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feat: Add support for Spatial audio rendering via Omnitone (#181)
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<!doctype html> | ||
<html> | ||
<head> | ||
<meta charset="utf-8"> | ||
<title>videojs-vr Demo</title> | ||
<link href="../node_modules/video.js/dist/video-js.css" rel="stylesheet"> | ||
<link href="../dist/videojs-vr.css" rel="stylesheet"> | ||
</head> | ||
<body> | ||
<video width="640" height="300" id="videojs-vr-player" class="video-js vjs-default-skin" crossorigin="anonymous" controls playsinline> | ||
<source src="https://storage.googleapis.com/omnitone-demo.google.com.a.appspot.com/fuerza-imprevista-1080p-h264-aac.mp4" type="video/mp4"> | ||
</video> | ||
<ul> | ||
<li><a href="../">return to main example</a></li> | ||
</ul> | ||
<script src="../node_modules/video.js/dist/video.js"></script> | ||
<script src="../node_modules/omnitone/build/omnitone.js"></script> | ||
<script src="../dist/videojs-vr.js"></script> | ||
<script> | ||
(function(window, videojs) { | ||
var player = window.player = videojs('videojs-vr-player'); | ||
player.mediainfo = player.mediainfo || {}; | ||
player.mediainfo.projection = '360'; | ||
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// AUTO is the default and looks at mediainfo | ||
var vr = window.vr = player.vr({projection: 'AUTO', debug: true, forceCardboard: false, omnitone: Omnitone, omnitoneOptions: {}}); | ||
}(window, window.videojs)); | ||
</script> | ||
</body> | ||
</html> |
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import videojs from 'video.js'; | ||
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/** | ||
* This class manages ambisonic decoding and binaural rendering via Omnitone library. | ||
*/ | ||
class OmnitoneController extends videojs.EventTarget { | ||
/** | ||
* Omnitone controller class. | ||
* | ||
* @class | ||
* @param {AudioContext} audioContext - associated AudioContext. | ||
* @param {Omnitone library} omnitone - Omnitone library element. | ||
* @param {HTMLVideoElement} video - vidoe tag element. | ||
* @param {Object} options - omnitone options. | ||
*/ | ||
constructor(audioContext, omnitone, video, options) { | ||
super(); | ||
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const settings = videojs.mergeOptions({ | ||
// Safari uses the different AAC decoder than FFMPEG. The channel order is | ||
// The default 4ch AAC channel layout for FFMPEG AAC channel ordering. | ||
channelMap: videojs.browser.IS_SAFARI ? [2, 0, 1, 3] : [0, 1, 2, 3], | ||
ambisonicOrder: 1 | ||
}, options); | ||
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this.videoElementSource = audioContext.createMediaElementSource(video); | ||
this.foaRenderer = omnitone.createFOARenderer(audioContext, settings); | ||
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this.foaRenderer.initialize().then(() => { | ||
if (audioContext.state === 'suspended') { | ||
this.trigger({type: 'audiocontext-suspended'}); | ||
} | ||
this.videoElementSource.connect(this.foaRenderer.input); | ||
this.foaRenderer.output.connect(audioContext.destination); | ||
this.initialized = true; | ||
this.trigger({type: 'omnitone-ready'}); | ||
}, (error) => { | ||
videojs.log.warn(`videojs-vr: Omnitone initializes failed with the following error: ${error})`); | ||
}); | ||
} | ||
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/** | ||
* Updates the rotation of the Omnitone decoder based on three.js camera matrix. | ||
* | ||
* @param {Camera} camera Three.js camera object | ||
*/ | ||
update(camera) { | ||
if (!this.initialized) { | ||
return; | ||
} | ||
this.foaRenderer.setRotationMatrixFromCamera(camera.matrix); | ||
} | ||
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/** | ||
* Destroys the controller and does any necessary cleanup. | ||
*/ | ||
dispose() { | ||
this.initialized = false; | ||
this.foaRenderer.setRenderingMode('bypass'); | ||
this.foaRenderer = null; | ||
} | ||
} | ||
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export default OmnitoneController; |
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