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Win-detector #4

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vatbub opened this issue Jun 24, 2016 · 1 comment
Closed

Win-detector #4

vatbub opened this issue Jun 24, 2016 · 1 comment

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@vatbub
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vatbub commented Jun 24, 2016

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@vatbub
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vatbub commented Jun 28, 2016

Suggest a win only if there were at most 3 priority words with the same score

vatbub pushed a commit that referenced this issue Jun 30, 2016
vatbub pushed a commit that referenced this issue Jun 30, 2016
(game running, win, loose), though it doesn't work yet
vatbub pushed a commit that referenced this issue Jun 30, 2016
Config:
Added field that sets the max. no. of wrong guesses. If that number is
reached, the computer has lost the game. [#4]

Moved method getAppVersion to the common artifact
vatbub pushed a commit that referenced this issue Jul 2, 2016
Right now its output is only printed to the thoughts-label but plans are
to automatically act upon the win state like sending the words to the
MongoDB or starting a new game.
vatbub pushed a commit that referenced this issue Jul 3, 2016
This dialog pops up when the computer detected that he lost/won.
The AskIfIWin dialog was refactored for that purpose.
@vatbub vatbub closed this as completed Jul 3, 2016
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