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Merges .go-sdl2-libs as part of the repository (#392)
This fixes static and/or cross-platform build when using the new Go Module system as it doesn't fetch the (previously) sub-module go-sdl2-libs. Signed-off-by: Lilis Iskandar <lilis@veand.co>
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Submodule .go-sdl2-libs
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/* | ||
Simple DirectMedia Layer | ||
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> | ||
This software is provided 'as-is', without any express or implied | ||
warranty. In no event will the authors be held liable for any damages | ||
arising from the use of this software. | ||
Permission is granted to anyone to use this software for any purpose, | ||
including commercial applications, and to alter it and redistribute it | ||
freely, subject to the following restrictions: | ||
1. The origin of this software must not be misrepresented; you must not | ||
claim that you wrote the original software. If you use this software | ||
in a product, an acknowledgment in the product documentation would be | ||
appreciated but is not required. | ||
2. Altered source versions must be plainly marked as such, and must not be | ||
misrepresented as being the original software. | ||
3. This notice may not be removed or altered from any source distribution. | ||
*/ | ||
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/** | ||
* \file SDL.h | ||
* | ||
* Main include header for the SDL library | ||
*/ | ||
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#ifndef SDL_h_ | ||
#define SDL_h_ | ||
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#include "SDL_main.h" | ||
#include "SDL_stdinc.h" | ||
#include "SDL_assert.h" | ||
#include "SDL_atomic.h" | ||
#include "SDL_audio.h" | ||
#include "SDL_clipboard.h" | ||
#include "SDL_cpuinfo.h" | ||
#include "SDL_endian.h" | ||
#include "SDL_error.h" | ||
#include "SDL_events.h" | ||
#include "SDL_filesystem.h" | ||
#include "SDL_gamecontroller.h" | ||
#include "SDL_haptic.h" | ||
#include "SDL_hints.h" | ||
#include "SDL_joystick.h" | ||
#include "SDL_loadso.h" | ||
#include "SDL_log.h" | ||
#include "SDL_messagebox.h" | ||
#include "SDL_mutex.h" | ||
#include "SDL_power.h" | ||
#include "SDL_render.h" | ||
#include "SDL_rwops.h" | ||
#include "SDL_sensor.h" | ||
#include "SDL_shape.h" | ||
#include "SDL_system.h" | ||
#include "SDL_thread.h" | ||
#include "SDL_timer.h" | ||
#include "SDL_version.h" | ||
#include "SDL_video.h" | ||
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#include "begin_code.h" | ||
/* Set up for C function definitions, even when using C++ */ | ||
#ifdef __cplusplus | ||
extern "C" { | ||
#endif | ||
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/* As of version 0.5, SDL is loaded dynamically into the application */ | ||
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/** | ||
* \name SDL_INIT_* | ||
* | ||
* These are the flags which may be passed to SDL_Init(). You should | ||
* specify the subsystems which you will be using in your application. | ||
*/ | ||
/* @{ */ | ||
#define SDL_INIT_TIMER 0x00000001u | ||
#define SDL_INIT_AUDIO 0x00000010u | ||
#define SDL_INIT_VIDEO 0x00000020u /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */ | ||
#define SDL_INIT_JOYSTICK 0x00000200u /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */ | ||
#define SDL_INIT_HAPTIC 0x00001000u | ||
#define SDL_INIT_GAMECONTROLLER 0x00002000u /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */ | ||
#define SDL_INIT_EVENTS 0x00004000u | ||
#define SDL_INIT_SENSOR 0x00008000u | ||
#define SDL_INIT_NOPARACHUTE 0x00100000u /**< compatibility; this flag is ignored. */ | ||
#define SDL_INIT_EVERYTHING ( \ | ||
SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \ | ||
SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER | SDL_INIT_SENSOR \ | ||
) | ||
/* @} */ | ||
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/** | ||
* This function initializes the subsystems specified by \c flags | ||
*/ | ||
extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags); | ||
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/** | ||
* This function initializes specific SDL subsystems | ||
* | ||
* Subsystem initialization is ref-counted, you must call | ||
* SDL_QuitSubSystem() for each SDL_InitSubSystem() to correctly | ||
* shutdown a subsystem manually (or call SDL_Quit() to force shutdown). | ||
* If a subsystem is already loaded then this call will | ||
* increase the ref-count and return. | ||
*/ | ||
extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags); | ||
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/** | ||
* This function cleans up specific SDL subsystems | ||
*/ | ||
extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags); | ||
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/** | ||
* This function returns a mask of the specified subsystems which have | ||
* previously been initialized. | ||
* | ||
* If \c flags is 0, it returns a mask of all initialized subsystems. | ||
*/ | ||
extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags); | ||
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/** | ||
* This function cleans up all initialized subsystems. You should | ||
* call it upon all exit conditions. | ||
*/ | ||
extern DECLSPEC void SDLCALL SDL_Quit(void); | ||
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/* Ends C function definitions when using C++ */ | ||
#ifdef __cplusplus | ||
} | ||
#endif | ||
#include "close_code.h" | ||
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#endif /* SDL_h_ */ | ||
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/* vi: set ts=4 sw=4 expandtab: */ |
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/* | ||
SDL2_framerate.h: framerate manager | ||
Copyright (C) 2012-2014 Andreas Schiffler | ||
This software is provided 'as-is', without any express or implied | ||
warranty. In no event will the authors be held liable for any damages | ||
arising from the use of this software. | ||
Permission is granted to anyone to use this software for any purpose, | ||
including commercial applications, and to alter it and redistribute it | ||
freely, subject to the following restrictions: | ||
1. The origin of this software must not be misrepresented; you must not | ||
claim that you wrote the original software. If you use this software | ||
in a product, an acknowledgment in the product documentation would be | ||
appreciated but is not required. | ||
2. Altered source versions must be plainly marked as such, and must not be | ||
misrepresented as being the original software. | ||
3. This notice may not be removed or altered from any source | ||
distribution. | ||
Andreas Schiffler -- aschiffler at ferzkopp dot net | ||
*/ | ||
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#ifndef _SDL2_framerate_h | ||
#define _SDL2_framerate_h | ||
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/* Set up for C function definitions, even when using C++ */ | ||
#ifdef __cplusplus | ||
extern "C" { | ||
#endif | ||
/* --- */ | ||
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#include "SDL.h" | ||
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/* --------- Definitions */ | ||
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/*! | ||
\brief Highest possible rate supported by framerate controller in Hz (1/s). | ||
*/ | ||
#define FPS_UPPER_LIMIT 200 | ||
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/*! | ||
\brief Lowest possible rate supported by framerate controller in Hz (1/s). | ||
*/ | ||
#define FPS_LOWER_LIMIT 1 | ||
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/*! | ||
\brief Default rate of framerate controller in Hz (1/s). | ||
*/ | ||
#define FPS_DEFAULT 30 | ||
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/*! | ||
\brief Structure holding the state and timing information of the framerate controller. | ||
*/ | ||
typedef struct { | ||
Uint32 framecount; | ||
float rateticks; | ||
Uint32 baseticks; | ||
Uint32 lastticks; | ||
Uint32 rate; | ||
} FPSmanager; | ||
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/* ---- Function Prototypes */ | ||
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#ifdef _MSC_VER | ||
# if defined(DLL_EXPORT) && !defined(LIBSDL2_GFX_DLL_IMPORT) | ||
# define SDL2_FRAMERATE_SCOPE __declspec(dllexport) | ||
# else | ||
# ifdef LIBSDL2_GFX_DLL_IMPORT | ||
# define SDL2_FRAMERATE_SCOPE __declspec(dllimport) | ||
# endif | ||
# endif | ||
#endif | ||
#ifndef SDL2_FRAMERATE_SCOPE | ||
# define SDL2_FRAMERATE_SCOPE extern | ||
#endif | ||
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/* Functions return 0 or value for sucess and -1 for error */ | ||
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SDL2_FRAMERATE_SCOPE void SDL_initFramerate(FPSmanager * manager); | ||
SDL2_FRAMERATE_SCOPE int SDL_setFramerate(FPSmanager * manager, Uint32 rate); | ||
SDL2_FRAMERATE_SCOPE int SDL_getFramerate(FPSmanager * manager); | ||
SDL2_FRAMERATE_SCOPE int SDL_getFramecount(FPSmanager * manager); | ||
SDL2_FRAMERATE_SCOPE Uint32 SDL_framerateDelay(FPSmanager * manager); | ||
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/* --- */ | ||
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/* Ends C function definitions when using C++ */ | ||
#ifdef __cplusplus | ||
} | ||
#endif | ||
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#endif /* _SDL2_framerate_h */ |
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