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Request compatibility to hdpr #36

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Anjiu464 opened this issue Feb 12, 2020 · 1 comment
Closed

Request compatibility to hdpr #36

Anjiu464 opened this issue Feb 12, 2020 · 1 comment
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enhancement New feature or request

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@Anjiu464
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RT

@Nobuyuki-Kobayashi Nobuyuki-Kobayashi added the enhancement New feature or request label Mar 16, 2020
@H3idi-X
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H3idi-X commented Feb 18, 2021

We are working in this, but won't be finished in Unitychan toon shader or Universal toon shader.
We will provide another shader to solve this.

@H3idi-X H3idi-X closed this as completed Feb 18, 2021
yuki4080 pushed a commit to yuki4080/com.unity.toonshader that referenced this issue Dec 22, 2022
* Started to reorganize sample scenes and projects from the legacey one.

* ditto for HDRP

* Deleted PPSv2_Profiles in HDRP projects [skip ci]

* So did for URP.

* Dealing with HDRP project. Deleted a lot of unnecessary materials. [skip ci]

* Fixed some materials in the HDRP project.

* Moved Asset/Toon/Materials folder to Assets/Materials for URP and Legacy projects [skip ci]

* deleted Assets/ToonEditor folder and CopyMaterialParameters.cs from the HDRP project. [skip ci]

* On the way to make directory structure almost the same among 3 render pipeline projects. [skip ci]

* Did them more. [skip ci]

* ditto [skip ci]

* Added test framework setting in sample projeccts so that make test projects easier. [skip ci]

* Added test classes to sample projects so that we can maintain graphics tests easier. [skip ci]

* Added all the scens into Build Settings in the projects [skip ci]

* disabled async shader compilasation so that  making test easier in all the sample projects. [skip ci]

* Renamed GraphicsTests scripts folders in all the sample projects.

* Started to implmeent GraphicsTestSetup

* Implementing GraphicsTestSetup.cs [skip ci]

* Added disabling EmissiveAnimation and stop some behaviror features to  GraphicsTestSetup.cs. [skip ci]

* Implementing GraphicTestSetup.cs [skip ci]

* Updating GraphicsTestSetup.cs [skip ci]

* Updated SSAO scene in the Legacy Project.

* Updating LegacyUTS_GraphicsTests.cs [skip ci]

* Fixed: LeagcyUTS_GraphicsTests.cs causes an error when scene name is shorter than 8 letters. [skip ci]

* Graphics tests setup for Legacy/Universal/HDRP.

* Down graded test-framework for the legacy project to avoid filename troubles.

* reset all the guids in .meta files in the sample projects

* disabled Auto generate Light map in all the scenes in the legacy sample project.

* same to the URP test scene.

* did the same to the HDRP sample scene. [skip ci]

* recreated legacy test 2019.4 on mac ( Windows Images are not ready yet) [skip ci]

* Done the same to Windows DX11 and Vulkan.

* Shortened Shaderball scene data paths in all the samples, such as Legacy, URP and HDRP. [skip ci]

* replaced sample~ folder [skip ci]

* ditto [skip ci[

* ditto.

* Fixed: Legacy and URP samples were not be able to install via package manager. [skip ci]

* Applied materials for Tooshader_CellLook to ToonShader_CelLook(Tessellation).unity scene in order to fix log a long file name error in AnimeSolution.

Co-authored-by: Toshiyuki Mori <toshiyuki.mori.develop@gmail.com>
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