, but won't be finished in Unitychan toon shader or Universal toon shader. |
yuki4080
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Dec 22, 2022
* Started to reorganize sample scenes and projects from the legacey one. * ditto for HDRP * Deleted PPSv2_Profiles in HDRP projects [skip ci] * So did for URP. * Dealing with HDRP project. Deleted a lot of unnecessary materials. [skip ci] * Fixed some materials in the HDRP project. * Moved Asset/Toon/Materials folder to Assets/Materials for URP and Legacy projects [skip ci] * deleted Assets/ToonEditor folder and CopyMaterialParameters.cs from the HDRP project. [skip ci] * On the way to make directory structure almost the same among 3 render pipeline projects. [skip ci] * Did them more. [skip ci] * ditto [skip ci] * Added test framework setting in sample projeccts so that make test projects easier. [skip ci] * Added test classes to sample projects so that we can maintain graphics tests easier. [skip ci] * Added all the scens into Build Settings in the projects [skip ci] * disabled async shader compilasation so that making test easier in all the sample projects. [skip ci] * Renamed GraphicsTests scripts folders in all the sample projects. * Started to implmeent GraphicsTestSetup * Implementing GraphicsTestSetup.cs [skip ci] * Added disabling EmissiveAnimation and stop some behaviror features to GraphicsTestSetup.cs. [skip ci] * Implementing GraphicTestSetup.cs [skip ci] * Updating GraphicsTestSetup.cs [skip ci] * Updated SSAO scene in the Legacy Project. * Updating LegacyUTS_GraphicsTests.cs [skip ci] * Fixed: LeagcyUTS_GraphicsTests.cs causes an error when scene name is shorter than 8 letters. [skip ci] * Graphics tests setup for Legacy/Universal/HDRP. * Down graded test-framework for the legacy project to avoid filename troubles. * reset all the guids in .meta files in the sample projects * disabled Auto generate Light map in all the scenes in the legacy sample project. * same to the URP test scene. * did the same to the HDRP sample scene. [skip ci] * recreated legacy test 2019.4 on mac ( Windows Images are not ready yet) [skip ci] * Done the same to Windows DX11 and Vulkan. * Shortened Shaderball scene data paths in all the samples, such as Legacy, URP and HDRP. [skip ci] * replaced sample~ folder [skip ci] * ditto [skip ci[ * ditto. * Fixed: Legacy and URP samples were not be able to install via package manager. [skip ci] * Applied materials for Tooshader_CellLook to ToonShader_CelLook(Tessellation).unity scene in order to fix log a long file name error in AnimeSolution. Co-authored-by: Toshiyuki Mori <toshiyuki.mori.develop@gmail.com>
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