Thanks for taking the time to contribute!
PRs and bug reports are welcome, and we are actively looking for new maintainers.
If you consider opening a PR, here is some documentation to get you started:
- vis.gl developer process
To contribute, you will likely want to clone the loaders.gl repository and start by making sure you can install, build and run tests.
See the developer guide on the loaders.gl website for more information on how to get your environment set up for loaders.gl development, including for Linux and Windows.
vis.gl is part of the OpenJS Foundation. See the organization's Technical Charter.
loaders.gl development is governed by the vis.gl Technical Steering Committee (TSC).
- Ib Green - overall architecture
- Xiaoji Chen - workers, mesh loaders
- Xintong Xia - 3D tiles and I3S
- Kyle Barron - terrain, geospatial loaders
Maintainers of loaders.gl have commit access to this GitHub repository, and take part in the decision making process.
If you are interested in becoming a maintainer, read the governance guidelines.
The vis.gl TSC meets monthly and publishes meeting notes via a mailing list. This mailing list can also be utilized to reach out to the TSC.