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Updating master branch to development state #631

Merged
merged 599 commits into from
Sep 18, 2021
Merged

Updating master branch to development state #631

merged 599 commits into from
Sep 18, 2021

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ahnguyen09 and others added 30 commits March 27, 2021 17:01
Added option for big Portal Names
Fixed some typos and added the modifier stat to the values
Added projectile modification section, applies to bow and javelin
…u. Many droplet tools give you R,G,B as an INT
Changed the reference point when calling PrivateArea.CheckAccess
Added new MonsterAI class to GameClasses.

Added new Tameable class to GameClasses.

Added Tameable section to vplusconfig.json.

Updated valheim_plus.cfg to include new Tameable section.

Added prefix patches for the both Character.CheckDeath and Character.Damage methods.

Added TrameableConfiguration class to Configurations.Sections.

Added TameableConfiguration property to Configuration class.

Updated README.md to include info on Protected Pets.
FAQ Update - Incompatible Version
ncjsvr and others added 28 commits June 23, 2021 09:58
description fix to match the sections its in
shareablePins in Minimap_AddPin_Patch is causing null exceptions because it isn't initialized to start.
shareablePins not initialized.
bannerHoverStream not Disposed.
Invalid or negative index error.
- Fixed Refactored and slightly changed GetDifficulty functions (Game Class)
- Fixed issues with Stamina Bar (needs testing)
Removed Stamina Bar Text, vanilla game has this option now.
Fixed new parameters for function
Fixed AttachStart missing parameters
- Removed displayStaminaValue setting from Hud Category
- Removed very old stagnant code of deconstructing items
- Fixed RepairOneItem transpiler missing stub parameter.
- Updated plugin version to 0.9.9
- Added a catch to the unarmed damage to ensure at least between 0-2 damage on unarmed skill levels.
Fixed the issue of using a multiplicative calculation for difficulty instead of a change of base value
Change difficulty value from multiplier to percent
The Transpiler previously responsible for slowing down time calculation for food has been replaced by a hook that instead modifies the total runtime value of the food when eaten and changes it back postfix. This should be a superior solution and be less conflicting with other mods .
Removed out-commented code
- Added a [Chat] Section to the settings
- Added a option called forcedCase to disable forced Uppercase and Lowercase when shouting or whispering
- Added pingDistance and shoutDistance, if you are outside of this range in meters in comparison to the creator of the shouts or ping- you will not see the ping on the map or the shout on the map. If these values are set to 0, the functions are disabled.
- Added outOfRangeShoutsDisplayInChatWindow, if you have this enabled you will still be able to see all shouts in your chat window even if you are out of shoutDistance range.
- Added defaultWhisperDistance to modify the default chat distance for whispering ingame.
- Added defaultNormalDistance to modify the default chat distance for normal talking ingame.
- Added defaultShoutDistance to modify the default chat distance for shouting ingame.
- Increased version number to 0.9.9.1
- Added itemsFloatInWater option in Items category.
- Added missing reference to file in project.
@nxPublic nxPublic marked this pull request as ready for review September 18, 2021 14:51
@nxPublic nxPublic merged commit 5ba876e into master Sep 18, 2021
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