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How to implement from SYNTHIA to Cityscapes? #12

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feipanir opened this issue Oct 23, 2019 · 3 comments
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How to implement from SYNTHIA to Cityscapes? #12

feipanir opened this issue Oct 23, 2019 · 3 comments
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@feipanir
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Hello, I am re implementing the adaptation from SYNTHIA to Cityscapes. Except for the image size [1280, 760], I used the exact same setting up with GTA5->Cityscapes, including init parameters, learning rate, iterations, ect. But according to my training result, i could only get the best mIOU: 39.1% for 16 classes. I would like to ask, how should I improve to get the similar performance as in your paper. It is shown as below:
image

@feipanir feipanir changed the title How about SYNTHIA to Cityscapes implementation? How to implement from SYNTHIA to Cityscapes? Oct 23, 2019
@tuanhungvu
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Hello @feipan664 , for the training on synthia, we keep most hyper-params used in the GTA5 experiment. The only difference is that we set MAX_ITERS = 90000.
Best,
T-H

@feipanir
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feipanir commented Nov 4, 2019

Thanks so much for your reply!

@feipanir feipanir closed this as completed Nov 4, 2019
@tuanhungvu
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Please check this repo for synthia->cityscapes experiments https://github.com/valeoai/DADA
Solved #12

@tuanhungvu tuanhungvu added the question Further information is requested label Feb 18, 2020
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