A game inspired on Donkey Kong.
Concept depend on getting as fast as possible through 3 different levels and land on ending platform.
- Player movement (walk, climb, jump) - easily switchable control keys
- Barrel movement (roll, fall) - behaviour fully parameterized
- Barrel spawner
- Level Switch - after reaching finish object (ladder ae.)
- Game Ending
- C++
- Simple DirectMedia Layer library