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Add Evolution Chamber #2
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- Added AddNeuron Mutation - Changed layer ids to floats (for splicing) - Added activationFunctions to mutate nn func parameters - Added types for ActivationFunctions, SyncFunctions, and OutputHookFunctions
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Minimal Mutation sequence has been finished. Moving on to the next issue. Will circle back to implement everything. |
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The
Evolution Chamber
will be a module that allows for evolving neural networks through genetic algorithms##From the book on page 263-265
All of these are not needed due to the modifications in the architecture of the system.
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