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Hi skitoo, it is implemented as a method of Surface.
func (src *Surface) Blit(srcRect *Rect, dst *Surface, dstRect *Rect) int
To be honest, I'm not very sure whether or not to make it a method. If there's more opinions of just making everything straight translations from SDL2, I'll make it happen.
Hello,
I don't find the SDL_BlitSurface function in go-sdl2.
Is it not implemented ? Is it planned ?
Thank you for your work :)
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