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Hi. I suggest changing the following piece of code in the reach_star_single_input function of the FullyConnectedLayer.m class
reach_star_single_input
FullyConnectedLayer.m
V(1, 1, :, in_image.numPred + 1) = zeros(obj.OutputSize, 1, 'like', in_image.V); for i=1:n+1 I = in_image.V(:,:,:,i); I = reshape(I,N,1); % flatten input if i==1 V(1, 1,:,i) = obj.Weights*I + obj.Bias; else V(1, 1,:,i) = obj.Weights*I; end end
to this:
V(1, 1, :, :) = obj.Weights*reshape(in_image.V, N, n + 1); V(1, 1, :, 1) = reshape(V(1, 1, :, 1), obj.OutputSize, 1) + obj.Bias;
in order to improve efficiency for a large number of generators, for both cpu and gpu modes.
The text was updated successfully, but these errors were encountered:
Added this implementation in #243
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Hi. I suggest changing the following piece of code in the
reach_star_single_input
function of theFullyConnectedLayer.m
classto this:
in order to improve efficiency for a large number of generators, for both cpu and gpu modes.
The text was updated successfully, but these errors were encountered: