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version updated, change log updated from release draft
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alexvins committed Feb 7, 2019
1 parent 0ccdd31 commit e6cdc47
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Showing 3 changed files with 13 additions and 4 deletions.
2 changes: 1 addition & 1 deletion CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -41,7 +41,7 @@ if(NOT CMAKE_BUILD_TYPE)
endif()

set(VCMI_VERSION_MAJOR 0)
set(VCMI_VERSION_MINOR 99)
set(VCMI_VERSION_MINOR 100)
set(VCMI_VERSION_PATCH 0)

option(ENABLE_ERM "Enable compilation of ERM scripting module" OFF)
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11 changes: 10 additions & 1 deletion ChangeLog
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
0.99 -> 1.00
0.99 -> 0.100

GENERAL:
* Spectator mode was implemented through command-line options
Expand Down Expand Up @@ -40,6 +40,15 @@ SOUND:
* Fixed many mising or wrong pickup and visit sounds for map objects
* All map objects now have ambient sounds identical to OH3

VCAI:
* Reworked goal decomposition engine, fixing many loopholes. AI will now pick correct goals faster.
* AI will now use universal pathfinding globally
* AI can use Summon Boat and Town Portal
* AI can gather and save resources on purpose
* AI will only buy army on demand instead of every turn
* AI can distinguish the value of all map objects
* General speed optimizations

0.98 -> 0.99

GENERAL:
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4 changes: 2 additions & 2 deletions lib/GameConstants.cpp
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Expand Up @@ -41,9 +41,9 @@ const TeamID TeamID::NO_TEAM = TeamID(255);
namespace GameConstants
{
#ifdef VCMI_NO_EXTRA_VERSION
const std::string VCMI_VERSION = std::string("VCMI 0.99");
const std::string VCMI_VERSION = std::string("VCMI 0.100-beta1");
#else
const std::string VCMI_VERSION = std::string("VCMI 0.99 ") + GIT_SHA1;
const std::string VCMI_VERSION = std::string("VCMI 0.100-beta1 ") + GIT_SHA1;
#endif
}

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