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Kinect v2: shows only blank screen #33
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Also, I've compiled the library with Kinect v2 support (undefined I noticed that in Kinect2Engine.cpp, all the important stuff are commented out:
What's going on here? |
OK, I managed to get something out of it by modifying the function Here's what I have right now:
Any help from the silent population is greatly welcome :D |
Nope... This might also provide more background information: By the way, will submit a pull request with the modifications I made so that others could also use Kinect v2 with InfiniTAM. Just have to clean the code up a bit :) |
The offset in SemanticPaint is likely to be a calibration issue, as you suggest. If you take a look in https://github.com/torrvision/spaint/blob/master/apps/spaintgui/main.cpp you'll observe that SemanticPaint is currently hard-coded to use the internal calibration of the camera. You could try turning off internal calibration and loading a proper calibration file for the Kinect v2. I haven't tried SemanticPaint with a Kinect v2 (I don't have one), so I don't have a calibration file for it, but @victorprad or @olafkaehler might. I'll ask them tomorrow. |
Thank you for your response. |
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@olafkaehler Thank you for your response. |
It really was not so bad with the kinect 2 when I tested (version 1 on On Tuesday, 8 December 2015, Mehran Maghoumi notifications@github.com
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@victorprad That division by 1000 was there (in the commented out code) but they whole thing only worked after I got rid of it. I inspected the values, and they look very similar to the ones obtained by OpenNI from Kinect 1. Would be cool if we could get it to work. |
Hello, |
@vestri Yes, undefine COMPILE_WITHOUT_Kinect2 and make sure the kinect 2 api is in the path. Also add the adjustments the OP mentioned. |
I've been having this problem for a while.
InfiniTAM compiles and executes, however when using Kinect v2, the screen is blank. The framerate keeps updating, but nothing is shown or constructed... This is what I get.
I've tried two different machines, but both exhibit the same behavior. Interesting thing is, Kinect v1 works just fine (reconstruction is shown, etc.)
Any help is greatly appreciated :)
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