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I would like:

  • You to keep reporting issues or request some changes
  • That everyone remains cool about what i do

Opore Mod

  • A Thank you note Adds multiple vaults, drills, duos, spectres, walls, forges, extractors, conveyors, liquids, mech units, mech pads. This is actually my first mod, hope you like it because i had alot of issues while making this. NOTE: Update 30+: Some items will be broken because they cannot be done any other way

Credits

  • Coding - amione#0663, SimonWoodburyForget

  • Map making - amione#0663, Félix Córvus#3546, Pusheen#3121

  • Descriptions and names - amione#0663, LordPotaynut

  • Sprites - anuke, amione#0663, MemFaceGo

  • Report bugs - wewemaster#8854 (on discord)

  • Report bugs on steam - https://steamcommunity.com/workshop/filedetails/discussion/1903525208/1640926712946564500/

  • Report bugs (or request features) on github - https://github.com/xamionex/Opore-Mod/issues/new/choose

  • Helped in making of mod on discord - simon#8156, Violet#5020, Nope.avi#4037, HNU Founder.lua#5046

  • People that reported bugs in early builds on discord - wewemaster#8854, omegaDM#0155, Mwister Cinnabar owo#2702

  • People that reported bugs in early builds on steam - Tibault, 月之殇, the_red_soul, LordPotaynut, Dockedreaper61

  • I have uploaded this to the steam workshop and i can indeed update it when i please,

  • I will be updating here but its kind of delayed,

  • If you have the steam version check https://steamcommunity.com/sharedfiles/filedetails/?id=1903525208 because you get automatic updates whenever i update the mod, also its easier for me and its faster too. Conveyors Liquids and Ores (also sand) Turrets Conduits Forges Batteries and Reactors Pads and Unit factories Walls Drills & Extractors Vaults and a launch pad Opore Mech Holy Mech Void Mech Impending Doom

Updates

  • Changelogs.txt

  • Changelogs on steam

  • 27 Mar @ 7:39pm Update 63: Removed unnecessary files

  • 27 Mar @ 7:25pm Update 62: Fixed fuses not firing lasers (thanks to Austin5003#2794 \ Though the lasers all deal the same damage [to compensate for it the higher tiers have faster reload times, more lasers, more health]), Changed drill requirements for azurite and azonite

  • 12 Mar @ 10:27pm Update 61: Made nano mech & pod transparent, added armorscale, forceglass conveyors, changed conveyor speeds

  • 12 Mar @ 12:48am Update 60: Resprited most of the icons and 2 buildings, changed names and descriptions of multiple things, changed some recipes, added fuse sounds ((HUGE THANKS TO Austin5003#2794)). More updates to come :)

  • 9 Mar @ 10:44pm Update 59: Fixed Icy Crashdown having no modded ores and showing there are and having wait for waves turned on, Severely made castle map easier (now rushable), Changed forceglass recipe, made 2 new materials with their own forges, changed tech tree, shaded holy ore turrets

  • 2 Mar @ 3:37pm Update 58: Fixed large batteries having "oh no" texture, fixed small batteries looking odd in the middle where there was a slight orange bit on the edge

  • 28 Feb @ 7:17am Update 57: Fixed battery sprite errors, tried to fix conveyor 0 move speed in description (they do work, it just shows 0 for every single one but trust me they still work as intended. Tier list: Opore->HolyOre->VoidOre->Azurite->Azonite)

  • 27 Feb @ 10:36am Update 56: Added mech units and changed names of the ship units

  • 30 Jan @ 11:51am Update 55: Fixed antomius extractor

  • 20 Jan @ 12:39am Update 54: Added nano mech, Added compressed titanium and forge, Added compression unit and extractor (transparent liquid), Rearranged tech tree items, Fixed frazzure forge sprite (very small error)

  • 11 Jan @ 10:50pm Update 53: Added VTOL-F117 Bombers, Shooters, etc. (3), More materials...

  • 21 Dec @ 3:26pm Update 52: Fixed Large ion nodes being 2x2, changed mod description

  • 21 Dec @ 8:57am Update 51: Ion energy crystal resprite (by MemFaceGo), Fixed wall healths,names and descriptions

  • 18 Dec @ 10:04pm Update 50: Added Ion ore, power blocks

  • 16 Dec @ 2:37pm Update 49: Item sprites redone (by MemFaceGo), Hopefully reduced spawn rates on PVE Defense map

  • 15 Dec @ 6:50pm Update 48: Fixed some azurite buildings being crafted by opore and voidore, Removed fake liquids, Removed azonite ore blocks from maps (replaced by azurite), Added new map called Icy Crashdown (by LordPotaynut modified by amione [me])

  • 15 Dec @ 3:34pm Update 47: Added Azurite buildings, added azonite buildings (op but kinda hard to get), fixed maps having opore sand instead of the ore. This update includes: -Azurite turrets (spectre,ripple,fuse,meltdown),walls,conduits,conveyors -Azonite launch pad, forge, ore, etc -Impending Doom Pad, Impending Doom Ship -Bug fixes and more

  • 10 Dec @ 10:25pm Update 46: Removed halloweenite units, moved conduits from the regular conduits to the plated conduits, place azonite on all maps (though i forgot to add so that it shows the icon but its gonna be there the next update)

  • 9 Dec @ 9:07pm Update 45: Fixed ores not going in the core

  • 7 Dec @ 12:28pm Update 44: Removed Halloweenite entirely, Added azonite + launch pad. I'm sorry for not updating please post anything that you find wrong in the feedback channel

  • 20 Nov @ 7:51pm Update 43: Made arcs power turrets (default, were laser turrets because they weren't able to be power turrets before), Made fuses item turrets (means that they use items now instead of just power and they do less damage (old version was bugged where they did 2k damage))

  • 20 Nov @ 10:04am Update 42: Fixed crash.

  • 17 Nov @ 3:04pm Update 41: Made liquids have colors, Retextured void walls, Made drills actually not need liquids, Nerfed extractors, Maps can use the modded units, Campaign maps now have my units as enemies, Made maps go to the next wave if enemies are still alive

  • 16 Nov @ 4:30pm Update 40: Fixed zones using random launch items, Nerfed zone launch needs

  • 16 Nov @ 4:15pm Update 39: Nerfed starting items on the 2 new zones (Opore Castle Defense and Opore Mechanical Tunnel)

  • 16 Nov @ 4:11pm Update 38: Updated description, Added 2 new zones (Opore Mechanical Tunnel, Opore Castle Defense)

  • 16 Nov @ 11:24am Update 37: Fixed forges having a white box when making something

  • 15 Nov @ 12:00am Update 36: Fixed Opore Crash Site starting defense drill not mining coal therefore not defending you

  • 14 Nov @ 11:53am Update 35: Fixed maps not having enemy spawns therefore not being able to launch, Fixed holy arc being unlocked before opore arc.

  • 14 Nov @ 1:09am Update 34: Ores now have their colors shown on item sources and minimaps instead of purple, Fixed fps loss on some maps (still an issue but less now).

  • 11 Nov @ 8:24pm Update 33: Fixed Opore Crash Site map not having waves, Added Void ore missing blocks, Added a map, Improved map descriptions

  • 11 Nov @ 10:51am Update 32: Added missing holy ore blocks (Impact, arc...), Next update is going to be adding void ore missing blocks.

  • 11 Nov @ 12:27am Update 31: Improved Preview.png

  • 10 Nov @ 11:14pm Update 30: Made Opore Conduits (requested but there's no point in making this because the speed cant be increased only the capacity can, as far as i know), Made ores be mineable by the last drill (ex. holyore can be mined by opore drill but not from airblast), Made drills mine ores from other mods (it may not mine some)

  • 9 Nov @ 12:10pm Update 29: Tweaked forges, made some use more, some use less

  • 9 Nov @ 12:09pm Update 28: Made Opore Reactor use more items, Fixed Opore Reactor crash, Fixed lots of grammar issues

  • 9 Nov @ 1:28am Update 27: Fixed some grammar errors in wall descriptions, Changed tech tree order for walls

  • 7 Nov @ 3:23am Update 26: (Major) Added opore arc, added opore fuse, added opore ripple, added halloweenite set, nerfed conveyors, added new zone, fixed mod.json (invalid version).

  • 6 Nov @ 10:37am Update 25: Fixed meltdown taking a long time to fire, Nerfed and retextured mechs

  • 5 Nov @ 9:53am Update 24: Improved Preview.png (logo)

  • 5 Nov @ 8:31am Update 23: Fixed spectres not being better than the regular spectre, Made spectres cost more

  • 4 Nov @ 6:31pm Update 22: Reduced forge costs, Added frazzure forge

  • 4 Nov @ 12:02pm Update 21: Renamed Multiore Impact Reactor back to Opore Impact Reactor for balancing reasons (uses opore only)

  • 4 Nov @ 11:06am Update 20: Fixed Multiore Impact Reactor not needing items, Changed Multiore Impact Reactor using 1500 power to 900 power, Fixed Multiore Impact Reactor taking items every 0.5 seconds

  • 4 Nov @ 1:07am Update 19: Updated preview pictures and added changelogs.txt in mod folder

  • 4 Nov @ 12:36am Update 18: Added Opore Meltdown, Added weapons to mech units

  • 3 Nov @ 5:43pm Update 17: Moved extractors to drill section, Fixed mech mining speed, Fixed mechs not being able to mine

  • 3 Nov @ 3:09pm Update 16: Fixed Multiore Impact Reactor not having textures, Fixed Multiore Impact Reactor not being able to make power, Fixed Spectres not being able to be researched, Renamed Opore Impact Reactor to Multiore Impact Reactor

  • 3 Nov @ 5:02am Update 15: Fixed Opore wasteland zone not having enemies

  • 3 Nov @ 4:22am Update 14: Added Opore batteries, improved tech tree, fixed zone "opore wasteland" not having waves

  • 2 Nov @ 10:59pm Update 13: Updated the mod description

  • 2 Nov @ 10:53pm Update 12: Updated the mod description

  • 2 Nov @ 10:04pm Update 11: Added special thanks list and balanced some things

  • 2 Nov @ 9:01pm Update 10: Major balancing and some bugfixes too, including: conveyors being too fast, spectres and duos using power for some reason, forges and other production blocks using the same amount of power, drills being all the same, spectres and duos having way too high reach.

  • 2 Nov @ 8:17am Update 9: Balancing duos and spectres

  • 2 Nov @ 8:00am Update 8: Updated the Opore Waste Land zone as per request of an user.

  • 2 Nov @ 7:52am Update 7: Added Silicon Maker (takes graphite and makes silicon), Removed second opore mech pad because it was too over powered, Fixed some users crashing with the mod enabled

  • 1 Nov @ 10:56pm Update 6: Added new ore: Void Ore along with its blocks, Fixed Void liquid texture, Fixed Void mech unit texture, Fixed Void mech texture, Improved Void item looks, Fixed map bug where your game crashes on editor, Fixed forges and extractors not being able to take more than 10 items (capped at 50 now)

  • 1 Nov @ 5:11pm Update 5: Added Holyore (white variant of Opore, but better), Fixed Holymech missing texture, Fixed maps not being able to be loaded while mod active, fixed grammar in mod description

  • 1 Nov @ 2:49am Update 4: Added a new zone (Opore Wastelands), Improved liquid frazzure and liquid opore textures. Issues: liquid animations have black boxes/triangles at the edge of the liquid block (reccomendation: turn off animated water).

  • 1 Nov @ 1:48am Update 3: Fixed opore ore missing texture, Improved frazzure texture

  • 1 Nov @ 1:32am Update 2: Made opore,azurite,frazzure appear as "Ore Blocks" instead of "Floor Blocks" so when you use the editor generation options the ore modifier will show them.

  • 1 Nov @ 12:34am Update 1: Initial upload of mod, making sure nothing is wrong, fixing many issues

Known Issues

All of the known issues are listed on steam

Feedback

Email me at amioneatgithub@gmail.com Report in the Issues tab on github or if you have steam report here