OGListItem
Jeppe Zapp edited this page Feb 14, 2014
·
5 revisions
List items are for multiple options
Variable | Type | |
---|---|---|
text | string |
String to display |
isSelected | boolean |
Is the mouse hovering? |
isTicked | boolean |
Has the widget been clicked? |
object | Object |
Object to be contained in the list item |
target | GameObject |
Message handler |
message | string |
Message for message handler when clicked |
hoverMessage | string |
Message for message handler when hovering |
argument | string |
Argument for message handler |
// UnityScript
var li : OGListItem = new GameObject ( "ListItem", OGListItem ).GetComponent.<OGListItem>();
li.text = "Hello!";
li.target = this.gameObject;
li.message = "SelectItem";
li.transform.localPosition = new Vector3 ( 10, 10, 0 );
li.transform.localScale = new Vector3 ( 300, 20, 1 );
li.GetDefaultStyles ();
// C#
OGListItem li = (OGListItem) new GameObject ( "ListItem", OGListItem ).GetComponent<OGListItem>();
li.text = "Hello!";
li.target = this.gameObject;
li.message = "SelectItem";
li.transform.localPosition = new Vector3 ( 10, 10, 0 );
li.transform.localScale = new Vector3 ( 300, 20, 1 );
li.GetDefaultStyles ();