This a header-only library for generating SVG files from a simple C++ interface. It can also perform non-trivial tasks such as calculating a bounding box for an SVG's elements, or merging several graphics together.
Want to see more? Read the documentation.
#include "svg.hpp"
#include <fstream>
int main() {
SVG::SVG root;
// Basic CSS support
root.style("circle").set_attr("fill", "#000000")
.set_attr("stroke", "#000000");
root.style("rect#my_rectangle").set_attr("fill", "red");
// Method 1 of adding elements - add_child<>()
auto shapes = root.add_child<SVG::Group>();
auto rect = shapes->add_child<SVG::Rect>("my_rectangle");
// Method 2 of adding elements - operator<<
*shapes << SVG::Circle(-100, -100, 100) << SVG::Circle(100, 100, 100);
// Reference elements by id, tag, class name, etc...
root.get_element_by_id("my_rectangle")
->set_attr("x", 20).set_attr("y", 20)
.set_attr("width", 40).set_attr("height", 40);
std::cout << "There are " << root.get_children<SVG::Circle>().size() <<
" circles." << std::endl;
// Automatically scale width and height to fit elements
root.autoscale();
// Output our drawing
std::ofstream outfile("my_drawing.svg");
outfile << std::string(root);
}
<svg height="420.0" viewBox="-210.0 -210.0 420.0 420.0" width="420.0" xmlns="http://www.w3.org/2000/svg">
<style type="text/css">
<![CDATA[
circle {
fill: #000000;
stroke: #000000;
}
rect#my_rectangle {
fill: red;
}
]]>
</style>
<g>
<rect height="40" id="my_rectangle" width="40" x="20" y="20" />
<circle cx="-100.0" cy="-100.0" r="100.0" />
<circle cx="100.0" cy="100.0" r="100.0" />
</g>
</svg>
This package supports creating basic animations via CSS keyframes via the frame_animate() function.