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docs(README): fix useBandwidthFromLocalStorage and limitRenditionByPlayerDimensions (#1075)
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README.md

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@@ -373,7 +373,8 @@ information is seen by the player.
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##### useBandwidthFromLocalStorage
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* Type: `boolean`
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* can be used as an initialization option
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If true, `bandwidth` and `throughput` values are stored in and retrieved from local
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If true, `bandwidth` and `throughput` values are stored in and retrieved from local
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storage on startup (for initial rendition selection). This setting is `false` by default.
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##### enableLowInitialPlaylist
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* Type: `boolean`
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* can be used as an initialization option
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When `limitRenditionByPlayerDimensions` is set to true, rendition
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selection logic will take into account the player size and rendition
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resolutions when making a decision.
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This setting is `true` by default.
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##### useDevicePixelRatio
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* Type: `boolean`
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* can be used as an initialization option.
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If true, this will take the device pixel ratio into account when doing rendition switching. This means that if you have a player with the width of `540px` in a high density display with a device pixel ratio of 2, a rendition of `1080p` will be allowed.
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This setting is `false` by default.
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When `limitRenditionByPlayerDimensions` is set to true, rendition
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selection logic will take into account the player size and rendition
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resolutions when making a decision.
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This setting is `true` by default.
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##### smoothQualityChange
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* Type: `boolean`
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* can be used as a source option

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