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COMP 565 Advanced Computer Graphics, CSUN Spring 2018

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AGMGSK Models, Terrain and Treasures + Treasure Hunting

COMP 565 Advanced Computer Graphics, CSUN Spring 2018

Project made possible by Vicente Figueroa and Daigneault Pearce

• Extends AGMGSK source code and adds collectable treasures scattered thoughout the map.
• Adds custom Mad Max theme using free 3D models which were optimized for this game with AC3D.
• Terrain generation through the use of Brownian Motion and Gaussian smoothing.
• NPC chaser agent incorporates two modes of pathfinding (following target nodes or treasure hunting).
• Treasure hunting and obstacle avoidance utilizing A* Pathfinding.
• NPC agents implement flocking behavior around the player agent at four distinct levels of packing (0%/33%/66%/99%).

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COMP 565 Advanced Computer Graphics, CSUN Spring 2018

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