Zelda x diablo game 100% in Java
We have created a very simple game engine combined with a maze generated from text files like this :
112111111111111111111
100104000100000100001
100111100100100101001
100100000100100060001
100111100111111101111
100050000100000100001
111100111100100101111
100000400100100100001
100111111111100111001
100000100000040000001
111100100100100111101
100000100100100000171
100100111111100100111
100100000000000105001
100100111111111100111
100100100000100000001
100111101100100100101
100194000100000100101
100111100111100111101
100000050100000100001
111111111111111111131
The easiest way will be to launch it via an IDE such as intelliJ Idea. However, if you don't have one, you'll need to compile and add the dependencies manually.
The goal is to cross labyrinths full of monsters, avoid traps, and recover the amulet of each level.
We used some royalty free assets for the floors and walls, otherwise we drew the assets.
Here are a few :
- The amulet, necessary to pass to the next level
- The heart, to regain life
- The ghost, a swift monster that passes through walls
- Grass, where we can walk
- Wall, allows to delimit the map
- Adventurer Pol, main character
- The trap: will try to swallow you and cause you to lose life
- The "Rocher-Noerh", considered as a mythical creature of this game, it is imposing, charismatic and will not hesitate to attack you