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engine.go
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engine.go
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// Copyright (c) 2022 Gobalsky Labs Limited
//
// Use of this software is governed by the Business Source License included
// in the LICENSE.VEGA file and at https://www.mariadb.com/bsl11.
//
// Change Date: 18 months from the later of the date of the first publicly
// available Distribution of this version of the repository, and 25 June 2022.
//
// On the date above, in accordance with the Business Source License, use
// of this software will be governed by version 3 or later of the GNU General
// Public License.
package spot
import (
"errors"
"time"
"code.vegaprotocol.io/vega/core/types"
"code.vegaprotocol.io/vega/libs/num"
)
var (
// ErrTimeSequence signals that time sequence is not in a non-decreasing order.
ErrTimeSequence = errors.New("received a time that's before the last received time")
// ErrNegativeScalingFactor indicates that a negative scaling factor was supplied to the engine.
ErrNegativeScalingFactor = errors.New("scaling factor can't be negative")
)
// Engine allows tracking price changes and verifying them against the theoretical levels implied by the RangeProvider (risk model).
type Engine struct {
marketID string
tWindow time.Duration
sFactor num.Decimal
now time.Time
scheduledTruncate time.Time
current []uint64
previous []timestampedTotalStake
max timestampedTotalStake
positionFactor num.Decimal
}
type timestampedTotalStake struct {
Time time.Time
TotalStake uint64
}
// NewEngine returns a new instance of target stake calculation Engine.
func NewEngine(parameters types.TargetStakeParameters, marketID string, positionFactor num.Decimal) *Engine {
return &Engine{
marketID: marketID,
tWindow: time.Duration(parameters.TimeWindow) * time.Second,
sFactor: parameters.ScalingFactor,
positionFactor: positionFactor,
}
}
// UpdateTimeWindow updates the time windows used in target stake calculation.
func (e *Engine) UpdateTimeWindow(tWindow time.Duration) {
e.tWindow = tWindow
}
// UpdateScalingFactor updates the scaling factor used in target stake calculation
// if it's non-negative and returns an error otherwise.
func (e *Engine) UpdateScalingFactor(sFactor num.Decimal) error {
if sFactor.IsNegative() {
return ErrNegativeScalingFactor
}
e.sFactor = sFactor
return nil
}
// RecordTotalStake records open interest history so that target stake can be calculated.
func (e *Engine) RecordTotalStake(ts uint64, now time.Time) error {
if now.Before(e.now) {
return ErrTimeSequence
}
if ts >= e.max.TotalStake {
e.max = timestampedTotalStake{Time: now, TotalStake: ts}
}
if now.After(e.now) {
// get max from current before updating timestamp
e.previous = append(e.previous, e.getMaxFromCurrent())
e.current = make([]uint64, 0, len(e.current))
e.now = now
}
e.current = append(e.current, ts)
if e.now.After(e.scheduledTruncate) {
e.truncateHistory(e.minTime(now))
}
return nil
}
// GetTargetStake returns target stake based current time.
func (e *Engine) GetTargetStake(now time.Time) *num.Uint {
if minTime := e.minTime(now); minTime.After(e.max.Time) {
e.computeMaxTotalStake(minTime)
}
value, _ := num.UintFromDecimal(num.DecimalFromInt64(int64(e.max.TotalStake)).Mul(e.sFactor).Div(e.positionFactor))
return value
}
func (e *Engine) UpdateParameters(parameters types.TargetStakeParameters) {
e.sFactor = parameters.ScalingFactor
e.tWindow = time.Duration(parameters.TimeWindow) * time.Second
}
func (e *Engine) getMaxFromCurrent() timestampedTotalStake {
if len(e.current) == 0 {
return timestampedTotalStake{Time: e.now, TotalStake: 0}
}
m := e.current[0]
for i := 1; i < len(e.current); i++ {
if e.current[i] > m {
m = e.current[i]
}
}
return timestampedTotalStake{Time: e.now, TotalStake: m}
}
func (e *Engine) computeMaxTotalStake(minTime time.Time) {
m := e.getMaxFromCurrent()
e.truncateHistory(minTime)
var j int
for i := 0; i < len(e.previous); i++ {
if e.previous[i].TotalStake > m.TotalStake {
m = e.previous[i]
j = i
}
}
e.max = m
// remove entries less than max as these won't ever be needed anyway
e.previous = e.previous[j:]
}
// minTime returns the lower bound of the sliding time window.
func (e *Engine) minTime(now time.Time) time.Time {
return now.Add(-e.tWindow)
}
func (e *Engine) truncateHistory(minTime time.Time) {
var i int
for i = 0; i < len(e.previous); i++ {
if !e.previous[i].Time.Before(minTime) {
break
}
}
e.previous = e.previous[i:]
// Truncate at least every 2 time windows in case not called before to prevent excessive memory usage
e.scheduledTruncate = e.now.Add(2 * e.tWindow)
}